Don't copy transformations if it's not needed

CURA=7106
This commit is contained in:
Jaime van Kessel 2020-06-23 16:24:34 +02:00
parent ac0c0d0698
commit b0ed47daf1
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GPG key ID: 3710727397403C91
5 changed files with 7 additions and 7 deletions

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@ -54,7 +54,7 @@ class PickingPass(RenderPass):
# Fill up the batch with objects that can be sliced. `
for node in DepthFirstIterator(self._scene.getRoot()): #type: ignore #Ignore type error because iter() should get called automatically by Python syntax.
if node.callDecoration("isSliceable") and node.getMeshData() and node.isVisible():
batch.addItem(node.getWorldTransformation(), node.getMeshData())
batch.addItem(node.getWorldTransformation(copy = False), node.getMeshData())
self.bind()
batch.render(self._scene.getActiveCamera())