Fix legacy glsl shaders

By @smartavionics
This commit is contained in:
fieldOfView 2020-03-31 11:26:21 +02:00
parent 687f598d81
commit b2fc155c3b
2 changed files with 10 additions and 3 deletions

View file

@ -12,6 +12,13 @@ vertex =
}
fragment =
#ifdef GL_ES
#ifdef GL_FRAGMENT_PRECISION_HIGH
precision highp float;
#else
precision mediump float;
#endif // GL_FRAGMENT_PRECISION_HIGH
#endif // GL_ES
uniform vec4 u_color;
void main()