Merge branch 'main' into CURA-12622_warn_on_actual_unused
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Erwan MATHIEU 2025-07-21 13:56:58 +02:00 committed by GitHub
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24 changed files with 1241 additions and 37 deletions

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@ -1,14 +1,16 @@
name: Find packages for Jira ticket and create installers
name: All installers (based on Jira ticket)
run-name: ${{ inputs.jira_ticket_number }} by @${{ github.actor }}
on:
workflow_dispatch:
inputs:
jira_ticket_number:
description: 'Jira ticket number for Conan package discovery (e.g., cura_12345)'
description: 'Jira ticket number (e.g. CURA-15432 or cura_12345)'
required: true
type: string
start_builds:
default: false
description: 'Start installers build based on found packages'
default: true
required: false
type: boolean
conan_args:

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@ -1,12 +1,65 @@
from UM.Scene.SceneNodeDecorator import SceneNodeDecorator
import copy
import json
from typing import Optional, Dict
from PyQt6.QtCore import QBuffer
from PyQt6.QtGui import QImage, QImageWriter
import UM.View.GL.Texture
from UM.Scene.SceneNodeDecorator import SceneNodeDecorator
from UM.View.GL.OpenGL import OpenGL
from UM.View.GL.Texture import Texture
# FIXME: When the texture UV-unwrapping is done, these two values will need to be set to a proper value (suggest 4096 for both).
TEXTURE_WIDTH = 512
TEXTURE_HEIGHT = 512
class SliceableObjectDecorator(SceneNodeDecorator):
def __init__(self) -> None:
super().__init__()
self._paint_texture = None
self._texture_data_mapping: Dict[str, tuple[int, int]] = {}
def isSliceable(self) -> bool:
return True
def getPaintTexture(self, create_if_required: bool = True) -> Optional[UM.View.GL.Texture.Texture]:
if self._paint_texture is None and create_if_required:
self._paint_texture = OpenGL.getInstance().createTexture(TEXTURE_WIDTH, TEXTURE_HEIGHT)
image = QImage(TEXTURE_WIDTH, TEXTURE_HEIGHT, QImage.Format.Format_RGB32)
image.fill(0)
self._paint_texture.setImage(image)
return self._paint_texture
def setPaintTexture(self, texture: UM.View.GL.Texture) -> None:
self._paint_texture = texture
def getTextureDataMapping(self) -> Dict[str, tuple[int, int]]:
return self._texture_data_mapping
def setTextureDataMapping(self, mapping: Dict[str, tuple[int, int]]) -> None:
self._texture_data_mapping = mapping
def packTexture(self) -> Optional[bytearray]:
if self._paint_texture is None:
return None
texture_image = self._paint_texture.getImage()
if texture_image is None:
return None
texture_buffer = QBuffer()
texture_buffer.open(QBuffer.OpenModeFlag.ReadWrite)
image_writer = QImageWriter(texture_buffer, b"png")
image_writer.setText("Description", json.dumps(self._texture_data_mapping))
image_writer.write(texture_image)
return texture_buffer.data()
def __deepcopy__(self, memo) -> "SliceableObjectDecorator":
return type(self)()
copied_decorator = SliceableObjectDecorator()
copied_decorator.setPaintTexture(copy.deepcopy(self.getPaintTexture(create_if_required = False)))
copied_decorator.setTextureDataMapping(copy.deepcopy(self.getTextureDataMapping()))
return copied_decorator

View file

@ -1,12 +1,14 @@
# Copyright (c) 2021-2022 Ultimaker B.V.
# Cura is released under the terms of the LGPLv3 or higher.
import json
import os.path
import zipfile
from typing import List, Optional, Union, TYPE_CHECKING, cast
import pySavitar as Savitar
import numpy
from PyQt6.QtCore import QBuffer
from PyQt6.QtGui import QImage, QImageReader
from UM.Logger import Logger
from UM.Math.Matrix import Matrix
@ -18,6 +20,8 @@ from UM.Scene.GroupDecorator import GroupDecorator
from UM.Scene.SceneNode import SceneNode # For typing.
from UM.Scene.SceneNodeSettings import SceneNodeSettings
from UM.Util import parseBool
from UM.View.GL.OpenGL import OpenGL
from UM.View.GL.Texture import Texture
from cura.CuraApplication import CuraApplication
from cura.Machines.ContainerTree import ContainerTree
from cura.Scene.BuildPlateDecorator import BuildPlateDecorator
@ -94,14 +98,14 @@ class ThreeMFReader(MeshReader):
return temp_mat
@staticmethod
def _convertSavitarNodeToUMNode(savitar_node: Savitar.SceneNode, file_name: str = "", archive: zipfile.ZipFile = None) -> Optional[SceneNode]:
def _convertSavitarNodeToUMNode(savitar_node: Savitar.SceneNode, file_name: str = "", archive: zipfile.ZipFile = None, scene: Savitar.Scene = None) -> Optional[SceneNode]:
"""Convenience function that converts a SceneNode object (as obtained from libSavitar) to a scene node.
:returns: Scene node.
"""
try:
node_name = savitar_node.getName()
node_id = savitar_node.getId()
node_id = str(savitar_node.getId())
except AttributeError:
Logger.log("e", "Outdated version of libSavitar detected! Please update to the newest version!")
node_name = ""
@ -131,12 +135,19 @@ class ThreeMFReader(MeshReader):
um_node.setTransformation(transformation)
mesh_builder = MeshBuilder()
data = numpy.fromstring(savitar_node.getMeshData().getFlatVerticesAsBytes(), dtype=numpy.float32)
mesh_data = savitar_node.getMeshData()
vertices_data = numpy.fromstring(mesh_data.getFlatVerticesAsBytes(), dtype=numpy.float32)
vertices = numpy.resize(vertices_data, (int(vertices_data.size / 3), 3))
texture_path = mesh_data.getTexturePath(scene)
uv_data = numpy.fromstring(mesh_data.getUVCoordinatesPerVertexAsBytes(scene), dtype=numpy.float32)
uv_coordinates = numpy.resize(uv_data, (int(uv_data.size / 2), 2))
vertices = numpy.resize(data, (int(data.size / 3), 3))
mesh_builder.setVertices(vertices)
mesh_builder.calculateNormals(fast=True)
mesh_builder.setMeshId(node_id)
mesh_builder.setUVCoordinates(uv_coordinates)
if file_name:
# The filename is used to give the user the option to reload the file if it is changed on disk
# It is only set for the root node of the 3mf file
@ -147,7 +158,7 @@ class ThreeMFReader(MeshReader):
um_node.setMeshData(mesh_data)
for child in savitar_node.getChildren():
child_node = ThreeMFReader._convertSavitarNodeToUMNode(child, archive=archive)
child_node = ThreeMFReader._convertSavitarNodeToUMNode(child, archive=archive, scene=scene)
if child_node:
um_node.addChild(child_node)
@ -219,6 +230,30 @@ class ThreeMFReader(MeshReader):
# affects (auto) slicing
sliceable_decorator = SliceableObjectDecorator()
um_node.addDecorator(sliceable_decorator)
if texture_path != "" and archive is not None:
texture_data = archive.open(texture_path).read()
texture_buffer = QBuffer()
texture_buffer.open(QBuffer.OpenModeFlag.ReadWrite)
texture_buffer.write(texture_data)
image_reader = QImageReader(texture_buffer, b"png")
texture_buffer.seek(0)
texture_image = image_reader.read()
texture = Texture(OpenGL.getInstance())
texture.setImage(texture_image)
sliceable_decorator.setPaintTexture(texture)
texture_buffer.seek(0)
data_mapping_desc = image_reader.text("Description")
if data_mapping_desc != "":
data_mapping = json.loads(data_mapping_desc)
for key, value in data_mapping.items():
# Tuples are stored as lists in json, restore them back to tuples
data_mapping[key] = tuple(value)
sliceable_decorator.setTextureDataMapping(data_mapping)
return um_node
def _read(self, file_name: str) -> Union[SceneNode, List[SceneNode]]:
@ -236,7 +271,7 @@ class ThreeMFReader(MeshReader):
CuraApplication.getInstance().getController().getScene().setMetaDataEntry(key, value)
for node in scene_3mf.getSceneNodes():
um_node = ThreeMFReader._convertSavitarNodeToUMNode(node, file_name, archive)
um_node = ThreeMFReader._convertSavitarNodeToUMNode(node, file_name, archive, scene_3mf)
if um_node is None:
continue
@ -336,7 +371,7 @@ class ThreeMFReader(MeshReader):
# Convert the scene to scene nodes
nodes = []
for savitar_node in scene.getSceneNodes():
scene_node = ThreeMFReader._convertSavitarNodeToUMNode(savitar_node, "file_name")
scene_node = ThreeMFReader._convertSavitarNodeToUMNode(savitar_node, "file_name", scene=scene)
if scene_node is None:
continue
nodes.append(scene_node)

View file

@ -58,6 +58,8 @@ catalog = i18nCatalog("cura")
MODEL_PATH = "3D/3dmodel.model"
PACKAGE_METADATA_PATH = "Cura/packages.json"
TEXTURES_PATH = "3D/Textures"
MODEL_RELATIONS_PATH = "3D/_rels/3dmodel.model.rels"
class ThreeMFWriter(MeshWriter):
def __init__(self):
@ -109,7 +111,11 @@ class ThreeMFWriter(MeshWriter):
def _convertUMNodeToSavitarNode(um_node,
transformation = Matrix(),
exported_settings: Optional[Dict[str, Set[str]]] = None,
center_mesh = False):
center_mesh = False,
scene: Savitar.Scene = None,
archive: zipfile.ZipFile = None,
model_relations_element: ET.Element = None,
content_types_element: ET.Element = None):
"""Convenience function that converts an Uranium SceneNode object to a SavitarSceneNode
:returns: Uranium Scene node.
@ -150,7 +156,28 @@ class ThreeMFWriter(MeshWriter):
if indices_array is not None:
savitar_node.getMeshData().setFacesFromBytes(indices_array)
else:
savitar_node.getMeshData().setFacesFromBytes(numpy.arange(mesh_data.getVertices().size / 3, dtype=numpy.int32).tostring())
savitar_node.getMeshData().setFacesFromBytes(numpy.arange(mesh_data.getVertices().size / 3, dtype=numpy.int32).tobytes())
packed_texture = um_node.callDecoration("packTexture")
uv_coordinates_array = mesh_data.getUVCoordinatesAsByteArray()
if packed_texture is not None and archive is not None and uv_coordinates_array is not None and len(uv_coordinates_array) > 0:
texture_path = f"{TEXTURES_PATH}/{id(um_node)}.png"
texture_file = zipfile.ZipInfo(texture_path)
# Don't try to compress texture file, because the PNG is pretty much as compact as it will get
archive.writestr(texture_file, packed_texture)
savitar_node.getMeshData().setUVCoordinatesPerVertexAsBytes(uv_coordinates_array, texture_path, scene)
# Add texture relation to model relations file
if model_relations_element is not None:
ET.SubElement(model_relations_element, "Relationship",
Target=texture_path, Id=f"rel{len(model_relations_element)+1}",
Type="http://schemas.microsoft.com/3dmanufacturing/2013/01/3dtexture")
if content_types_element is not None:
ET.SubElement(content_types_element, "Override", PartName=texture_path,
ContentType="application/vnd.ms-package.3dmanufacturing-3dmodeltexture")
# Handle per object settings (if any)
stack = um_node.callDecoration("getStack")
@ -187,7 +214,11 @@ class ThreeMFWriter(MeshWriter):
if child_node.callDecoration("getBuildPlateNumber") != active_build_plate_nr:
continue
savitar_child_node = ThreeMFWriter._convertUMNodeToSavitarNode(child_node,
exported_settings = exported_settings)
exported_settings = exported_settings,
scene = scene,
archive = archive,
model_relations_element = model_relations_element,
content_types_element = content_types_element)
if savitar_child_node is not None:
savitar_node.addChild(savitar_child_node)
@ -249,6 +280,9 @@ class ThreeMFWriter(MeshWriter):
# Create Metadata/_rels/model_settings.config.rels
metadata_relations_element = self._makeRelationsTree()
# Create model relations
model_relations_element = self._makeRelationsTree()
# Let the variant add its specific files
variant.add_extra_files(archive, metadata_relations_element)
@ -320,13 +354,21 @@ class ThreeMFWriter(MeshWriter):
savitar_node = ThreeMFWriter._convertUMNodeToSavitarNode(root_child,
transformation_matrix,
exported_model_settings,
center_mesh = True)
center_mesh = True,
scene = savitar_scene,
archive = archive,
model_relations_element = model_relations_element,
content_types_element = content_types)
if savitar_node:
savitar_scene.addSceneNode(savitar_node)
else:
savitar_node = self._convertUMNodeToSavitarNode(node,
transformation_matrix,
exported_model_settings)
exported_model_settings,
scene = savitar_scene,
archive = archive,
model_relations_element = model_relations_element,
content_types_element = content_types)
if savitar_node:
savitar_scene.addSceneNode(savitar_node)
@ -338,6 +380,8 @@ class ThreeMFWriter(MeshWriter):
self._storeElementTree(archive, "_rels/.rels", relations_element)
if len(metadata_relations_element) > 0:
self._storeElementTree(archive, "Metadata/_rels/model_settings.config.rels", metadata_relations_element)
if len(model_relations_element) > 0:
self._storeElementTree(archive, MODEL_RELATIONS_PATH, model_relations_element)
except Exception as error:
Logger.logException("e", "Error writing zip file")
self.setInformation(str(error))
@ -500,7 +544,7 @@ class ThreeMFWriter(MeshWriter):
def sceneNodesToString(scene_nodes: [SceneNode]) -> str:
savitar_scene = Savitar.Scene()
for scene_node in scene_nodes:
savitar_node = ThreeMFWriter._convertUMNodeToSavitarNode(scene_node, center_mesh = True)
savitar_node = ThreeMFWriter._convertUMNodeToSavitarNode(scene_node, center_mesh = True, scene = savitar_scene)
savitar_scene.addSceneNode(savitar_node)
parser = Savitar.ThreeMFParser()
scene_string = parser.sceneToString(savitar_scene)

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@ -53,6 +53,8 @@ message Object
bytes indices = 4; //An array of ints.
repeated Setting settings = 5; // Setting override per object, overruling the global settings.
string name = 6; //Mesh name
bytes uv_coordinates = 7; //An array of 2 floats.
bytes texture = 8; //PNG-encoded texture data
}
message Progress

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@ -509,6 +509,14 @@ class StartSliceJob(Job):
obj.vertices = flat_verts
uv_coordinates = mesh_data.getUVCoordinates()
if uv_coordinates is not None:
obj.uv_coordinates = uv_coordinates.flatten()
packed_texture = object.callDecoration("packTexture")
if packed_texture is not None:
obj.texture = packed_texture
self._handlePerObjectSettings(cast(CuraSceneNode, object), obj)
Job.yieldThread()

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@ -0,0 +1,25 @@
// Copyright (c) 2025 UltiMaker
// Cura is released under the terms of the LGPLv3 or higher.
import QtQuick
import UM 1.7 as UM
import Cura 1.0 as Cura
UM.ToolbarButton
{
id: buttonBrushColor
property string color
checked: base.selectedColor === buttonBrushColor.color
onClicked: setColor()
function setColor()
{
base.selectedColor = buttonBrushColor.color
UM.Controller.triggerActionWithData("setBrushColor", buttonBrushColor.color)
}
}

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@ -0,0 +1,25 @@
// Copyright (c) 2025 UltiMaker
// Cura is released under the terms of the LGPLv3 or higher.
import QtQuick
import UM 1.7 as UM
import Cura 1.0 as Cura
UM.ToolbarButton
{
id: buttonBrushShape
property int shape
checked: base.selectedShape === buttonBrushShape.shape
onClicked: setShape()
function setShape()
{
base.selectedShape = buttonBrushShape.shape
UM.Controller.triggerActionWithData("setBrushShape", buttonBrushShape.shape)
}
}

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@ -0,0 +1,24 @@
// Copyright (c) 2025 UltiMaker
// Cura is released under the terms of the LGPLv3 or higher.
import QtQuick
import UM 1.7 as UM
import Cura 1.0 as Cura
Cura.ModeSelectorButton
{
id: modeSelectorButton
property string mode
selected: base.selectedMode === modeSelectorButton.mode
onClicked: setMode()
function setMode()
{
base.selectedMode = modeSelectorButton.mode
UM.Controller.triggerActionWithData("setPaintType", modeSelectorButton.mode)
}
}

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@ -0,0 +1,347 @@
# Copyright (c) 2025 UltiMaker
# Cura is released under the terms of the LGPLv3 or higher.
from enum import IntEnum
import numpy
from PyQt6.QtCore import Qt, QObject, pyqtEnum
from PyQt6.QtGui import QImage, QPainter, QColor, QPen
from PyQt6 import QtWidgets
from typing import cast, Dict, List, Optional, Tuple
from numpy import ndarray
from UM.Application import Application
from UM.Event import Event, MouseEvent, KeyEvent
from UM.Logger import Logger
from UM.Scene.SceneNode import SceneNode
from UM.Scene.Selection import Selection
from UM.Tool import Tool
from cura.PickingPass import PickingPass
from .PaintView import PaintView
class PaintTool(Tool):
"""Provides the tool to paint meshes."""
class Brush(QObject):
@pyqtEnum
class Shape(IntEnum):
SQUARE = 0
CIRCLE = 1
def __init__(self) -> None:
super().__init__()
self._picking_pass: Optional[PickingPass] = None
self._shortcut_key: Qt.Key = Qt.Key.Key_P
self._node_cache: Optional[SceneNode] = None
self._mesh_transformed_cache = None
self._cache_dirty: bool = True
self._brush_size: int = 10
self._brush_color: str = ""
self._brush_shape: PaintTool.Brush.Shape = PaintTool.Brush.Shape.SQUARE
self._brush_pen: QPen = self._createBrushPen()
self._mouse_held: bool = False
self._last_text_coords: Optional[numpy.ndarray] = None
self._last_mouse_coords: Optional[Tuple[int, int]] = None
self._last_face_id: Optional[int] = None
def _createBrushPen(self) -> QPen:
pen = QPen()
pen.setWidth(self._brush_size)
pen.setColor(Qt.GlobalColor.white)
match self._brush_shape:
case PaintTool.Brush.Shape.SQUARE:
pen.setCapStyle(Qt.PenCapStyle.SquareCap)
case PaintTool.Brush.Shape.CIRCLE:
pen.setCapStyle(Qt.PenCapStyle.RoundCap)
return pen
def _createStrokeImage(self, x0: float, y0: float, x1: float, y1: float) -> Tuple[QImage, Tuple[int, int]]:
xdiff = int(x1 - x0)
ydiff = int(y1 - y0)
half_brush_size = self._brush_size // 2
start_x = int(min(x0, x1) - half_brush_size)
start_y = int(min(y0, y1) - half_brush_size)
stroke_image = QImage(abs(xdiff) + self._brush_size, abs(ydiff) + self._brush_size, QImage.Format.Format_RGB32)
stroke_image.fill(0)
painter = QPainter(stroke_image)
painter.setRenderHint(QPainter.RenderHint.Antialiasing, False)
painter.setPen(self._brush_pen)
if xdiff == 0 and ydiff == 0:
painter.drawPoint(int(x0 - start_x), int(y0 - start_y))
else:
painter.drawLine(int(x0 - start_x), int(y0 - start_y), int(x1 - start_x), int(y1 - start_y))
painter.end()
return stroke_image, (start_x, start_y)
def setPaintType(self, paint_type: str) -> None:
paint_view = self._get_paint_view()
if paint_view is None:
return
paint_view.setPaintType(paint_type)
self._brush_pen = self._createBrushPen()
self._updateScene()
def setBrushSize(self, brush_size: float) -> None:
if brush_size != self._brush_size:
self._brush_size = int(brush_size)
self._brush_pen = self._createBrushPen()
def setBrushColor(self, brush_color: str) -> None:
self._brush_color = brush_color
def setBrushShape(self, brush_shape: int) -> None:
if brush_shape != self._brush_shape:
self._brush_shape = brush_shape
self._brush_pen = self._createBrushPen()
def undoStackAction(self, redo_instead: bool) -> bool:
paint_view = self._get_paint_view()
if paint_view is None:
return False
if redo_instead:
paint_view.redoStroke()
else:
paint_view.undoStroke()
self._updateScene()
return True
def clear(self) -> None:
paintview = self._get_paint_view()
if paintview is None:
return
width, height = paintview.getUvTexDimensions()
clear_image = QImage(width, height, QImage.Format.Format_RGB32)
clear_image.fill(Qt.GlobalColor.white)
paintview.addStroke(clear_image, 0, 0, "none")
self._updateScene()
@staticmethod
def _get_paint_view() -> Optional[PaintView]:
paint_view = Application.getInstance().getController().getActiveView()
if paint_view is None or paint_view.getPluginId() != "PaintTool":
return None
return cast(PaintView, paint_view)
@staticmethod
def _get_intersect_ratio_via_pt(a: numpy.ndarray, pt: numpy.ndarray, b: numpy.ndarray, c: numpy.ndarray) -> float:
# compute the intersection of (param) A - pt with (param) B - (param) C
if all(a == pt) or all(b == c) or all(a == c) or all(a == b):
return 1.0
# compute unit vectors of directions of lines A and B
udir_a = a - pt
udir_a /= numpy.linalg.norm(udir_a)
udir_b = b - c
udir_b /= numpy.linalg.norm(udir_b)
# find unit direction vector for line C, which is perpendicular to lines A and B
udir_res = numpy.cross(udir_b, udir_a)
udir_res_len = numpy.linalg.norm(udir_res)
if udir_res_len == 0:
return 1.0
udir_res /= udir_res_len
# solve system of equations
rhs = b - a
lhs = numpy.array([udir_a, -udir_b, udir_res]).T
try:
solved = numpy.linalg.solve(lhs, rhs)
except numpy.linalg.LinAlgError:
return 1.0
# get the ratio
intersect = ((a + solved[0] * udir_a) + (b + solved[1] * udir_b)) * 0.5
a_intersect_dist = numpy.linalg.norm(a - intersect)
if a_intersect_dist == 0:
return 1.0
return numpy.linalg.norm(pt - intersect) / a_intersect_dist
def _nodeTransformChanged(self, *args) -> None:
self._cache_dirty = True
def _getTexCoordsFromClick(self, node: SceneNode, x: float, y: float) -> Tuple[int, Optional[numpy.ndarray]]:
face_id = self._selection_pass.getFaceIdAtPosition(x, y)
if face_id < 0 or face_id >= node.getMeshData().getFaceCount():
return face_id, None
pt = self._picking_pass.getPickedPosition(x, y).getData()
va, vb, vc = self._mesh_transformed_cache.getFaceNodes(face_id)
ta, tb, tc = node.getMeshData().getFaceUvCoords(face_id)
# 'Weight' of each vertex that would produce point pt, so we can generate the texture coordinates from the uv ones of the vertices.
# See (also) https://mathworld.wolfram.com/BarycentricCoordinates.html
wa = PaintTool._get_intersect_ratio_via_pt(va, pt, vb, vc)
wb = PaintTool._get_intersect_ratio_via_pt(vb, pt, vc, va)
wc = PaintTool._get_intersect_ratio_via_pt(vc, pt, va, vb)
wt = wa + wb + wc
if wt == 0:
return face_id, None
wa /= wt
wb /= wt
wc /= wt
texcoords = wa * ta + wb * tb + wc * tc
return face_id, texcoords
def _iteratateSplitSubstroke(self, node, substrokes,
info_a: Tuple[Tuple[float, float], Tuple[int, Optional[numpy.ndarray]]],
info_b: Tuple[Tuple[float, float], Tuple[int, Optional[numpy.ndarray]]]) -> None:
click_a, (face_a, texcoords_a) = info_a
click_b, (face_b, texcoords_b) = info_b
if (abs(click_a[0] - click_b[0]) < 0.0001 and abs(click_a[1] - click_b[1]) < 0.0001) or (face_a < 0 and face_b < 0):
return
if face_b < 0 or face_a == face_b:
substrokes.append((self._last_text_coords, texcoords_a))
return
if face_a < 0:
substrokes.append((self._last_text_coords, texcoords_b))
return
mouse_mid = (click_a[0] + click_b[0]) / 2.0, (click_a[1] + click_b[1]) / 2.0
face_mid, texcoords_mid = self._getTexCoordsFromClick(node, mouse_mid[0], mouse_mid[1])
mid_struct = (mouse_mid, (face_mid, texcoords_mid))
if face_mid == face_a:
substrokes.append((texcoords_a, texcoords_mid))
self._iteratateSplitSubstroke(node, substrokes, mid_struct, info_b)
elif face_mid == face_b:
substrokes.append((texcoords_mid, texcoords_b))
self._iteratateSplitSubstroke(node, substrokes, info_a, mid_struct)
else:
self._iteratateSplitSubstroke(node, substrokes, mid_struct, info_b)
self._iteratateSplitSubstroke(node, substrokes, info_a, mid_struct)
def event(self, event: Event) -> bool:
"""Handle mouse and keyboard events.
:param event: The event to handle.
:return: Whether this event has been caught by this tool (True) or should
be passed on (False).
"""
super().event(event)
controller = Application.getInstance().getController()
node = Selection.getSelectedObject(0)
if node is None:
return False
# Make sure the displayed values are updated if the bounding box of the selected mesh(es) changes
if event.type == Event.ToolActivateEvent:
controller.setActiveStage("PrepareStage")
controller.setActiveView("PaintTool") # Because that's the plugin-name, and the view is registered to it.
return True
if event.type == Event.ToolDeactivateEvent:
controller.setActiveStage("PrepareStage")
controller.setActiveView("SolidView")
return True
if event.type == Event.MouseReleaseEvent and self._controller.getToolsEnabled():
if MouseEvent.LeftButton not in cast(MouseEvent, event).buttons:
return False
self._mouse_held = False
self._last_text_coords = None
self._last_mouse_coords = None
self._last_face_id = None
return True
is_moved = event.type == Event.MouseMoveEvent
is_pressed = event.type == Event.MousePressEvent
if (is_moved or is_pressed) and self._controller.getToolsEnabled():
if is_moved and not self._mouse_held:
return False
mouse_evt = cast(MouseEvent, event)
if is_pressed:
if MouseEvent.LeftButton not in mouse_evt.buttons:
return False
else:
self._mouse_held = True
paintview = self._get_paint_view()
if paintview is None:
return False
if not self._selection_pass:
return False
camera = self._controller.getScene().getActiveCamera()
if not camera:
return False
if node != self._node_cache:
if self._node_cache is not None:
self._node_cache.transformationChanged.disconnect(self._nodeTransformChanged)
self._node_cache = node
self._node_cache.transformationChanged.connect(self._nodeTransformChanged)
if self._cache_dirty:
self._cache_dirty = False
self._mesh_transformed_cache = self._node_cache.getMeshDataTransformed()
if not self._mesh_transformed_cache:
return False
if not self._picking_pass:
self._picking_pass = PickingPass(camera.getViewportWidth(), camera.getViewportHeight())
self._picking_pass.render()
self._selection_pass.renderFacesMode()
face_id, texcoords = self._getTexCoordsFromClick(node, mouse_evt.x, mouse_evt.y)
if texcoords is None:
return False
if self._last_text_coords is None:
self._last_text_coords = texcoords
self._last_mouse_coords = (mouse_evt.x, mouse_evt.y)
self._last_face_id = face_id
substrokes = []
if face_id == self._last_face_id:
substrokes.append((self._last_text_coords, texcoords))
else:
self._iteratateSplitSubstroke(node, substrokes,
(self._last_mouse_coords, (self._last_face_id, self._last_text_coords)),
((mouse_evt.x, mouse_evt.y), (face_id, texcoords)))
w, h = paintview.getUvTexDimensions()
for start_coords, end_coords in substrokes:
sub_image, (start_x, start_y) = self._createStrokeImage(
start_coords[0] * w,
start_coords[1] * h,
end_coords[0] * w,
end_coords[1] * h
)
paintview.addStroke(sub_image, start_x, start_y, self._brush_color)
self._last_text_coords = texcoords
self._last_mouse_coords = (mouse_evt.x, mouse_evt.y)
self._last_face_id = face_id
self._updateScene(node)
return True
return False
@staticmethod
def _updateScene(node: SceneNode = None):
if node is None:
node = Selection.getSelectedObject(0)
if node is not None:
Application.getInstance().getController().getScene().sceneChanged.emit(node)

View file

@ -0,0 +1,237 @@
// Copyright (c) 2025 UltiMaker
// Cura is released under the terms of the LGPLv3 or higher.
import QtQuick
import QtQuick.Controls
import QtQuick.Layouts
import UM 1.7 as UM
import Cura 1.0 as Cura
Item
{
id: base
width: childrenRect.width
height: childrenRect.height
UM.I18nCatalog { id: catalog; name: "cura"}
property string selectedMode: ""
property string selectedColor: ""
property int selectedShape: 0
Action
{
id: undoAction
shortcut: "Ctrl+L"
onTriggered: UM.Controller.triggerActionWithData("undoStackAction", false)
}
Action
{
id: redoAction
shortcut: "Ctrl+Shift+L"
onTriggered: UM.Controller.triggerActionWithData("undoStackAction", true)
}
Column
{
id: mainColumn
spacing: UM.Theme.getSize("default_margin").height
RowLayout
{
id: rowPaintMode
width: parent.width
PaintModeButton
{
text: catalog.i18nc("@action:button", "Seam")
icon: "Seam"
tooltipText: catalog.i18nc("@tooltip", "Refine seam placement by defining preferred/avoidance areas")
mode: "seam"
}
PaintModeButton
{
text: catalog.i18nc("@action:button", "Support")
icon: "Support"
tooltipText: catalog.i18nc("@tooltip", "Refine support placement by defining preferred/avoidance areas")
mode: "support"
}
}
//Line between the sections.
Rectangle
{
width: parent.width
height: UM.Theme.getSize("default_lining").height
color: UM.Theme.getColor("lining")
}
RowLayout
{
id: rowBrushColor
UM.Label
{
text: catalog.i18nc("@label", "Mark as")
}
BrushColorButton
{
id: buttonPreferredArea
color: "preferred"
text: catalog.i18nc("@action:button", "Preferred")
toolItem: UM.ColorImage
{
source: UM.Theme.getIcon("CheckBadge", "low")
color: UM.Theme.getColor("paint_preferred_area")
}
}
BrushColorButton
{
id: buttonAvoidArea
color: "avoid"
text: catalog.i18nc("@action:button", "Avoid")
toolItem: UM.ColorImage
{
source: UM.Theme.getIcon("CancelBadge", "low")
color: UM.Theme.getColor("paint_avoid_area")
}
}
BrushColorButton
{
id: buttonEraseArea
color: "none"
text: catalog.i18nc("@action:button", "Erase")
toolItem: UM.ColorImage
{
source: UM.Theme.getIcon("Eraser")
color: UM.Theme.getColor("icon")
}
}
}
RowLayout
{
id: rowBrushShape
UM.Label
{
text: catalog.i18nc("@label", "Brush Shape")
}
BrushShapeButton
{
id: buttonBrushCircle
shape: Cura.PaintToolBrush.CIRCLE
text: catalog.i18nc("@action:button", "Circle")
toolItem: UM.ColorImage
{
source: UM.Theme.getIcon("Circle")
color: UM.Theme.getColor("icon")
}
}
BrushShapeButton
{
id: buttonBrushSquare
shape: Cura.PaintToolBrush.SQUARE
text: catalog.i18nc("@action:button", "Square")
toolItem: UM.ColorImage
{
source: UM.Theme.getIcon("MeshTypeNormal")
color: UM.Theme.getColor("icon")
}
}
}
UM.Label
{
text: catalog.i18nc("@label", "Brush Size")
}
UM.Slider
{
id: shapeSizeSlider
width: parent.width
indicatorVisible: false
from: 1
to: 40
value: 10
onPressedChanged: function(pressed)
{
if(! pressed)
{
UM.Controller.triggerActionWithData("setBrushSize", shapeSizeSlider.value)
}
}
}
//Line between the sections.
Rectangle
{
width: parent.width
height: UM.Theme.getSize("default_lining").height
color: UM.Theme.getColor("lining")
}
RowLayout
{
UM.ToolbarButton
{
id: undoButton
text: catalog.i18nc("@action:button", "Undo Stroke")
toolItem: UM.ColorImage
{
source: UM.Theme.getIcon("ArrowReset")
color: UM.Theme.getColor("icon")
}
onClicked: undoAction.trigger()
}
UM.ToolbarButton
{
id: redoButton
text: catalog.i18nc("@action:button", "Redo Stroke")
toolItem: UM.ColorImage
{
source: UM.Theme.getIcon("ArrowReset")
color: UM.Theme.getColor("icon")
transform: [
Scale { xScale: -1; origin.x: width/2 }
]
}
onClicked: redoAction.trigger()
}
Cura.SecondaryButton
{
id: clearButton
text: catalog.i18nc("@button", "Clear all")
onClicked: UM.Controller.triggerAction("clear")
}
}
}
Component.onCompleted:
{
// Force first types for consistency, otherwise UI may become different from controller
rowPaintMode.children[0].setMode()
rowBrushColor.children[1].setColor()
rowBrushShape.children[1].setShape()
}
}

View file

@ -0,0 +1,186 @@
# Copyright (c) 2025 UltiMaker
# Cura is released under the terms of the LGPLv3 or higher.
import os
from PyQt6.QtCore import QRect
from typing import Optional, List, Tuple, Dict
from PyQt6.QtGui import QImage, QColor, QPainter
from cura.CuraApplication import CuraApplication
from UM.PluginRegistry import PluginRegistry
from UM.View.GL.ShaderProgram import ShaderProgram
from UM.View.GL.Texture import Texture
from UM.View.View import View
from UM.Scene.Selection import Selection
from UM.View.GL.OpenGL import OpenGL
from UM.i18n import i18nCatalog
from UM.Math.Color import Color
catalog = i18nCatalog("cura")
class PaintView(View):
"""View for model-painting."""
UNDO_STACK_SIZE = 1024
class PaintType:
def __init__(self, display_color: Color, value: int):
self.display_color: Color = display_color
self.value: int = value
def __init__(self) -> None:
super().__init__()
self._paint_shader: Optional[ShaderProgram] = None
self._current_paint_texture: Optional[Texture] = None
self._current_bits_ranges: tuple[int, int] = (0, 0)
self._current_paint_type = ""
self._paint_modes: Dict[str, Dict[str, "PaintView.PaintType"]] = {}
self._stroke_undo_stack: List[Tuple[QImage, int, int]] = []
self._stroke_redo_stack: List[Tuple[QImage, int, int]] = []
self._force_opaque_mask = QImage(2, 2, QImage.Format.Format_Mono)
self._force_opaque_mask.fill(1)
CuraApplication.getInstance().engineCreatedSignal.connect(self._makePaintModes)
def _makePaintModes(self):
theme = CuraApplication.getInstance().getTheme()
usual_types = {"none": self.PaintType(Color(*theme.getColor("paint_normal_area").getRgb()), 0),
"preferred": self.PaintType(Color(*theme.getColor("paint_preferred_area").getRgb()), 1),
"avoid": self.PaintType(Color(*theme.getColor("paint_avoid_area").getRgb()), 2)}
self._paint_modes = {
"seam": usual_types,
"support": usual_types,
}
def _checkSetup(self):
if not self._paint_shader:
shader_filename = os.path.join(PluginRegistry.getInstance().getPluginPath("PaintTool"), "paint.shader")
self._paint_shader = OpenGL.getInstance().createShaderProgram(shader_filename)
def _forceOpaqueDeepCopy(self, image: QImage):
res = QImage(image.width(), image.height(), QImage.Format.Format_RGBA8888)
res.fill(QColor(255, 255, 255, 255))
painter = QPainter(res)
painter.setRenderHint(QPainter.RenderHint.Antialiasing, False)
painter.setCompositionMode(QPainter.CompositionMode.CompositionMode_SourceOver)
painter.drawImage(0, 0, image)
painter.end()
res.setAlphaChannel(self._force_opaque_mask.scaled(image.width(), image.height()))
return res
def addStroke(self, stroke_mask: QImage, start_x: int, start_y: int, brush_color: str) -> None:
if self._current_paint_texture is None or self._current_paint_texture.getImage() is None:
return
actual_image = self._current_paint_texture.getImage()
bit_range_start, bit_range_end = self._current_bits_ranges
set_value = self._paint_modes[self._current_paint_type][brush_color].value << self._current_bits_ranges[0]
full_int32 = 0xffffffff
clear_mask = full_int32 ^ (((full_int32 << (32 - 1 - (bit_range_end - bit_range_start))) & full_int32) >> (32 - 1 - bit_range_end))
image_rect = QRect(0, 0, stroke_mask.width(), stroke_mask.height())
clear_bits_image = stroke_mask.copy()
clear_bits_image.invertPixels()
painter = QPainter(clear_bits_image)
painter.setCompositionMode(QPainter.CompositionMode.CompositionMode_Lighten)
painter.fillRect(image_rect, clear_mask)
painter.end()
set_value_image = stroke_mask.copy()
painter = QPainter(set_value_image)
painter.setCompositionMode(QPainter.CompositionMode.CompositionMode_Multiply)
painter.fillRect(image_rect, set_value)
painter.end()
stroked_image = actual_image.copy(start_x, start_y, stroke_mask.width(), stroke_mask.height())
painter = QPainter(stroked_image)
painter.setCompositionMode(QPainter.CompositionMode.RasterOp_SourceAndDestination)
painter.drawImage(0, 0, clear_bits_image)
painter.setCompositionMode(QPainter.CompositionMode.RasterOp_SourceOrDestination)
painter.drawImage(0, 0, set_value_image)
painter.end()
self._stroke_redo_stack.clear()
if len(self._stroke_undo_stack) >= PaintView.UNDO_STACK_SIZE:
self._stroke_undo_stack.pop(0)
undo_image = self._forceOpaqueDeepCopy(self._current_paint_texture.setSubImage(stroked_image, start_x, start_y))
if undo_image is not None:
self._stroke_undo_stack.append((undo_image, start_x, start_y))
def _applyUndoStacksAction(self, from_stack: List[Tuple[QImage, int, int]], to_stack: List[Tuple[QImage, int, int]]) -> bool:
if len(from_stack) <= 0 or self._current_paint_texture is None:
return False
from_image, x, y = from_stack.pop()
to_image = self._forceOpaqueDeepCopy(self._current_paint_texture.setSubImage(from_image, x, y))
if to_image is None:
return False
if len(to_stack) >= PaintView.UNDO_STACK_SIZE:
to_stack.pop(0)
to_stack.append((to_image, x, y))
return True
def undoStroke(self) -> bool:
return self._applyUndoStacksAction(self._stroke_undo_stack, self._stroke_redo_stack)
def redoStroke(self) -> bool:
return self._applyUndoStacksAction(self._stroke_redo_stack, self._stroke_undo_stack)
def getUvTexDimensions(self):
if self._current_paint_texture is not None:
return self._current_paint_texture.getWidth(), self._current_paint_texture.getHeight()
return 0, 0
def setPaintType(self, paint_type: str) -> None:
node = Selection.getAllSelectedObjects()[0]
if node is None:
return
paint_data_mapping = node.callDecoration("getTextureDataMapping")
if paint_type not in paint_data_mapping:
new_mapping = self._add_mapping(paint_data_mapping, len(self._paint_modes[paint_type]))
paint_data_mapping[paint_type] = new_mapping
node.callDecoration("setTextureDataMapping", paint_data_mapping)
self._current_paint_type = paint_type
self._current_bits_ranges = paint_data_mapping[paint_type]
@staticmethod
def _add_mapping(actual_mapping: Dict[str, tuple[int, int]], nb_storable_values: int) -> tuple[int, int]:
start_index = 0
if actual_mapping:
start_index = max(end_index for _, end_index in actual_mapping.values()) + 1
end_index = start_index + int.bit_length(nb_storable_values - 1) - 1
return start_index, end_index
def beginRendering(self) -> None:
renderer = self.getRenderer()
self._checkSetup()
paint_batch = renderer.createRenderBatch(shader=self._paint_shader)
renderer.addRenderBatch(paint_batch)
node = Selection.getSelectedObject(0)
if node is None:
return
if self._current_paint_type == "":
return
self._paint_shader.setUniformValue("u_bitsRangesStart", self._current_bits_ranges[0])
self._paint_shader.setUniformValue("u_bitsRangesEnd", self._current_bits_ranges[1])
colors = [paint_type_obj.display_color for paint_type_obj in self._paint_modes[self._current_paint_type].values()]
colors_values = [[int(color_part * 255) for color_part in [color.r, color.g, color.b]] for color in colors]
self._paint_shader.setUniformValueArray("u_renderColors", colors_values)
self._current_paint_texture = node.callDecoration("getPaintTexture")
self._paint_shader.setTexture(0, self._current_paint_texture)
paint_batch.addItem(node.getWorldTransformation(copy=False), node.getMeshData(), normal_transformation=node.getCachedNormalMatrix())

View file

@ -0,0 +1,33 @@
# Copyright (c) 2025 UltiMaker
# Cura is released under the terms of the LGPLv3 or higher.
from . import PaintTool
from . import PaintView
from PyQt6.QtQml import qmlRegisterUncreatableType
from UM.i18n import i18nCatalog
i18n_catalog = i18nCatalog("cura")
def getMetaData():
return {
"tool": {
"name": i18n_catalog.i18nc("@action:button", "Paint"),
"description": i18n_catalog.i18nc("@info:tooltip", "Paint Model"),
"icon": "Visual",
"tool_panel": "PaintTool.qml",
"weight": 0
},
"view": {
"name": i18n_catalog.i18nc("@item:inmenu", "Paint view"),
"weight": 0,
"visible": False
}
}
def register(app):
qmlRegisterUncreatableType(PaintTool.PaintTool.Brush, "Cura", 1, 0, "This is an enumeration class", "PaintToolBrush")
return {
"tool": PaintTool.PaintTool(),
"view": PaintView.PaintView()
}

View file

@ -0,0 +1,149 @@
[shaders]
vertex =
uniform highp mat4 u_modelMatrix;
uniform highp mat4 u_viewMatrix;
uniform highp mat4 u_projectionMatrix;
uniform highp mat4 u_normalMatrix;
attribute highp vec4 a_vertex;
attribute highp vec4 a_normal;
attribute highp vec2 a_uvs;
varying highp vec3 v_vertex;
varying highp vec3 v_normal;
varying highp vec2 v_uvs;
void main()
{
vec4 world_space_vert = u_modelMatrix * a_vertex;
gl_Position = u_projectionMatrix * u_viewMatrix * world_space_vert;
v_vertex = world_space_vert.xyz;
v_normal = (u_normalMatrix * normalize(a_normal)).xyz;
v_uvs = a_uvs;
}
fragment =
uniform mediump vec4 u_ambientColor;
uniform highp vec3 u_lightPosition;
uniform highp vec3 u_viewPosition;
uniform mediump float u_opacity;
uniform sampler2D u_texture;
uniform mediump int u_bitsRangesStart;
uniform mediump int u_bitsRangesEnd;
uniform mediump vec3 u_renderColors[16];
varying highp vec3 v_vertex;
varying highp vec3 v_normal;
varying highp vec2 v_uvs;
void main()
{
mediump vec4 final_color = vec4(0.0);
/* Ambient Component */
final_color += u_ambientColor;
highp vec3 normal = normalize(v_normal);
highp vec3 light_dir = normalize(u_lightPosition - v_vertex);
/* Diffuse Component */
ivec4 texture = ivec4(texture(u_texture, v_uvs) * 255.0);
uint color_index = (texture.r << 16) | (texture.g << 8) | texture.b;
color_index = (color_index << (32 - 1 - u_bitsRangesEnd)) >> 32 - 1 - (u_bitsRangesEnd - u_bitsRangesStart);
vec4 diffuse_color = vec4(u_renderColors[color_index] / 255.0, 1.0);
highp float n_dot_l = clamp(dot(normal, light_dir), 0.0, 1.0);
final_color += (n_dot_l * diffuse_color);
final_color.a = u_opacity;
frag_color = final_color;
}
vertex41core =
#version 410
uniform highp mat4 u_modelMatrix;
uniform highp mat4 u_viewMatrix;
uniform highp mat4 u_projectionMatrix;
uniform highp mat4 u_normalMatrix;
in highp vec4 a_vertex;
in highp vec4 a_normal;
in highp vec2 a_uvs;
out highp vec3 v_vertex;
out highp vec3 v_normal;
out highp vec2 v_uvs;
void main()
{
vec4 world_space_vert = u_modelMatrix * a_vertex;
gl_Position = u_projectionMatrix * u_viewMatrix * world_space_vert;
v_vertex = world_space_vert.xyz;
v_normal = (u_normalMatrix * normalize(a_normal)).xyz;
v_uvs = a_uvs;
}
fragment41core =
#version 410
uniform mediump vec4 u_ambientColor;
uniform highp vec3 u_lightPosition;
uniform highp vec3 u_viewPosition;
uniform mediump float u_opacity;
uniform sampler2D u_texture;
uniform mediump int u_bitsRangesStart;
uniform mediump int u_bitsRangesEnd;
uniform mediump vec3 u_renderColors[16];
in highp vec3 v_vertex;
in highp vec3 v_normal;
in highp vec2 v_uvs;
out vec4 frag_color;
void main()
{
mediump vec4 final_color = vec4(0.0);
/* Ambient Component */
final_color += u_ambientColor;
highp vec3 normal = normalize(v_normal);
highp vec3 light_dir = normalize(u_lightPosition - v_vertex);
/* Diffuse Component */
ivec4 texture = ivec4(texture(u_texture, v_uvs) * 255.0);
uint color_index = (texture.r << 16) | (texture.g << 8) | texture.b;
color_index = (color_index << (32 - 1 - u_bitsRangesEnd)) >> 32 - 1 - (u_bitsRangesEnd - u_bitsRangesStart);
vec4 diffuse_color = vec4(u_renderColors[color_index] / 255.0, 1.0);
highp float n_dot_l = clamp(dot(normal, light_dir), 0.0, 1.0);
final_color += (n_dot_l * diffuse_color);
final_color.a = u_opacity;
frag_color = final_color;
}
[defaults]
u_ambientColor = [0.3, 0.3, 0.3, 1.0]
u_opacity = 0.5
u_texture = 0
[bindings]
u_modelMatrix = model_matrix
u_viewMatrix = view_matrix
u_projectionMatrix = projection_matrix
u_normalMatrix = normal_matrix
u_lightPosition = light_0_position
u_viewPosition = camera_position
[attributes]
a_vertex = vertex
a_normal = normal
a_uvs = uv0

View file

@ -0,0 +1,8 @@
{
"name": "Paint Tools",
"author": "UltiMaker",
"version": "1.0.0",
"description": "Provides the paint tools.",
"api": 8,
"i18n-catalog": "cura"
}

View file

@ -1,13 +1,12 @@
# Copyright (c) 2021 Ultimaker B.V.
# Cura is released under the terms of the LGPLv3 or higher.
import os.path
from UM.View.View import View
from UM.Scene.Iterator.DepthFirstIterator import DepthFirstIterator
from UM.Scene.Selection import Selection
from UM.Resources import Resources
from PyQt6.QtGui import QOpenGLContext, QDesktopServices, QImage
from PyQt6.QtCore import QSize, QUrl
from PyQt6.QtGui import QDesktopServices, QImage
from PyQt6.QtCore import QUrl
import numpy as np
import time
@ -36,11 +35,12 @@ class SolidView(View):
"""Standard view for mesh models."""
_show_xray_warning_preference = "view/show_xray_warning"
_show_overhang_preference = "view/show_overhang"
def __init__(self):
super().__init__()
application = Application.getInstance()
application.getPreferences().addPreference("view/show_overhang", True)
application.getPreferences().addPreference(self._show_overhang_preference, True)
application.globalContainerStackChanged.connect(self._onGlobalContainerChanged)
self._enabled_shader = None
self._disabled_shader = None
@ -212,7 +212,7 @@ class SolidView(View):
global_container_stack = Application.getInstance().getGlobalContainerStack()
if global_container_stack:
if Application.getInstance().getPreferences().getValue("view/show_overhang"):
if Application.getInstance().getPreferences().getValue(self._show_overhang_preference):
# Make sure the overhang angle is valid before passing it to the shader
if self._support_angle >= 0 and self._support_angle <= 90:
self._enabled_shader.setUniformValue("u_overhangAngle", math.cos(math.radians(90 - self._support_angle)))

View file

@ -17,7 +17,7 @@ Rectangle
color: mouseArea.containsMouse || selected ? UM.Theme.getColor("background_3") : UM.Theme.getColor("background_1")
property bool selected: false
property string profileName: ""
property alias text: mainLabel.text
property string icon: ""
property string custom_icon: ""
property alias tooltipText: tooltip.text
@ -42,18 +42,18 @@ Rectangle
Item
{
width: intentIcon.width
width: mainIcon.width
anchors
{
top: parent.top
bottom: qualityLabel.top
bottom: mainLabel.top
horizontalCenter: parent.horizontalCenter
topMargin: UM.Theme.getSize("narrow_margin").height
}
Item
{
id: intentIcon
id: mainIcon
width: UM.Theme.getSize("recommended_button_icon").width
height: UM.Theme.getSize("recommended_button_icon").height
@ -90,7 +90,7 @@ Rectangle
{
id: initialLabel
anchors.centerIn: parent
text: profileName.charAt(0).toUpperCase()
text: base.text.charAt(0).toUpperCase()
font: UM.Theme.getFont("small_bold")
horizontalAlignment: Text.AlignHCenter
}
@ -102,8 +102,7 @@ Rectangle
UM.Label
{
id: qualityLabel
text: profileName
id: mainLabel
anchors
{
bottom: parent.bottom

View file

@ -7,7 +7,6 @@ import QtQuick.Layouts 2.10
import UM 1.5 as UM
import Cura 1.7 as Cura
import ".."
Item
{
@ -28,9 +27,9 @@ Item
id: intentSelectionRepeater
model: Cura.IntentSelectionModel {}
RecommendedQualityProfileSelectorButton
Cura.ModeSelectorButton
{
profileName: model.name
text: model.name
icon: model.icon ? model.icon : ""
custom_icon: model.custom_icon ? model.custom_icon : ""
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