Code style: Space around binary operator

Contributes to issue CURA-4672.
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Ghostkeeper 2017-12-28 14:30:47 +01:00
parent 4b9ddc186a
commit a4d83331ad
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@ -117,33 +117,33 @@ class PlatformPhysics:
overlap = node.callDecoration("getConvexHull").translate(move_vector.x, move_vector.z).intersectsPolygon(other_head_hull)
if overlap:
# Moving ensured that overlap was still there. Try anew!
move_vector = move_vector.set(x=move_vector.x + overlap[0] * self._move_factor,
z=move_vector.z + overlap[1] * self._move_factor)
move_vector = move_vector.set(x = move_vector.x + overlap[0] * self._move_factor,
z = move_vector.z + overlap[1] * self._move_factor)
else:
# Moving ensured that overlap was still there. Try anew!
move_vector = move_vector.set(x=move_vector.x + overlap[0] * self._move_factor,
z=move_vector.z + overlap[1] * self._move_factor)
move_vector = move_vector.set(x = move_vector.x + overlap[0] * self._move_factor,
z = move_vector.z + overlap[1] * self._move_factor)
else:
own_convex_hull = node.callDecoration("getConvexHull")
other_convex_hull = other_node.callDecoration("getConvexHull")
if own_convex_hull and other_convex_hull:
overlap = own_convex_hull.translate(move_vector.x, move_vector.z).intersectsPolygon(other_convex_hull)
if overlap: # Moving ensured that overlap was still there. Try anew!
temp_move_vector = move_vector.set(x=move_vector.x + overlap[0] * self._move_factor,
z=move_vector.z + overlap[1] * self._move_factor)
temp_move_vector = move_vector.set(x = move_vector.x + overlap[0] * self._move_factor,
z = move_vector.z + overlap[1] * self._move_factor)
# if the distance between two models less than 2mm then try to find a new factor
if abs(temp_move_vector.x - overlap[0]) < self._minimum_gap and abs(temp_move_vector.y - overlap[1]) < self._minimum_gap:
temp_scale_factor = self._move_factor
temp_x_factor = (abs(overlap[0]) + self._minimum_gap) / overlap[0] if overlap[0] != 0 else 0# find x move_factor, like (3.4 + 2) / 3.4 = 1.58
temp_x_factor = (abs(overlap[0]) + self._minimum_gap) / overlap[0] if overlap[0] != 0 else 0 # find x move_factor, like (3.4 + 2) / 3.4 = 1.58
temp_y_factor = (abs(overlap[1]) + self._minimum_gap) / overlap[1] if overlap[1] != 0 else 0 # find y move_factor
if abs(temp_x_factor) > abs(temp_y_factor):
temp_scale_factor = temp_x_factor
else:
temp_scale_factor = temp_y_factor
move_vector = move_vector.set(x=move_vector.x + overlap[0] * temp_scale_factor,
z=move_vector.z + overlap[1] * temp_scale_factor)
move_vector = move_vector.set(x = move_vector.x + overlap[0] * temp_scale_factor,
z = move_vector.z + overlap[1] * temp_scale_factor)
else:
move_vector = temp_move_vector
else:
@ -151,7 +151,7 @@ class PlatformPhysics:
# Simply waiting for the next tick seems to resolve this correctly.
overlap = None
if not Vector.Null.equals(move_vector, epsilon=1e-5):
if not Vector.Null.equals(move_vector, epsilon = 1e-5):
transformed_nodes.append(node)
op = PlatformPhysicsOperation.PlatformPhysicsOperation(node, move_vector)
op.push()