Recalculate disallowed borders when adding or removing objects

Because the new object may use an extruder that wasn't used so far, and if you remove an object it may remove the need for a certain extruder.

Contributes to issue CURA-2625.
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Ghostkeeper 2016-11-15 11:08:47 +01:00
parent 6bb82eeefe
commit 9be02fb31f
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@ -104,9 +104,7 @@ class BuildVolume(SceneNode):
root = Application.getInstance().getController().getScene().getRoot()
new_number_of_objects = len([node for node in BreadthFirstIterator(root) if node.getMeshData() and type(node) is SceneNode])
if new_number_of_objects != self._number_of_objects:
recalculate = False
if self._global_container_stack.getProperty("print_sequence", "value") == "one_at_a_time":
recalculate = (new_number_of_objects < 2 and self._number_of_objects > 1) or (new_number_of_objects > 1 and self._number_of_objects < 2)
recalculate = new_number_of_objects != self._number_of_objects
self._number_of_objects = new_number_of_objects
if recalculate:
self._onSettingPropertyChanged("print_sequence", "value") # Create fake event, so right settings are triggered.