Fix ConvexHullNode so it renders

This commit is contained in:
Arjen Hiemstra 2015-12-02 17:17:27 +01:00
parent 7395f37efe
commit 9900a0b327

View file

@ -17,7 +17,7 @@ class ConvexHullNode(SceneNode):
self.setCalculateBoundingBox(False)
self._material = None
self._shader = None
self._original_parent = parent
@ -68,7 +68,7 @@ class ConvexHullNode(SceneNode):
self._shader = OpenGL.getInstance().createShaderProgram(Resources.getPath(Resources.Shaders, "default.shader"))
if self.getParent():
self._material.setUniformValue("u_color", self._color)
self._shader.setUniformValue("u_color", self._color)
renderer.queueNode(self, transparent = True, shader = self._shader)
if self._convex_hull_head_mesh:
renderer.queueNode(self, shader = self._shader, transparent = True, mesh = self._convex_hull_head_mesh)