Revert "Revert "Merge branch '4.7' of github.com:Ultimaker/Cura into 4.7""

This reverts commit 28f4d8513d.
The original revert was to revert an accidental merge from master to 4.7. This now reverts the revert on Master, so that we still have those changes on Master.
This commit is contained in:
Ghostkeeper 2020-08-20 16:35:52 +02:00
parent a757dc7fa0
commit 9ea418c0a1
No known key found for this signature in database
GPG key ID: D2A8871EE34EC59A
12 changed files with 278 additions and 143 deletions

View file

@ -32,6 +32,7 @@ class SimulationPass(RenderPass):
self._current_shader = None # This shader will be the shadow or the normal depending if the user wants to see the paths or the layers
self._tool_handle_shader = None
self._nozzle_shader = None
self._disabled_shader = None
self._old_current_layer = 0
self._old_current_path = 0
self._switching_layers = True # It tracks when the user is moving the layers' slider
@ -90,9 +91,17 @@ class SimulationPass(RenderPass):
self._nozzle_shader = OpenGL.getInstance().createShaderProgram(Resources.getPath(Resources.Shaders, "color.shader"))
self._nozzle_shader.setUniformValue("u_color", Color(*Application.getInstance().getTheme().getColor("layerview_nozzle").getRgb()))
if not self._disabled_shader:
self._disabled_shader = OpenGL.getInstance().createShaderProgram(Resources.getPath(Resources.Shaders, "striped.shader"))
self._disabled_shader.setUniformValue("u_diffuseColor1", Color(*Application.getInstance().getTheme().getColor("model_unslicable").getRgb()))
self._disabled_shader.setUniformValue("u_diffuseColor2", Color(*Application.getInstance().getTheme().getColor("model_unslicable_alt").getRgb()))
self._disabled_shader.setUniformValue("u_width", 50.0)
self._disabled_shader.setUniformValue("u_opacity", 0.6)
self.bind()
tool_handle_batch = RenderBatch(self._tool_handle_shader, type = RenderBatch.RenderType.Overlay, backface_cull = True)
disabled_batch = RenderBatch(self._disabled_shader)
head_position = None # Indicates the current position of the print head
nozzle_node = None
@ -105,6 +114,9 @@ class SimulationPass(RenderPass):
nozzle_node = node
nozzle_node.setVisible(False)
elif getattr(node, "_outside_buildarea", False) and isinstance(node, SceneNode) and node.getMeshData() and node.isVisible():
disabled_batch.addItem(node.getWorldTransformation(copy=False), node.getMeshData())
elif isinstance(node, SceneNode) and (node.getMeshData() or node.callDecoration("isBlockSlicing")) and node.isVisible():
layer_data = node.callDecoration("getLayerData")
if not layer_data:
@ -183,6 +195,9 @@ class SimulationPass(RenderPass):
nozzle_batch.addItem(nozzle_node.getWorldTransformation(), mesh = nozzle_node.getMeshData())
nozzle_batch.render(self._scene.getActiveCamera())
if len(disabled_batch.items) > 0:
disabled_batch.render(self._scene.getActiveCamera())
# Render toolhandles on top of the layerview
if len(tool_handle_batch.items) > 0:
tool_handle_batch.render(self._scene.getActiveCamera())