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Jaime van Kessel 2021-01-27 10:56:35 +01:00
commit b219f57b22
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GPG key ID: 3710727397403C91
5 changed files with 68 additions and 2 deletions

View file

@ -15,9 +15,10 @@ from UM.View.RenderBatch import RenderBatch
from UM.View.GL.OpenGL import OpenGL
from cura.Settings.ExtruderManager import ExtruderManager
from cura.LayerPolygon import LayerPolygon
import os.path
import numpy
## RenderPass used to display g-code paths.
from .NozzleNode import NozzleNode
@ -60,6 +61,9 @@ class SimulationPass(RenderPass):
self._current_shader = self._layer_shader
# Use extruder 0 if the extruder manager reports extruder index -1 (for single extrusion printers)
self._layer_shader.setUniformValue("u_active_extruder", float(max(0, self._extruder_manager.activeExtruderIndex)))
if not self._compatibility_mode:
self._layer_shader.setUniformValue("u_starts_color", Color(*Application.getInstance().getTheme().getColor("layerview_starts").getRgb()))
if self._layer_view:
self._layer_shader.setUniformValue("u_max_feedrate", self._layer_view.getMaxFeedrate())
self._layer_shader.setUniformValue("u_min_feedrate", self._layer_view.getMinFeedrate())
@ -71,6 +75,7 @@ class SimulationPass(RenderPass):
self._layer_shader.setUniformValue("u_show_helpers", self._layer_view.getShowHelpers())
self._layer_shader.setUniformValue("u_show_skin", self._layer_view.getShowSkin())
self._layer_shader.setUniformValue("u_show_infill", self._layer_view.getShowInfill())
self._layer_shader.setUniformValue("u_show_starts", self._layer_view.getShowStarts())
else:
#defaults
self._layer_shader.setUniformValue("u_max_feedrate", 1)
@ -83,6 +88,7 @@ class SimulationPass(RenderPass):
self._layer_shader.setUniformValue("u_show_helpers", 1)
self._layer_shader.setUniformValue("u_show_skin", 1)
self._layer_shader.setUniformValue("u_show_infill", 1)
self._layer_shader.setUniformValue("u_show_starts", 1)
if not self._tool_handle_shader:
self._tool_handle_shader = OpenGL.getInstance().createShaderProgram(Resources.getPath(Resources.Shaders, "toolhandle.shader"))
@ -161,6 +167,13 @@ class SimulationPass(RenderPass):
self._current_shader = self._layer_shader
self._switching_layers = True
# The first line does not have a previous line: add a MoveCombingType in front for start detection
# this way the first start of the layer can also be drawn
prev_line_types = numpy.concatenate([numpy.asarray([LayerPolygon.MoveCombingType], dtype = numpy.float32), layer_data._attributes["line_types"]["value"]])
# Remove the last element
prev_line_types = prev_line_types[0:layer_data._attributes["line_types"]["value"].size]
layer_data._attributes["prev_line_types"] = {'opengl_type': 'float', 'value': prev_line_types, 'opengl_name': 'a_prev_line_type'}
layers_batch = RenderBatch(self._current_shader, type = RenderBatch.RenderType.Solid, mode = RenderBatch.RenderMode.Lines, range = (start, end), backface_cull = True)
layers_batch.addItem(node.getWorldTransformation(), layer_data)
layers_batch.render(self._scene.getActiveCamera())

View file

@ -111,6 +111,7 @@ class SimulationView(CuraView):
Application.getInstance().getPreferences().addPreference("layerview/show_helpers", True)
Application.getInstance().getPreferences().addPreference("layerview/show_skin", True)
Application.getInstance().getPreferences().addPreference("layerview/show_infill", True)
Application.getInstance().getPreferences().addPreference("layerview/show_starts", True)
self._updateWithPreferences()
@ -146,6 +147,7 @@ class SimulationView(CuraView):
self._show_helpers = True
self._show_skin = True
self._show_infill = True
self._show_starts = True
self.resetLayerData()
def getActivity(self) -> bool:
@ -355,6 +357,13 @@ class SimulationView(CuraView):
def getShowInfill(self) -> bool:
return self._show_infill
def setShowStarts(self, show: bool) -> None:
self._show_starts = show
self.currentLayerNumChanged.emit()
def getShowStarts(self) -> bool:
return self._show_starts
def getCompatibilityMode(self) -> bool:
return self._compatibility_mode
@ -638,6 +647,7 @@ class SimulationView(CuraView):
self.setShowHelpers(bool(Application.getInstance().getPreferences().getValue("layerview/show_helpers")))
self.setShowSkin(bool(Application.getInstance().getPreferences().getValue("layerview/show_skin")))
self.setShowInfill(bool(Application.getInstance().getPreferences().getValue("layerview/show_infill")))
self.setShowStarts(bool(Application.getInstance().getPreferences().getValue("layerview/show_starts")))
self._startUpdateTopLayers()
self.preferencesChanged.emit()
@ -653,6 +663,7 @@ class SimulationView(CuraView):
"layerview/show_helpers",
"layerview/show_skin",
"layerview/show_infill",
"layerview/show_starts",
}:
return

View file

@ -82,6 +82,7 @@ Cura.ExpandableComponent
property bool show_helpers: UM.Preferences.getValue("layerview/show_helpers")
property bool show_skin: UM.Preferences.getValue("layerview/show_skin")
property bool show_infill: UM.Preferences.getValue("layerview/show_infill")
property bool show_starts: UM.Preferences.getValue("layerview/show_starts")
// If we are in compatibility mode, we only show the "line type"
property bool show_legend: UM.SimulationView.compatibilityMode ? true : UM.Preferences.getValue("layerview/layer_view_type") == 1
@ -250,6 +251,12 @@ Cura.ExpandableComponent
preference: "layerview/show_infill",
colorId: "layerview_infill"
});
typesLegendModel.append({
label: catalog.i18nc("@label", "Starts"),
initialValue: viewSettings.show_starts,
preference: "layerview/show_starts",
colorId: "layerview_starts"
});
}
}

View file

@ -21,6 +21,7 @@ vertex41core =
in highp vec4 a_normal;
in highp vec2 a_line_dim; // line width and thickness
in highp float a_extruder;
in highp float a_prev_line_type;
in highp float a_line_type;
in highp float a_feedrate;
in highp float a_thickness;
@ -32,6 +33,7 @@ vertex41core =
out lowp vec2 v_line_dim;
out highp int v_extruder;
out highp mat4 v_extruder_opacity;
out float v_prev_line_type;
out float v_line_type;
out lowp vec4 f_color;
@ -92,6 +94,7 @@ vertex41core =
v_normal = (u_normalMatrix * normalize(a_normal)).xyz;
v_line_dim = a_line_dim;
v_extruder = int(a_extruder);
v_prev_line_type = a_prev_line_type;
v_line_type = a_line_type;
v_extruder_opacity = u_extruder_opacity;
@ -108,13 +111,16 @@ geometry41core =
uniform highp mat4 u_viewMatrix;
uniform highp mat4 u_projectionMatrix;
uniform lowp vec4 u_starts_color;
uniform int u_show_travel_moves;
uniform int u_show_helpers;
uniform int u_show_skin;
uniform int u_show_infill;
uniform int u_show_starts;
layout(lines) in;
layout(triangle_strip, max_vertices = 26) out;
layout(triangle_strip, max_vertices = 40) out;
in vec4 v_color[];
in vec3 v_vertex[];
@ -122,6 +128,7 @@ geometry41core =
in vec2 v_line_dim[];
in int v_extruder[];
in mat4 v_extruder_opacity[];
in float v_prev_line_type[];
in float v_line_type[];
out vec4 f_color;
@ -268,6 +275,29 @@ geometry41core =
EndPrimitive();
}
if ((u_show_starts == 1) && (v_prev_line_type[0] != 1) && (v_line_type[0] == 1)) {
float w = v_line_dim[0].x / 2;
float h = v_line_dim[0].y / 2;
myEmitVertex(v_vertex[0] + vec3( w, h, w), u_starts_color, normalize(vec3( 1.0, 1.0, 1.0)), viewProjectionMatrix * (gl_in[0].gl_Position + vec4( w, h, w, 0.0))); // Front-top-left
myEmitVertex(v_vertex[0] + vec3(-w, h, w), u_starts_color, normalize(vec3(-1.0, 1.0, 1.0)), viewProjectionMatrix * (gl_in[0].gl_Position + vec4(-w, h, w, 0.0))); // Front-top-right
myEmitVertex(v_vertex[0] + vec3( w, -h, w), u_starts_color, normalize(vec3( 1.0, -1.0, 1.0)), viewProjectionMatrix * (gl_in[0].gl_Position + vec4( w, -h, w, 0.0))); // Front-bottom-left
myEmitVertex(v_vertex[0] + vec3(-w, -h, w), u_starts_color, normalize(vec3(-1.0, -1.0, 1.0)), viewProjectionMatrix * (gl_in[0].gl_Position + vec4(-w, -h, w, 0.0))); // Front-bottom-right
myEmitVertex(v_vertex[0] + vec3(-w, -h, -w), u_starts_color, normalize(vec3(-1.0, -1.0, -1.0)), viewProjectionMatrix * (gl_in[0].gl_Position + vec4(-w, -h, -w, 0.0))); // Back-bottom-right
myEmitVertex(v_vertex[0] + vec3(-w, h, w), u_starts_color, normalize(vec3(-1.0, 1.0, 1.0)), viewProjectionMatrix * (gl_in[0].gl_Position + vec4(-w, h, w, 0.0))); // Front-top-right
myEmitVertex(v_vertex[0] + vec3(-w, h, -w), u_starts_color, normalize(vec3(-1.0, 1.0, -1.0)), viewProjectionMatrix * (gl_in[0].gl_Position + vec4(-w, h, -w, 0.0))); // Back-top-right
myEmitVertex(v_vertex[0] + vec3( w, h, w), u_starts_color, normalize(vec3( 1.0, 1.0, 1.0)), viewProjectionMatrix * (gl_in[0].gl_Position + vec4( w, h, w, 0.0))); // Front-top-left
myEmitVertex(v_vertex[0] + vec3( w, h, -w), u_starts_color, normalize(vec3( 1.0, 1.0, -1.0)), viewProjectionMatrix * (gl_in[0].gl_Position + vec4( w, h, -w, 0.0))); // Back-top-left
myEmitVertex(v_vertex[0] + vec3( w, -h, w), u_starts_color, normalize(vec3( 1.0, -1.0, 1.0)), viewProjectionMatrix * (gl_in[0].gl_Position + vec4( w, -h, w, 0.0))); // Front-bottom-left
myEmitVertex(v_vertex[0] + vec3( w, -h, -w), u_starts_color, normalize(vec3( 1.0, -1.0, -1.0)), viewProjectionMatrix * (gl_in[0].gl_Position + vec4( w, -h, -w, 0.0))); // Back-bottom-left
myEmitVertex(v_vertex[0] + vec3(-w, -h, -w), u_starts_color, normalize(vec3(-1.0, -1.0, -1.0)), viewProjectionMatrix * (gl_in[0].gl_Position + vec4(-w, -h, -w, 0.0))); // Back-bottom-right
myEmitVertex(v_vertex[0] + vec3( w, h, -w), u_starts_color, normalize(vec3( 1.0, 1.0, -1.0)), viewProjectionMatrix * (gl_in[0].gl_Position + vec4( w, h, -w, 0.0))); // Back-top-left
myEmitVertex(v_vertex[0] + vec3(-w, h, -w), u_starts_color, normalize(vec3(-1.0, 1.0, -1.0)), viewProjectionMatrix * (gl_in[0].gl_Position + vec4(-w, h, -w, 0.0))); // Back-top-right
EndPrimitive();
}
}
fragment41core =
@ -312,10 +342,13 @@ u_diffuseColor = [1.0, 0.79, 0.14, 1.0]
u_minimumAlbedo = [0.1, 0.1, 0.1, 1.0]
u_shininess = 20.0
u_starts_color = [1.0, 1.0, 1.0, 1.0]
u_show_travel_moves = 0
u_show_helpers = 1
u_show_skin = 1
u_show_infill = 1
u_show_starts = 1
u_min_feedrate = 0
u_max_feedrate = 1
@ -337,6 +370,7 @@ a_normal = normal
a_line_dim = line_dim
a_extruder = extruder
a_material_color = material_color
a_prev_line_type = prev_line_type
a_line_type = line_type
a_feedrate = feedrate
a_thickness = thickness