Handles now correctly hide selection aura when in x-ray mode

USL-33
This commit is contained in:
Jaime van Kessel 2016-10-27 20:14:39 +02:00
parent 999380cf1b
commit a7f8adb80a

View file

@ -23,6 +23,10 @@ fragment =
uniform vec4 u_outline_color;
uniform vec4 u_error_color;
const vec3 x_axis = vec3(1.0, 0.0, 0.0);
const vec3 y_axis = vec3(0.0, 1.0, 0.0);
const vec3 z_axis = vec3(0.0, 0.0, 1.0);
varying vec2 v_uvs;
float kernel[9];
@ -51,7 +55,15 @@ fragment =
sum += color * (kernel[i] / u_outline_strength);
}
gl_FragColor = mix(result, vec4(abs(sum.a)) * u_outline_color, abs(sum.a));
vec4 layer1 = texture2D(u_layer1, v_uvs);
if((layer1.rgb == x_axis || layer1.rgb == y_axis || layer1.rgb == z_axis))
{
gl_FragColor = result;
}
else
{
gl_FragColor = mix(result, vec4(abs(sum.a)) * u_outline_color, abs(sum.a));
}
}
[defaults]