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Revert "Revert "Merge branch '4.7' of github.com:Ultimaker/Cura into 4.7""
This reverts commit 28f4d8513d.
The original revert was to revert an accidental merge from master to 4.7. This now reverts the revert on Master, so that we still have those changes on Master.
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parent
a757dc7fa0
commit
9ea418c0a1
12 changed files with 278 additions and 143 deletions
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@ -1,4 +1,4 @@
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// Copyright (c) 2019 Ultimaker B.V.
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// Copyright (c) 2020 Ultimaker B.V.
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// Cura is released under the terms of the LGPLv3 or higher.
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import QtQuick 2.7
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@ -11,7 +11,7 @@ UM.PointingRectangle
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id: base
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property real sourceWidth: 0
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width: UM.Theme.getSize("tooltip").width
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height: label.height + UM.Theme.getSize("tooltip_margins").height * 2
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height: textScroll.height + UM.Theme.getSize("tooltip_margins").height * 2
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color: UM.Theme.getColor("tooltip")
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arrowSize: UM.Theme.getSize("default_arrow").width
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@ -59,22 +59,48 @@ UM.PointingRectangle
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base.opacity = 0;
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}
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Label
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MouseArea
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{
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id: label;
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anchors
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enabled: parent.opacity > 0
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visible: enabled
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anchors.fill: parent
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acceptedButtons: Qt.NoButton
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hoverEnabled: true
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onHoveredChanged:
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{
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top: parent.top;
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topMargin: UM.Theme.getSize("tooltip_margins").height;
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left: parent.left;
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leftMargin: UM.Theme.getSize("tooltip_margins").width;
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right: parent.right;
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rightMargin: UM.Theme.getSize("tooltip_margins").width;
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if(containsMouse && base.opacity > 0)
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{
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base.show(Qt.point(target.x - 1, target.y - UM.Theme.getSize("tooltip_arrow_margins").height / 2)); //Same arrow position as before.
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}
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else
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{
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base.hide();
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}
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}
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ScrollView
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{
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id: textScroll
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width: parent.width
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height: Math.min(label.height, base.parent.height)
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ScrollBar.horizontal: ScrollBar {
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active: false //Only allow vertical scrolling. We should grow vertically only, but due to how the label is positioned it allocates space in the ScrollView horizontally.
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}
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Label
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{
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id: label
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x: UM.Theme.getSize("tooltip_margins").width
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y: UM.Theme.getSize("tooltip_margins").height
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width: base.width - UM.Theme.getSize("tooltip_margins").width * 2
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wrapMode: Text.Wrap;
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textFormat: Text.RichText
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font: UM.Theme.getFont("default");
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color: UM.Theme.getColor("tooltip_text");
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renderType: Text.NativeRendering
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}
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}
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wrapMode: Text.Wrap;
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textFormat: Text.RichText
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font: UM.Theme.getFont("default");
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color: UM.Theme.getColor("tooltip_text");
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renderType: Text.NativeRendering
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}
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}
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