diff --git a/plugins/LayerView/LayerView.py b/plugins/LayerView/LayerView.py index 791ca0e153..801f4797dd 100644 --- a/plugins/LayerView/LayerView.py +++ b/plugins/LayerView/LayerView.py @@ -86,7 +86,7 @@ class LayerView(View): if not self._ghost_shader: self._ghost_shader = OpenGL.getInstance().createShaderProgram(Resources.getPath(Resources.Shaders, "color.shader")) - self._ghost_shader.setUniformValue("u_color", Color(0, 0, 0, 72)) + self._ghost_shader.setUniformValue("u_color", Color(0, 0, 0, 64)) for node in DepthFirstIterator(scene.getRoot()): # We do not want to render ConvexHullNode as it conflicts with the bottom layers. @@ -98,10 +98,10 @@ class LayerView(View): if node.getMeshData() and node.isVisible(): renderer.queueNode(node, shader = self._ghost_shader, - state_setup_callback = lambda gl: gl.glDepthMask(gl.GL_FALSE), - state_teardown_callback = lambda gl: gl.glDepthMask(gl.GL_TRUE) - ) + type = RenderBatch.RenderType.Transparent ) + for node in DepthFirstIterator(scene.getRoot()): + if type(node) is SceneNode: if node.getMeshData() and node.isVisible(): layer_data = node.callDecoration("getLayerData") if not layer_data: