Merge pull request #12394 from Ultimaker/PP-15-enable-skin-edge-support

PP-15-enable-skin-edge-support
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Jaime van Kessel 2022-06-02 17:06:53 +02:00 committed by GitHub
commit afd7f5507d
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GPG key ID: 4AEE18F83AFDEB23
9 changed files with 4 additions and 10 deletions

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@ -33,7 +33,6 @@ material_shrinkage_percentage_z = 100.1
prime_tower_enable = False
retraction_prime_speed = =retraction_speed
skin_edge_support_thickness = =0.9 if infill_sparse_density < 30 else 0
skin_overlap = 20
top_bottom_thickness = 0.9

View file

@ -33,7 +33,6 @@ material_shrinkage_percentage_z = 100.1
prime_tower_enable = False
retraction_prime_speed = =retraction_speed
skin_edge_support_thickness = =0.9 if infill_sparse_density < 30 else 0
skin_overlap = 20
top_bottom_thickness = 1.2

View file

@ -17,13 +17,11 @@ material_initial_print_temperature = =material_print_temperature - 5
material_final_print_temperature = =material_print_temperature - 10
retraction_combing_max_distance = 50
retraction_prime_speed = =retraction_speed
skin_edge_support_thickness = =0.8 if infill_sparse_density < 30 else 0
skin_overlap = 20
speed_print = 60
speed_layer_0 = =math.ceil(speed_print * 20 / 60)
speed_topbottom = =math.ceil(speed_print * 35 / 60)
speed_wall = =math.ceil(speed_print * 45 / 60)
speed_wall_0 = =math.ceil(speed_wall * 35 / 45)
top_thickness = =0.8 if infill_sparse_density < 30 and skin_edge_support_thickness == 0.8 else top_bottom_thickness
infill_pattern = ='zigzag' if infill_sparse_density > 80 else 'triangles'
speed_infill = =math.ceil(speed_print * 50 / 60)

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@ -18,14 +18,12 @@ material_final_print_temperature = =material_print_temperature - 5
material_shrinkage_percentage_xy = 100.5
material_shrinkage_percentage_z = 100.1
retraction_combing_max_distance = 8
skin_edge_support_thickness = =0.8 if infill_sparse_density < 30 else 0
skin_overlap = 20
speed_print = 60
speed_layer_0 = =math.ceil(speed_print * 20 / 60)
speed_topbottom = =math.ceil(speed_print * 35 / 60)
speed_wall = =math.ceil(speed_print * 45 / 60)
speed_wall_0 = =math.ceil(speed_wall * 35 / 45)
top_thickness = =0.8 if infill_sparse_density < 30 and skin_edge_support_thickness == 0.8 else top_bottom_thickness
infill_pattern = ='zigzag' if infill_sparse_density > 80 else 'triangles'
speed_infill = =math.ceil(speed_print * 50 / 60)
initial_layer_line_width_factor = 100

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@ -22,7 +22,6 @@ material_shrinkage_percentage_xy = 100.2
material_shrinkage_percentage_z = 100.1
prime_tower_enable = False
retraction_prime_speed = =retraction_speed
skin_edge_support_thickness = =0.8 if infill_sparse_density < 30 else 0
skin_overlap = 20
speed_layer_0 = 10
speed_topbottom = =math.ceil(speed_print * 40 / 70)

View file

@ -33,7 +33,6 @@ material_shrinkage_percentage_z = 100.1
prime_tower_enable = False
retraction_prime_speed = =retraction_speed
skin_edge_support_thickness = =0.9 if infill_sparse_density < 30 else 0
skin_overlap = 20
top_bottom_thickness = 0.9

View file

@ -33,7 +33,6 @@ material_shrinkage_percentage_z = 100.1
prime_tower_enable = False
retraction_prime_speed = =retraction_speed
skin_edge_support_thickness = =0.9 if infill_sparse_density < 30 else 0
skin_overlap = 20
top_bottom_thickness = 1.2