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Code cleanup
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9c9aed5442
commit
a50ef02d81
3 changed files with 38 additions and 21 deletions
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@ -9,8 +9,10 @@ class ConvexHullDecorator(SceneNodeDecorator):
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# In case of printing all at once this is the same as the convex hull. For one at the time this is the area without the head.
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self._convex_hull_boundary = None
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# In case of printing all at once this is the same as the convex hull. For one at the time this is area with full head
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# In case of printing all at once this is the same as the convex hull. For one at the time this is area with intersection of mirrored head
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self._convex_hull_head = None
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# In case of printing all at once this is the same as the convex hull. For one at the time this is area with intersection of full head
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self._convex_hull_head_full = None
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self._convex_hull_node = None
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self._convex_hull_job = None
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@ -28,6 +30,11 @@ class ConvexHullDecorator(SceneNodeDecorator):
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def getConvexHull(self):
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return self._convex_hull
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def getConvexHullHeadFull(self):
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if not self._convex_hull_head_full:
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return self.getConvexHull()
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return self._convex_hull_head_full
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def getConvexHullHead(self):
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if not self._convex_hull_head:
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return self.getConvexHull()
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@ -40,7 +47,10 @@ class ConvexHullDecorator(SceneNodeDecorator):
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def setConvexHullBoundary(self, hull):
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self._convex_hull_boundary = hull
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def setConvexHullHeadFull(self, hull):
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self._convex_hull_head_full = hull
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def setConvexHullHead(self, hull):
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self._convex_hull_head = hull
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@ -55,12 +55,16 @@ class ConvexHullJob(Job):
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# Printing one at a time and it's not an object in a group
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self._node.callDecoration("setConvexHullBoundary", copy.deepcopy(hull))
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head_and_fans = Polygon(numpy.array(profile.getSettingValue("machine_head_with_fans_polygon"), numpy.float32))
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# Full head hull is used to actually check the order.
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full_head_hull = hull.getMinkowskiHull(head_and_fans)
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self._node.callDecoration("setConvexHullHeadFull", full_head_hull)
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mirrored = copy.deepcopy(head_and_fans)
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mirrored.mirror([0, 0], [0, 1]) #Mirror horizontally.
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mirrored.mirror([0, 0], [1, 0]) #Mirror vertically.
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head_and_fans = head_and_fans.intersectionConvexHulls(mirrored)
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head_hull = hull.getMinkowskiHull(head_and_fans)
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self._node.callDecoration("setConvexHullHead", head_hull)
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# Min head hull is used for the push free
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min_head_hull = hull.getMinkowskiHull(head_and_fans)
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self._node.callDecoration("setConvexHullHead", min_head_hull)
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hull = hull.getMinkowskiHull(Polygon(numpy.array(profile.getSettingValue("machine_head_polygon"),numpy.float32)))
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else:
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self._node.callDecoration("setConvexHullHead", None)
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@ -25,22 +25,23 @@ class OneAtATimeIterator(Iterator.Iterator):
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return
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if node.callDecoration("getConvexHull"):
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node_list.append(node)
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if len(node_list) < 2:
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self._node_stack = node_list[:]
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return
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# Copy the list
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self._original_node_list = node_list[:]
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## Initialise the hit map (pre-compute all hits between all objects)
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self._hit_map = [[self._checkHit(j,i) for i in node_list] for j in node_list]
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self._hit_map = [[self._checkHit(i,j) for i in node_list] for j in node_list]
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# Check if we have to files that block eachother. If this is the case, there is no solution!
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for a in range(0,len(node_list)):
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for b in range(0,len(node_list)):
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if a != b and self._hit_map[a][b] and self._hit_map[b][a]:
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return
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# Sort the original list so that items that block the most other objects are at the beginning.
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# This does not decrease the worst case running time, but should improve it in most cases.
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sorted(node_list, key = cmp_to_key(self._calculateScore))
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@ -59,44 +60,46 @@ class OneAtATimeIterator(Iterator.Iterator):
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# We have no more nodes to check, so quit looking.
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todo_node_list = None
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self._node_stack = new_order
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return
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todo_node_list.append(_ObjectOrder(new_order, new_todo_list))
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self._node_stack = [] #No result found!
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self._node_stack = [] #No result found!
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# Check if first object can be printed before the provided list (using the hit map)
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def _checkHitMultiple(self, node, other_nodes):
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node_index = self._original_node_list.index(node)
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for other_node in other_nodes:
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if self._hit_map[node_index][self._original_node_list.index(other_node)]:
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other_node_index = self._original_node_list.index(other_node)
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if self._hit_map[node_index][other_node_index]:
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return True
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return False
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def _checkBlockMultiple(self, node, other_nodes):
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node_index = self._original_node_list.index(node)
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for other_node in other_nodes:
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if self._hit_map[self._original_node_list.index(other_node)][node_index] and node_index != self._original_node_list.index(other_node):
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other_node_index = self._original_node_list.index(other_node)
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if self._hit_map[other_node_index][node_index] and node_index != other_node_index:
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return True
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return False
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## Calculate score simply sums the number of other objects it 'blocks'
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def _calculateScore(self, a, b):
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score_a = sum(self._hit_map[self._original_node_list.index(a)])
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score_b = sum(self._hit_map[self._original_node_list.index(b)])
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return score_a - score_b
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# Checks if A can be printed before B
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def _checkHit(self, a, b):
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if a == b:
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return False
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overlap = a.callDecoration("getConvexHullBoundary").intersectsPolygon(b.callDecoration("getConvexHullHead"))
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if overlap:
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return True
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else:
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return False
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## Internal object used to keep track of a possible order in which to print objects.
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class _ObjectOrder():
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@ -107,4 +110,4 @@ class _ObjectOrder():
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"""
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self.order = order
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self.todo = todo
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