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Updated documentation
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1 changed files with 14 additions and 9 deletions
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@ -18,6 +18,8 @@ from os import listdir
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import untangle
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import zipfile
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## Base implementation for reading 3MF files. Has no support for textures. Only loads meshes!
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class ThreeMFReader(MeshReader):
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def __init__(self):
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super(ThreeMFReader, self).__init__()
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@ -28,11 +30,12 @@ class ThreeMFReader(MeshReader):
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extension = os.path.splitext(file_name)[1]
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if extension.lower() == self._supported_extension:
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result = SceneNode()
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# The base object of 3mf is a zipped archive.
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archive = zipfile.ZipFile(file_name, 'r')
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#print(archive.read("3D/3dmodel.model"))
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try:
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# The model is always stored in this place.
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root = untangle.parse(archive.read("3D/3dmodel.model").decode("utf-8"))
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for object in root.model.resources.object:
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for object in root.model.resources.object: # There can be multiple objects, try to load all of them.
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mesh = MeshData()
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node = SceneNode()
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vertex_list = []
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@ -40,19 +43,22 @@ class ThreeMFReader(MeshReader):
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vertex_list.append([vertex['x'],vertex['y'],vertex['z']])
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mesh.reserveFaceCount(len(object.mesh.triangles.triangle))
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for triangle in object.mesh.triangles.triangle:
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v1 = int(triangle["v1"])
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v2 = int(triangle["v2"])
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v3 = int(triangle["v3"])
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mesh.addFace(vertex_list[v1][0],vertex_list[v1][1],vertex_list[v1][2],vertex_list[v2][0],vertex_list[v2][1],vertex_list[v2][2],vertex_list[v3][0],vertex_list[v3][1],vertex_list[v3][2])
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#TODO: We currently do not check for normals and simply recalculate them.
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mesh.calculateNormals()
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node.setMeshData(mesh)
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node.setSelectable(True)
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# Magical python comprehension; looks for the matching transformation
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transformation = next((x for x in root.model.build.item if x["objectid"] == object["id"]), None)
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if transformation["transform"]:
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splitted_transformation = transformation["transform"].split()
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## Transformation is saved as:
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## M00 M01 M02 0.0
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## M10 M11 M12 0.0
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@ -60,18 +66,18 @@ class ThreeMFReader(MeshReader):
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## M30 M31 M32 1.0
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## We switch the row & cols as that is how everyone else uses matrices!
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temp_mat = Matrix()
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# Rotation & Scale
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temp_mat._data[0,0] = splitted_transformation[0]
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temp_mat._data[1,0] = splitted_transformation[1]
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temp_mat._data[2,0] = splitted_transformation[2]
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temp_mat._data[0,1] = splitted_transformation[3]
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temp_mat._data[1,1] = splitted_transformation[4]
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temp_mat._data[2,1] = splitted_transformation[5]
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temp_mat._data[0,2] = splitted_transformation[6]
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temp_mat._data[1,2] = splitted_transformation[7]
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temp_mat._data[2,2] = splitted_transformation[8]
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# Translation
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temp_mat._data[0,3] = splitted_transformation[9]
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temp_mat._data[1,3] = splitted_transformation[10]
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temp_mat._data[2,3] = splitted_transformation[11]
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@ -89,13 +95,12 @@ class ThreeMFReader(MeshReader):
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scale_z = math.sqrt(S2.at(2,2))
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node.setScale(Vector(scale_x,scale_y,scale_z))
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# We use a different coordinate frame, so rotate.
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rotation = Quaternion.fromAngleAxis(-0.5 * math.pi, Vector(1,0,0))
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node.rotate(rotation)
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result.addChild(node)
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# If there is more then one object, group them.
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# If there is more then one object, group them.
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try:
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if len(root.model.resources.object) > 1:
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group_decorator = GroupDecorator()
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@ -103,5 +108,5 @@ class ThreeMFReader(MeshReader):
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except:
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pass
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except Exception as e:
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print("EXCEPTION: " ,e)
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Logger.log("e" ,"exception occured in 3mf reader: %s" , e)
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return result
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