diff --git a/cura/BuildVolume.py b/cura/BuildVolume.py index 7b359c1901..c0f2fc35c3 100644 --- a/cura/BuildVolume.py +++ b/cura/BuildVolume.py @@ -387,28 +387,28 @@ class BuildVolume(SceneNode): [prime_x - PRIME_CLEARANCE, prime_y + PRIME_CLEARANCE], ]) prime_polygon = prime_polygon.getMinkowskiHull(Polygon.approximatedCircle(0)) - prime_collision = False + collision = False # Check if prime polygon is intersecting with any of the other disallowed areas. # Note that we check the prime area without bed adhesion. for poly in disallowed_polygons: if prime_polygon.intersectsPolygon(poly) is not None: - prime_collision = True + collision = True break # Also collide with other prime positions for poly in prime_polygons: if prime_polygon.intersectsPolygon(poly) is not None: - prime_collision = True + collision = True break - if not prime_collision: + if not collision: # Prime area is valid. Add as normal. # Once it's added like this, it will recieve a bed adhesion offset, just like the others. prime_polygons.append(prime_polygon) else: self._error_areas.append(prime_polygon) - prime_collision = prime_collision + prime_collision = collision or prime_collision disallowed_polygons.extend(prime_polygons) @@ -469,7 +469,6 @@ class BuildVolume(SceneNode): areas.append(prime_tower_area) else: self._error_areas.append(prime_tower_area) - # The buildplate has errors if either prime tower or prime has a colission. self._has_errors = prime_tower_collision or prime_collision self._disallowed_areas = areas