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Code style: Space around binary operator
Contributes to issue CURA-4672.
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1 changed files with 10 additions and 10 deletions
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@ -117,33 +117,33 @@ class PlatformPhysics:
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overlap = node.callDecoration("getConvexHull").translate(move_vector.x, move_vector.z).intersectsPolygon(other_head_hull)
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if overlap:
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# Moving ensured that overlap was still there. Try anew!
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move_vector = move_vector.set(x=move_vector.x + overlap[0] * self._move_factor,
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z=move_vector.z + overlap[1] * self._move_factor)
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move_vector = move_vector.set(x = move_vector.x + overlap[0] * self._move_factor,
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z = move_vector.z + overlap[1] * self._move_factor)
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else:
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# Moving ensured that overlap was still there. Try anew!
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move_vector = move_vector.set(x=move_vector.x + overlap[0] * self._move_factor,
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z=move_vector.z + overlap[1] * self._move_factor)
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move_vector = move_vector.set(x = move_vector.x + overlap[0] * self._move_factor,
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z = move_vector.z + overlap[1] * self._move_factor)
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else:
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own_convex_hull = node.callDecoration("getConvexHull")
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other_convex_hull = other_node.callDecoration("getConvexHull")
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if own_convex_hull and other_convex_hull:
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overlap = own_convex_hull.translate(move_vector.x, move_vector.z).intersectsPolygon(other_convex_hull)
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if overlap: # Moving ensured that overlap was still there. Try anew!
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temp_move_vector = move_vector.set(x=move_vector.x + overlap[0] * self._move_factor,
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z=move_vector.z + overlap[1] * self._move_factor)
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temp_move_vector = move_vector.set(x = move_vector.x + overlap[0] * self._move_factor,
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z = move_vector.z + overlap[1] * self._move_factor)
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# if the distance between two models less than 2mm then try to find a new factor
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if abs(temp_move_vector.x - overlap[0]) < self._minimum_gap and abs(temp_move_vector.y - overlap[1]) < self._minimum_gap:
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temp_scale_factor = self._move_factor
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temp_x_factor = (abs(overlap[0]) + self._minimum_gap) / overlap[0] if overlap[0] != 0 else 0# find x move_factor, like (3.4 + 2) / 3.4 = 1.58
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temp_x_factor = (abs(overlap[0]) + self._minimum_gap) / overlap[0] if overlap[0] != 0 else 0 # find x move_factor, like (3.4 + 2) / 3.4 = 1.58
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temp_y_factor = (abs(overlap[1]) + self._minimum_gap) / overlap[1] if overlap[1] != 0 else 0 # find y move_factor
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if abs(temp_x_factor) > abs(temp_y_factor):
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temp_scale_factor = temp_x_factor
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else:
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temp_scale_factor = temp_y_factor
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move_vector = move_vector.set(x=move_vector.x + overlap[0] * temp_scale_factor,
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z=move_vector.z + overlap[1] * temp_scale_factor)
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move_vector = move_vector.set(x = move_vector.x + overlap[0] * temp_scale_factor,
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z = move_vector.z + overlap[1] * temp_scale_factor)
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else:
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move_vector = temp_move_vector
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else:
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@ -151,7 +151,7 @@ class PlatformPhysics:
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# Simply waiting for the next tick seems to resolve this correctly.
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overlap = None
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if not Vector.Null.equals(move_vector, epsilon=1e-5):
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if not Vector.Null.equals(move_vector, epsilon = 1e-5):
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transformed_nodes.append(node)
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op = PlatformPhysicsOperation.PlatformPhysicsOperation(node, move_vector)
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op.push()
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