mirror of
https://github.com/Ultimaker/Cura.git
synced 2025-07-06 22:47:29 -06:00
Also use the new arranger when multiplying objects
This commit is contained in:
parent
5823140b21
commit
a1f43e7bcf
1 changed files with 32 additions and 32 deletions
|
@ -7,10 +7,18 @@ from typing import List
|
|||
from PyQt5.QtCore import QCoreApplication
|
||||
|
||||
from UM.Job import Job
|
||||
from UM.Math.Matrix import Matrix
|
||||
from UM.Math.Quaternion import Quaternion
|
||||
from UM.Math.Vector import Vector
|
||||
from UM.Operations.GroupedOperation import GroupedOperation
|
||||
from UM.Message import Message
|
||||
from UM.Operations.RotateOperation import RotateOperation
|
||||
from UM.Operations.TranslateOperation import TranslateOperation
|
||||
from UM.Scene.Iterator.DepthFirstIterator import DepthFirstIterator
|
||||
from UM.Scene.SceneNode import SceneNode
|
||||
from UM.i18n import i18nCatalog
|
||||
from cura.Arranging.Nest2DArrange import findNodePlacement
|
||||
|
||||
i18n_catalog = i18nCatalog("cura")
|
||||
|
||||
from cura.Arranging.Arrange import Arrange
|
||||
|
@ -43,11 +51,16 @@ class MultiplyObjectsJob(Job):
|
|||
machine_depth = global_container_stack.getProperty("machine_depth", "value")
|
||||
|
||||
root = scene.getRoot()
|
||||
scale = 0.5
|
||||
arranger = Arrange.create(x = machine_width, y = machine_depth, scene_root = root, scale = scale, min_offset = self._min_offset)
|
||||
|
||||
processed_nodes = [] # type: List[SceneNode]
|
||||
nodes = []
|
||||
|
||||
fixed_nodes = []
|
||||
for node_ in DepthFirstIterator(root):
|
||||
# Only count sliceable objects
|
||||
if node_.callDecoration("isSliceable"):
|
||||
fixed_nodes.append(node_)
|
||||
|
||||
not_fit_count = 0
|
||||
found_solution_for_all = False
|
||||
for node in self._objects:
|
||||
|
@ -60,31 +73,8 @@ class MultiplyObjectsJob(Job):
|
|||
continue
|
||||
processed_nodes.append(current_node)
|
||||
|
||||
node_too_big = False
|
||||
if node.getBoundingBox().width < machine_width or node.getBoundingBox().depth < machine_depth:
|
||||
offset_shape_arr, hull_shape_arr = ShapeArray.fromNode(current_node, min_offset = self._min_offset, scale = scale)
|
||||
else:
|
||||
node_too_big = True
|
||||
|
||||
found_solution_for_all = True
|
||||
arranger.resetLastPriority()
|
||||
for _ in range(self._count):
|
||||
# We do place the nodes one by one, as we want to yield in between.
|
||||
new_node = copy.deepcopy(node)
|
||||
solution_found = False
|
||||
if not node_too_big:
|
||||
if offset_shape_arr is not None and hull_shape_arr is not None:
|
||||
solution_found = arranger.findNodePlacement(new_node, offset_shape_arr, hull_shape_arr)
|
||||
else:
|
||||
# The node has no shape, so no need to arrange it. The solution is simple: Do nothing.
|
||||
solution_found = True
|
||||
|
||||
if node_too_big or not solution_found:
|
||||
found_solution_for_all = False
|
||||
new_location = new_node.getPosition()
|
||||
new_location = new_location.set(z = - not_fit_count * 20)
|
||||
new_node.setPosition(new_location)
|
||||
not_fit_count += 1
|
||||
|
||||
# Same build plate
|
||||
build_plate_number = current_node.callDecoration("getBuildPlateNumber")
|
||||
|
@ -93,17 +83,27 @@ class MultiplyObjectsJob(Job):
|
|||
child.callDecoration("setBuildPlateNumber", build_plate_number)
|
||||
|
||||
nodes.append(new_node)
|
||||
current_progress += 1
|
||||
status_message.setProgress((current_progress / total_progress) * 100)
|
||||
QCoreApplication.processEvents()
|
||||
Job.yieldThread()
|
||||
QCoreApplication.processEvents()
|
||||
Job.yieldThread()
|
||||
factor = 10000
|
||||
found_solution_for_all, node_items = findNodePlacement(nodes, Application.getInstance().getBuildVolume(), fixed_nodes, factor = 10000)
|
||||
|
||||
if nodes:
|
||||
operation = GroupedOperation()
|
||||
for new_node in nodes:
|
||||
for new_node, node_item in zip(nodes, node_items):
|
||||
operation.addOperation(AddSceneNodeOperation(new_node, root))
|
||||
|
||||
if node_item.binId() == 0:
|
||||
# We found a spot for it
|
||||
rotation_matrix = Matrix()
|
||||
rotation_matrix.setByRotationAxis(node_item.rotation(), Vector(0, -1, 0))
|
||||
operation.addOperation(RotateOperation(new_node, Quaternion.fromMatrix(rotation_matrix)))
|
||||
operation.addOperation(
|
||||
TranslateOperation(new_node, Vector(node_item.translation().x() / factor, 0,
|
||||
node_item.translation().y() / factor)))
|
||||
else:
|
||||
# We didn't find a spot
|
||||
operation.addOperation(
|
||||
TranslateOperation(new_node, Vector(200, 0, -not_fit_count * 20), set_position=True))
|
||||
|
||||
operation.push()
|
||||
status_message.hide()
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue