diff --git a/cura/CuraApplication.py b/cura/CuraApplication.py index 41358b83f5..bfd2b0c50a 100755 --- a/cura/CuraApplication.py +++ b/cura/CuraApplication.py @@ -217,7 +217,7 @@ class CuraApplication(QtApplication): "CuraEngineBackend", "UserAgreement", "SolidView", - "LayerView", + "SimulationView", "STLReader", "SelectionTool", "CameraTool", @@ -1383,7 +1383,7 @@ class CuraApplication(QtApplication): extension = os.path.splitext(filename)[1] if extension.lower() in self._non_sliceable_extensions: - self.getController().setActiveView("LayerView") + self.getController().setActiveView("SimulationView") view = self.getController().getActiveView() view.resetLayerData() view.setLayer(9999999) diff --git a/plugins/CuraEngineBackend/CuraEngineBackend.py b/plugins/CuraEngineBackend/CuraEngineBackend.py index 44e028093b..a5a1a5b584 100755 --- a/plugins/CuraEngineBackend/CuraEngineBackend.py +++ b/plugins/CuraEngineBackend/CuraEngineBackend.py @@ -588,7 +588,7 @@ class CuraEngineBackend(QObject, Backend): def _onActiveViewChanged(self): if Application.getInstance().getController().getActiveView(): view = Application.getInstance().getController().getActiveView() - if view.getPluginId() in ("LayerView", "SimulationView"): # If switching to layer view, we should process the layers if that hasn't been done yet. + if view.getPluginId() == "SimulationView": # If switching to layer view, we should process the layers if that hasn't been done yet. self._layer_view_active = True # There is data and we're not slicing at the moment # if we are slicing, there is no need to re-calculate the data as it will be invalid in a moment. diff --git a/plugins/CuraEngineBackend/ProcessSlicedLayersJob.py b/plugins/CuraEngineBackend/ProcessSlicedLayersJob.py index 30fcf6cced..14646cbac1 100644 --- a/plugins/CuraEngineBackend/ProcessSlicedLayersJob.py +++ b/plugins/CuraEngineBackend/ProcessSlicedLayersJob.py @@ -61,7 +61,7 @@ class ProcessSlicedLayersJob(Job): def run(self): start_time = time() - if Application.getInstance().getController().getActiveView().getPluginId() in ("LayerView", "SimulationView"): + if Application.getInstance().getController().getActiveView().getPluginId() == "SimulationView": self._progress_message.show() Job.yieldThread() if self._abort_requested: @@ -221,7 +221,7 @@ class ProcessSlicedLayersJob(Job): self._progress_message.setProgress(100) view = Application.getInstance().getController().getActiveView() - if view.getPluginId() in ("LayerView", "SimulationView"): + if view.getPluginId() == "SimulationView": view.resetLayerData() if self._progress_message: @@ -234,7 +234,7 @@ class ProcessSlicedLayersJob(Job): def _onActiveViewChanged(self): if self.isRunning(): - if Application.getInstance().getController().getActiveView().getPluginId() in ("LayerView", "SimulationView"): + if Application.getInstance().getController().getActiveView().getPluginId() == "SimulationView": if not self._progress_message: self._progress_message = Message(catalog.i18nc("@info:status", "Processing Layers"), 0, False, 0, catalog.i18nc("@info:title", "Information")) if self._progress_message.getProgress() != 100: diff --git a/plugins/LayerView/LayerPass.py b/plugins/LayerView/LayerPass.py deleted file mode 100755 index 963c8c75c8..0000000000 --- a/plugins/LayerView/LayerPass.py +++ /dev/null @@ -1,113 +0,0 @@ -# Copyright (c) 2016 Ultimaker B.V. -# Cura is released under the terms of the LGPLv3 or higher. - -from UM.Scene.Iterator.DepthFirstIterator import DepthFirstIterator -from UM.Resources import Resources -from UM.Scene.SceneNode import SceneNode -from UM.Scene.ToolHandle import ToolHandle -from UM.Application import Application -from UM.PluginRegistry import PluginRegistry - -from UM.View.RenderPass import RenderPass -from UM.View.RenderBatch import RenderBatch -from UM.View.GL.OpenGL import OpenGL - -from cura.Settings.ExtruderManager import ExtruderManager - - -import os.path - -## RenderPass used to display g-code paths. -class LayerPass(RenderPass): - def __init__(self, width, height): - super().__init__("layerview", width, height) - - self._layer_shader = None - self._tool_handle_shader = None - self._gl = OpenGL.getInstance().getBindingsObject() - self._scene = Application.getInstance().getController().getScene() - self._extruder_manager = ExtruderManager.getInstance() - - self._layer_view = None - self._compatibility_mode = None - - def setLayerView(self, layerview): - self._layer_view = layerview - self._compatibility_mode = layerview.getCompatibilityMode() - - def render(self): - if not self._layer_shader: - if self._compatibility_mode: - shader_filename = "layers.shader" - else: - shader_filename = "layers3d.shader" - self._layer_shader = OpenGL.getInstance().createShaderProgram(os.path.join(PluginRegistry.getInstance().getPluginPath("LayerView"), shader_filename)) - # Use extruder 0 if the extruder manager reports extruder index -1 (for single extrusion printers) - self._layer_shader.setUniformValue("u_active_extruder", float(max(0, self._extruder_manager.activeExtruderIndex))) - if self._layer_view: - self._layer_shader.setUniformValue("u_layer_view_type", self._layer_view.getLayerViewType()) - self._layer_shader.setUniformValue("u_extruder_opacity", self._layer_view.getExtruderOpacities()) - self._layer_shader.setUniformValue("u_show_travel_moves", self._layer_view.getShowTravelMoves()) - self._layer_shader.setUniformValue("u_show_helpers", self._layer_view.getShowHelpers()) - self._layer_shader.setUniformValue("u_show_skin", self._layer_view.getShowSkin()) - self._layer_shader.setUniformValue("u_show_infill", self._layer_view.getShowInfill()) - else: - #defaults - self._layer_shader.setUniformValue("u_layer_view_type", 1) - self._layer_shader.setUniformValue("u_extruder_opacity", [1, 1, 1, 1]) - self._layer_shader.setUniformValue("u_show_travel_moves", 0) - self._layer_shader.setUniformValue("u_show_helpers", 1) - self._layer_shader.setUniformValue("u_show_skin", 1) - self._layer_shader.setUniformValue("u_show_infill", 1) - - if not self._tool_handle_shader: - self._tool_handle_shader = OpenGL.getInstance().createShaderProgram(Resources.getPath(Resources.Shaders, "toolhandle.shader")) - - self.bind() - - tool_handle_batch = RenderBatch(self._tool_handle_shader, type = RenderBatch.RenderType.Overlay) - - for node in DepthFirstIterator(self._scene.getRoot()): - - if isinstance(node, ToolHandle): - tool_handle_batch.addItem(node.getWorldTransformation(), mesh = node.getSolidMesh()) - - elif isinstance(node, SceneNode) and (node.getMeshData() or node.callDecoration("isBlockSlicing")) and node.isVisible(): - layer_data = node.callDecoration("getLayerData") - if not layer_data: - continue - - # Render all layers below a certain number as line mesh instead of vertices. - if self._layer_view._current_layer_num > -1 and ((not self._layer_view._only_show_top_layers) or (not self._layer_view.getCompatibilityMode())): - start = 0 - end = 0 - element_counts = layer_data.getElementCounts() - for layer in sorted(element_counts.keys()): - if layer > self._layer_view._current_layer_num: - break - if self._layer_view._minimum_layer_num > layer: - start += element_counts[layer] - end += element_counts[layer] - - # This uses glDrawRangeElements internally to only draw a certain range of lines. - batch = RenderBatch(self._layer_shader, type = RenderBatch.RenderType.Solid, mode = RenderBatch.RenderMode.Lines, range = (start, end)) - batch.addItem(node.getWorldTransformation(), layer_data) - batch.render(self._scene.getActiveCamera()) - - # Create a new batch that is not range-limited - batch = RenderBatch(self._layer_shader, type = RenderBatch.RenderType.Solid) - - if self._layer_view.getCurrentLayerMesh(): - batch.addItem(node.getWorldTransformation(), self._layer_view.getCurrentLayerMesh()) - - if self._layer_view.getCurrentLayerJumps(): - batch.addItem(node.getWorldTransformation(), self._layer_view.getCurrentLayerJumps()) - - if len(batch.items) > 0: - batch.render(self._scene.getActiveCamera()) - - # Render toolhandles on top of the layerview - if len(tool_handle_batch.items) > 0: - tool_handle_batch.render(self._scene.getActiveCamera()) - - self.release() diff --git a/plugins/LayerView/LayerViewProxy.py b/plugins/LayerView/LayerViewProxy.py deleted file mode 100644 index 4cbff65040..0000000000 --- a/plugins/LayerView/LayerViewProxy.py +++ /dev/null @@ -1,154 +0,0 @@ -from PyQt5.QtCore import QObject, pyqtSignal, pyqtProperty -from UM.FlameProfiler import pyqtSlot -from UM.Application import Application - -import LayerView - - -class LayerViewProxy(QObject): - def __init__(self, parent=None): - super().__init__(parent) - self._current_layer = 0 - self._controller = Application.getInstance().getController() - self._controller.activeViewChanged.connect(self._onActiveViewChanged) - self._onActiveViewChanged() - - currentLayerChanged = pyqtSignal() - maxLayersChanged = pyqtSignal() - activityChanged = pyqtSignal() - globalStackChanged = pyqtSignal() - preferencesChanged = pyqtSignal() - busyChanged = pyqtSignal() - - @pyqtProperty(bool, notify=activityChanged) - def layerActivity(self): - active_view = self._controller.getActiveView() - if isinstance(active_view, LayerView.LayerView.LayerView): - return active_view.getActivity() - return False - - @pyqtProperty(int, notify=maxLayersChanged) - def numLayers(self): - active_view = self._controller.getActiveView() - if isinstance(active_view, LayerView.LayerView.LayerView): - return active_view.getMaxLayers() - return 0 - - @pyqtProperty(int, notify=currentLayerChanged) - def currentLayer(self): - active_view = self._controller.getActiveView() - if isinstance(active_view, LayerView.LayerView.LayerView): - return active_view.getCurrentLayer() - return 0 - - @pyqtProperty(int, notify=currentLayerChanged) - def minimumLayer(self): - active_view = self._controller.getActiveView() - if isinstance(active_view, LayerView.LayerView.LayerView): - return active_view.getMinimumLayer() - return 0 - - @pyqtProperty(bool, notify=busyChanged) - def busy(self): - active_view = self._controller.getActiveView() - if isinstance(active_view, LayerView.LayerView.LayerView): - return active_view.isBusy() - return False - - @pyqtProperty(bool, notify=preferencesChanged) - def compatibilityMode(self): - active_view = self._controller.getActiveView() - if isinstance(active_view, LayerView.LayerView.LayerView): - return active_view.getCompatibilityMode() - return False - - @pyqtSlot(int) - def setCurrentLayer(self, layer_num): - active_view = self._controller.getActiveView() - if isinstance(active_view, LayerView.LayerView.LayerView): - active_view.setLayer(layer_num) - - @pyqtSlot(int) - def setMinimumLayer(self, layer_num): - active_view = self._controller.getActiveView() - if isinstance(active_view, LayerView.LayerView.LayerView): - active_view.setMinimumLayer(layer_num) - - @pyqtSlot(int) - def setLayerViewType(self, layer_view_type): - active_view = self._controller.getActiveView() - if isinstance(active_view, LayerView.LayerView.LayerView): - active_view.setLayerViewType(layer_view_type) - - @pyqtSlot(result=int) - def getLayerViewType(self): - active_view = self._controller.getActiveView() - if isinstance(active_view, LayerView.LayerView.LayerView): - return active_view.getLayerViewType() - return 0 - - # Opacity 0..1 - @pyqtSlot(int, float) - def setExtruderOpacity(self, extruder_nr, opacity): - active_view = self._controller.getActiveView() - if isinstance(active_view, LayerView.LayerView.LayerView): - active_view.setExtruderOpacity(extruder_nr, opacity) - - @pyqtSlot(int) - def setShowTravelMoves(self, show): - active_view = self._controller.getActiveView() - if isinstance(active_view, LayerView.LayerView.LayerView): - active_view.setShowTravelMoves(show) - - @pyqtSlot(int) - def setShowHelpers(self, show): - active_view = self._controller.getActiveView() - if isinstance(active_view, LayerView.LayerView.LayerView): - active_view.setShowHelpers(show) - - @pyqtSlot(int) - def setShowSkin(self, show): - active_view = self._controller.getActiveView() - if isinstance(active_view, LayerView.LayerView.LayerView): - active_view.setShowSkin(show) - - @pyqtSlot(int) - def setShowInfill(self, show): - active_view = self._controller.getActiveView() - if isinstance(active_view, LayerView.LayerView.LayerView): - active_view.setShowInfill(show) - - @pyqtProperty(int, notify=globalStackChanged) - def extruderCount(self): - active_view = self._controller.getActiveView() - if isinstance(active_view, LayerView.LayerView.LayerView): - return active_view.getExtruderCount() - return 0 - - def _layerActivityChanged(self): - self.activityChanged.emit() - - def _onLayerChanged(self): - self.currentLayerChanged.emit() - self._layerActivityChanged() - - def _onMaxLayersChanged(self): - self.maxLayersChanged.emit() - - def _onBusyChanged(self): - self.busyChanged.emit() - - def _onGlobalStackChanged(self): - self.globalStackChanged.emit() - - def _onPreferencesChanged(self): - self.preferencesChanged.emit() - - def _onActiveViewChanged(self): - active_view = self._controller.getActiveView() - if isinstance(active_view, LayerView.LayerView.LayerView): - active_view.currentLayerNumChanged.connect(self._onLayerChanged) - active_view.maxLayersChanged.connect(self._onMaxLayersChanged) - active_view.busyChanged.connect(self._onBusyChanged) - active_view.globalStackChanged.connect(self._onGlobalStackChanged) - active_view.preferencesChanged.connect(self._onPreferencesChanged) diff --git a/plugins/LayerView/__init__.py b/plugins/LayerView/__init__.py deleted file mode 100644 index da1a5aed19..0000000000 --- a/plugins/LayerView/__init__.py +++ /dev/null @@ -1,25 +0,0 @@ -# Copyright (c) 2015 Ultimaker B.V. -# Cura is released under the terms of the LGPLv3 or higher. - -from . import LayerView, LayerViewProxy -from PyQt5.QtQml import qmlRegisterType, qmlRegisterSingletonType - -from UM.i18n import i18nCatalog -catalog = i18nCatalog("cura") - -def getMetaData(): - return { - "view": { - "name": catalog.i18nc("@item:inlistbox", "Layer view"), - "view_panel": "LayerView.qml", - "weight": 2 - } - } - -def createLayerViewProxy(engine, script_engine): - return LayerViewProxy.LayerViewProxy() - -def register(app): - layer_view = LayerView.LayerView() - qmlRegisterSingletonType(LayerViewProxy.LayerViewProxy, "UM", 1, 0, "LayerView", layer_view.getProxy) - return { "view": LayerView.LayerView() } diff --git a/plugins/LayerView/LayerSlider.qml b/plugins/SimulationView/LayerSlider.qml similarity index 85% rename from plugins/LayerView/LayerSlider.qml rename to plugins/SimulationView/LayerSlider.qml index 9abeb01148..22f9d91340 100644 --- a/plugins/LayerView/LayerSlider.qml +++ b/plugins/SimulationView/LayerSlider.qml @@ -1,312 +1,325 @@ -// Copyright (c) 2017 Ultimaker B.V. -// Cura is released under the terms of the LGPLv3 or higher. - -import QtQuick 2.2 -import QtQuick.Controls 1.2 -import QtQuick.Layouts 1.1 -import QtQuick.Controls.Styles 1.1 - -import UM 1.0 as UM -import Cura 1.0 as Cura - -Item { - id: sliderRoot - - // handle properties - property real handleSize: 10 - property real handleRadius: handleSize / 2 - property real minimumRangeHandleSize: handleSize / 2 - property color upperHandleColor: "black" - property color lowerHandleColor: "black" - property color rangeHandleColor: "black" - property real handleLabelWidth: width - property var activeHandle: upperHandle - - // track properties - property real trackThickness: 4 // width of the slider track - property real trackRadius: trackThickness / 2 - property color trackColor: "white" - property real trackBorderWidth: 1 // width of the slider track border - property color trackBorderColor: "black" - - // value properties - property real maximumValue: 100 - property real minimumValue: 0 - property real minimumRange: 0 // minimum range allowed between min and max values - property bool roundValues: true - property real upperValue: maximumValue - property real lowerValue: minimumValue - - property bool layersVisible: true - - function getUpperValueFromSliderHandle () { - return upperHandle.getValue() - } - - function setUpperValue (value) { - upperHandle.setValue(value) - updateRangeHandle() - } - - function getLowerValueFromSliderHandle () { - return lowerHandle.getValue() - } - - function setLowerValue (value) { - lowerHandle.setValue(value) - updateRangeHandle() - } - - function updateRangeHandle () { - rangeHandle.height = lowerHandle.y - (upperHandle.y + upperHandle.height) - } - - // set the active handle to show only one label at a time - function setActiveHandle (handle) { - activeHandle = handle - } - - // slider track - Rectangle { - id: track - - width: sliderRoot.trackThickness - height: sliderRoot.height - sliderRoot.handleSize - radius: sliderRoot.trackRadius - anchors.centerIn: sliderRoot - color: sliderRoot.trackColor - border.width: sliderRoot.trackBorderWidth - border.color: sliderRoot.trackBorderColor - visible: sliderRoot.layersVisible - } - - // Range handle - Item { - id: rangeHandle - - y: upperHandle.y + upperHandle.height - width: sliderRoot.handleSize - height: sliderRoot.minimumRangeHandleSize - anchors.horizontalCenter: sliderRoot.horizontalCenter - visible: sliderRoot.layersVisible - - // set the new value when dragging - function onHandleDragged () { - - upperHandle.y = y - upperHandle.height - lowerHandle.y = y + height - - var upperValue = sliderRoot.getUpperValueFromSliderHandle() - var lowerValue = sliderRoot.getLowerValueFromSliderHandle() - - // set both values after moving the handle position - UM.LayerView.setCurrentLayer(upperValue) - UM.LayerView.setMinimumLayer(lowerValue) - } - - function setValue (value) { - var range = sliderRoot.upperValue - sliderRoot.lowerValue - value = Math.min(value, sliderRoot.maximumValue) - value = Math.max(value, sliderRoot.minimumValue + range) - - UM.LayerView.setCurrentLayer(value) - UM.LayerView.setMinimumLayer(value - range) - } - - Rectangle { - width: sliderRoot.trackThickness - 2 * sliderRoot.trackBorderWidth - height: parent.height + sliderRoot.handleSize - anchors.centerIn: parent - color: sliderRoot.rangeHandleColor - } - - MouseArea { - anchors.fill: parent - - drag { - target: parent - axis: Drag.YAxis - minimumY: upperHandle.height - maximumY: sliderRoot.height - (rangeHandle.height + lowerHandle.height) - } - - onPositionChanged: parent.onHandleDragged() - onPressed: sliderRoot.setActiveHandle(rangeHandle) - } - - LayerSliderLabel { - id: rangleHandleLabel - - height: sliderRoot.handleSize + UM.Theme.getSize("default_margin").height - x: parent.x - width - UM.Theme.getSize("default_margin").width - anchors.verticalCenter: parent.verticalCenter - target: Qt.point(sliderRoot.width, y + height / 2) - visible: sliderRoot.activeHandle == parent - - // custom properties - maximumValue: sliderRoot.maximumValue - value: sliderRoot.upperValue - busy: UM.LayerView.busy - setValue: rangeHandle.setValue // connect callback functions - } - } - - // Upper handle - Rectangle { - id: upperHandle - - y: sliderRoot.height - (sliderRoot.minimumRangeHandleSize + 2 * sliderRoot.handleSize) - width: sliderRoot.handleSize - height: sliderRoot.handleSize - anchors.horizontalCenter: sliderRoot.horizontalCenter - radius: sliderRoot.handleRadius - color: sliderRoot.upperHandleColor - visible: sliderRoot.layersVisible - - function onHandleDragged () { - - // don't allow the lower handle to be heigher than the upper handle - if (lowerHandle.y - (y + height) < sliderRoot.minimumRangeHandleSize) { - lowerHandle.y = y + height + sliderRoot.minimumRangeHandleSize - } - - // update the range handle - sliderRoot.updateRangeHandle() - - // set the new value after moving the handle position - UM.LayerView.setCurrentLayer(getValue()) - } - - // get the upper value based on the slider position - function getValue () { - var result = y / (sliderRoot.height - (2 * sliderRoot.handleSize + sliderRoot.minimumRangeHandleSize)) - result = sliderRoot.maximumValue + result * (sliderRoot.minimumValue - (sliderRoot.maximumValue - sliderRoot.minimumValue)) - result = sliderRoot.roundValues ? Math.round(result) : result - return result - } - - // set the slider position based on the upper value - function setValue (value) { - - UM.LayerView.setCurrentLayer(value) - - var diff = (value - sliderRoot.maximumValue) / (sliderRoot.minimumValue - sliderRoot.maximumValue) - var newUpperYPosition = Math.round(diff * (sliderRoot.height - (2 * sliderRoot.handleSize + sliderRoot.minimumRangeHandleSize))) - y = newUpperYPosition - - // update the range handle - sliderRoot.updateRangeHandle() - } - - // dragging - MouseArea { - anchors.fill: parent - - drag { - target: parent - axis: Drag.YAxis - minimumY: 0 - maximumY: sliderRoot.height - (2 * sliderRoot.handleSize + sliderRoot.minimumRangeHandleSize) - } - - onPositionChanged: parent.onHandleDragged() - onPressed: sliderRoot.setActiveHandle(upperHandle) - } - - LayerSliderLabel { - id: upperHandleLabel - - height: sliderRoot.handleSize + UM.Theme.getSize("default_margin").height - x: parent.x - width - UM.Theme.getSize("default_margin").width - anchors.verticalCenter: parent.verticalCenter - target: Qt.point(sliderRoot.width, y + height / 2) - visible: sliderRoot.activeHandle == parent - - // custom properties - maximumValue: sliderRoot.maximumValue - value: sliderRoot.upperValue - busy: UM.LayerView.busy - setValue: upperHandle.setValue // connect callback functions - } - } - - // Lower handle - Rectangle { - id: lowerHandle - - y: sliderRoot.height - sliderRoot.handleSize - width: parent.handleSize - height: parent.handleSize - anchors.horizontalCenter: parent.horizontalCenter - radius: sliderRoot.handleRadius - color: sliderRoot.lowerHandleColor - - visible: slider.layersVisible - - function onHandleDragged () { - - // don't allow the upper handle to be lower than the lower handle - if (y - (upperHandle.y + upperHandle.height) < sliderRoot.minimumRangeHandleSize) { - upperHandle.y = y - (upperHandle.heigth + sliderRoot.minimumRangeHandleSize) - } - - // update the range handle - sliderRoot.updateRangeHandle() - - // set the new value after moving the handle position - UM.LayerView.setMinimumLayer(getValue()) - } - - // get the lower value from the current slider position - function getValue () { - var result = (y - (sliderRoot.handleSize + sliderRoot.minimumRangeHandleSize)) / (sliderRoot.height - (2 * sliderRoot.handleSize + sliderRoot.minimumRangeHandleSize)); - result = sliderRoot.maximumValue - sliderRoot.minimumRange + result * (sliderRoot.minimumValue - (sliderRoot.maximumValue - sliderRoot.minimumRange)) - result = sliderRoot.roundValues ? Math.round(result) : result - return result - } - - // set the slider position based on the lower value - function setValue (value) { - - UM.LayerView.setMinimumLayer(value) - - var diff = (value - sliderRoot.maximumValue) / (sliderRoot.minimumValue - sliderRoot.maximumValue) - var newLowerYPosition = Math.round((sliderRoot.handleSize + sliderRoot.minimumRangeHandleSize) + diff * (sliderRoot.height - (2 * sliderRoot.handleSize + sliderRoot.minimumRangeHandleSize))) - y = newLowerYPosition - - // update the range handle - sliderRoot.updateRangeHandle() - } - - // dragging - MouseArea { - anchors.fill: parent - - drag { - target: parent - axis: Drag.YAxis - minimumY: upperHandle.height + sliderRoot.minimumRangeHandleSize - maximumY: sliderRoot.height - parent.height - } - - onPositionChanged: parent.onHandleDragged() - onPressed: sliderRoot.setActiveHandle(lowerHandle) - } - - LayerSliderLabel { - id: lowerHandleLabel - - height: sliderRoot.handleSize + UM.Theme.getSize("default_margin").height - x: parent.x - width - UM.Theme.getSize("default_margin").width - anchors.verticalCenter: parent.verticalCenter - target: Qt.point(sliderRoot.width, y + height / 2) - visible: sliderRoot.activeHandle == parent - - // custom properties - maximumValue: sliderRoot.maximumValue - value: sliderRoot.lowerValue - busy: UM.LayerView.busy - setValue: lowerHandle.setValue // connect callback functions - } - } -} +// Copyright (c) 2017 Ultimaker B.V. +// Cura is released under the terms of the LGPLv3 or higher. + +import QtQuick 2.2 +import QtQuick.Controls 1.2 +import QtQuick.Layouts 1.1 +import QtQuick.Controls.Styles 1.1 + +import UM 1.0 as UM +import Cura 1.0 as Cura + +Item { + id: sliderRoot + + // handle properties + property real handleSize: 10 + property real handleRadius: handleSize / 2 + property real minimumRangeHandleSize: handleSize / 2 + property color upperHandleColor: "black" + property color lowerHandleColor: "black" + property color rangeHandleColor: "black" + property color handleActiveColor: "white" + property real handleLabelWidth: width + property var activeHandle: upperHandle + + // track properties + property real trackThickness: 4 // width of the slider track + property real trackRadius: trackThickness / 2 + property color trackColor: "white" + property real trackBorderWidth: 1 // width of the slider track border + property color trackBorderColor: "black" + + // value properties + property real maximumValue: 100 + property real minimumValue: 0 + property real minimumRange: 0 // minimum range allowed between min and max values + property bool roundValues: true + property real upperValue: maximumValue + property real lowerValue: minimumValue + + property bool layersVisible: true + + function getUpperValueFromSliderHandle () { + return upperHandle.getValue() + } + + function setUpperValue (value) { + upperHandle.setValue(value) + updateRangeHandle() + } + + function getLowerValueFromSliderHandle () { + return lowerHandle.getValue() + } + + function setLowerValue (value) { + lowerHandle.setValue(value) + updateRangeHandle() + } + + function updateRangeHandle () { + rangeHandle.height = lowerHandle.y - (upperHandle.y + upperHandle.height) + } + + // set the active handle to show only one label at a time + function setActiveHandle (handle) { + activeHandle = handle + } + + // slider track + Rectangle { + id: track + + width: sliderRoot.trackThickness + height: sliderRoot.height - sliderRoot.handleSize + radius: sliderRoot.trackRadius + anchors.centerIn: sliderRoot + color: sliderRoot.trackColor + border.width: sliderRoot.trackBorderWidth + border.color: sliderRoot.trackBorderColor + visible: sliderRoot.layersVisible + } + + // Range handle + Item { + id: rangeHandle + + y: upperHandle.y + upperHandle.height + width: sliderRoot.handleSize + height: sliderRoot.minimumRangeHandleSize + anchors.horizontalCenter: sliderRoot.horizontalCenter + visible: sliderRoot.layersVisible + + // set the new value when dragging + function onHandleDragged () { + + upperHandle.y = y - upperHandle.height + lowerHandle.y = y + height + + var upperValue = sliderRoot.getUpperValueFromSliderHandle() + var lowerValue = sliderRoot.getLowerValueFromSliderHandle() + + // set both values after moving the handle position + UM.SimulationView.setCurrentLayer(upperValue) + UM.SimulationView.setMinimumLayer(lowerValue) + } + + function setValue (value) { + var range = sliderRoot.upperValue - sliderRoot.lowerValue + value = Math.min(value, sliderRoot.maximumValue) + value = Math.max(value, sliderRoot.minimumValue + range) + + UM.SimulationView.setCurrentLayer(value) + UM.SimulationView.setMinimumLayer(value - range) + } + + Rectangle { + width: sliderRoot.trackThickness - 2 * sliderRoot.trackBorderWidth + height: parent.height + sliderRoot.handleSize + anchors.centerIn: parent + color: sliderRoot.rangeHandleColor + } + + MouseArea { + anchors.fill: parent + + drag { + target: parent + axis: Drag.YAxis + minimumY: upperHandle.height + maximumY: sliderRoot.height - (rangeHandle.height + lowerHandle.height) + } + + onPositionChanged: parent.onHandleDragged() + onPressed: sliderRoot.setActiveHandle(rangeHandle) + } + + SimulationSliderLabel { + id: rangleHandleLabel + + height: sliderRoot.handleSize + UM.Theme.getSize("default_margin").height + x: parent.x - width - UM.Theme.getSize("default_margin").width + anchors.verticalCenter: parent.verticalCenter + target: Qt.point(sliderRoot.width, y + height / 2) + visible: sliderRoot.activeHandle == parent + + // custom properties + maximumValue: sliderRoot.maximumValue + value: sliderRoot.upperValue + busy: UM.SimulationView.busy + setValue: rangeHandle.setValue // connect callback functions + } + } + + // Upper handle + Rectangle { + id: upperHandle + + y: sliderRoot.height - (sliderRoot.minimumRangeHandleSize + 2 * sliderRoot.handleSize) + width: sliderRoot.handleSize + height: sliderRoot.handleSize + anchors.horizontalCenter: sliderRoot.horizontalCenter + radius: sliderRoot.handleRadius + color: upperHandleLabel.activeFocus ? sliderRoot.handleActiveColor : sliderRoot.upperHandleColor + visible: sliderRoot.layersVisible + + function onHandleDragged () { + + // don't allow the lower handle to be heigher than the upper handle + if (lowerHandle.y - (y + height) < sliderRoot.minimumRangeHandleSize) { + lowerHandle.y = y + height + sliderRoot.minimumRangeHandleSize + } + + // update the range handle + sliderRoot.updateRangeHandle() + + // set the new value after moving the handle position + UM.SimulationView.setCurrentLayer(getValue()) + } + + // get the upper value based on the slider position + function getValue () { + var result = y / (sliderRoot.height - (2 * sliderRoot.handleSize + sliderRoot.minimumRangeHandleSize)) + result = sliderRoot.maximumValue + result * (sliderRoot.minimumValue - (sliderRoot.maximumValue - sliderRoot.minimumValue)) + result = sliderRoot.roundValues ? Math.round(result) : result + return result + } + + // set the slider position based on the upper value + function setValue (value) { + + UM.SimulationView.setCurrentLayer(value) + + var diff = (value - sliderRoot.maximumValue) / (sliderRoot.minimumValue - sliderRoot.maximumValue) + var newUpperYPosition = Math.round(diff * (sliderRoot.height - (2 * sliderRoot.handleSize + sliderRoot.minimumRangeHandleSize))) + y = newUpperYPosition + + // update the range handle + sliderRoot.updateRangeHandle() + } + + Keys.onUpPressed: upperHandleLabel.setValue(upperHandleLabel.value + ((event.modifiers & Qt.ShiftModifier) ? 10 : 1)) + Keys.onDownPressed: upperHandleLabel.setValue(upperHandleLabel.value - ((event.modifiers & Qt.ShiftModifier) ? 10 : 1)) + + // dragging + MouseArea { + anchors.fill: parent + + drag { + target: parent + axis: Drag.YAxis + minimumY: 0 + maximumY: sliderRoot.height - (2 * sliderRoot.handleSize + sliderRoot.minimumRangeHandleSize) + } + + onPositionChanged: parent.onHandleDragged() + onPressed: { + sliderRoot.setActiveHandle(upperHandle) + upperHandleLabel.forceActiveFocus() + } + } + + SimulationSliderLabel { + id: upperHandleLabel + + height: sliderRoot.handleSize + UM.Theme.getSize("default_margin").height + x: parent.x - width - UM.Theme.getSize("default_margin").width + anchors.verticalCenter: parent.verticalCenter + target: Qt.point(sliderRoot.width, y + height / 2) + visible: sliderRoot.activeHandle == parent + + // custom properties + maximumValue: sliderRoot.maximumValue + value: sliderRoot.upperValue + busy: UM.SimulationView.busy + setValue: upperHandle.setValue // connect callback functions + } + } + + // Lower handle + Rectangle { + id: lowerHandle + + y: sliderRoot.height - sliderRoot.handleSize + width: parent.handleSize + height: parent.handleSize + anchors.horizontalCenter: parent.horizontalCenter + radius: sliderRoot.handleRadius + color: lowerHandleLabel.activeFocus ? sliderRoot.handleActiveColor : sliderRoot.lowerHandleColor + + visible: sliderRoot.layersVisible + + function onHandleDragged () { + + // don't allow the upper handle to be lower than the lower handle + if (y - (upperHandle.y + upperHandle.height) < sliderRoot.minimumRangeHandleSize) { + upperHandle.y = y - (upperHandle.heigth + sliderRoot.minimumRangeHandleSize) + } + + // update the range handle + sliderRoot.updateRangeHandle() + + // set the new value after moving the handle position + UM.SimulationView.setMinimumLayer(getValue()) + } + + // get the lower value from the current slider position + function getValue () { + var result = (y - (sliderRoot.handleSize + sliderRoot.minimumRangeHandleSize)) / (sliderRoot.height - (2 * sliderRoot.handleSize + sliderRoot.minimumRangeHandleSize)); + result = sliderRoot.maximumValue - sliderRoot.minimumRange + result * (sliderRoot.minimumValue - (sliderRoot.maximumValue - sliderRoot.minimumRange)) + result = sliderRoot.roundValues ? Math.round(result) : result + return result + } + + // set the slider position based on the lower value + function setValue (value) { + + UM.SimulationView.setMinimumLayer(value) + + var diff = (value - sliderRoot.maximumValue) / (sliderRoot.minimumValue - sliderRoot.maximumValue) + var newLowerYPosition = Math.round((sliderRoot.handleSize + sliderRoot.minimumRangeHandleSize) + diff * (sliderRoot.height - (2 * sliderRoot.handleSize + sliderRoot.minimumRangeHandleSize))) + y = newLowerYPosition + + // update the range handle + sliderRoot.updateRangeHandle() + } + + Keys.onUpPressed: lowerHandleLabel.setValue(lowerHandleLabel.value + ((event.modifiers & Qt.ShiftModifier) ? 10 : 1)) + Keys.onDownPressed: lowerHandleLabel.setValue(lowerHandleLabel.value - ((event.modifiers & Qt.ShiftModifier) ? 10 : 1)) + + // dragging + MouseArea { + anchors.fill: parent + + drag { + target: parent + axis: Drag.YAxis + minimumY: upperHandle.height + sliderRoot.minimumRangeHandleSize + maximumY: sliderRoot.height - parent.height + } + + onPositionChanged: parent.onHandleDragged() + onPressed: { + sliderRoot.setActiveHandle(lowerHandle) + lowerHandleLabel.forceActiveFocus() + } + } + + SimulationSliderLabel { + id: lowerHandleLabel + + height: sliderRoot.handleSize + UM.Theme.getSize("default_margin").height + x: parent.x - width - UM.Theme.getSize("default_margin").width + anchors.verticalCenter: parent.verticalCenter + target: Qt.point(sliderRoot.width, y + height / 2) + visible: sliderRoot.activeHandle == parent + + // custom properties + maximumValue: sliderRoot.maximumValue + value: sliderRoot.lowerValue + busy: UM.SimulationView.busy + setValue: lowerHandle.setValue // connect callback functions + } + } +} diff --git a/plugins/SimulationView/NozzleNode.py b/plugins/SimulationView/NozzleNode.py new file mode 100644 index 0000000000..8a29871775 --- /dev/null +++ b/plugins/SimulationView/NozzleNode.py @@ -0,0 +1,49 @@ +# Copyright (c) 2017 Ultimaker B.V. +# Cura is released under the terms of the LGPLv3 or higher. + +from UM.Application import Application +from UM.Math.Color import Color +from UM.Math.Vector import Vector +from UM.PluginRegistry import PluginRegistry +from UM.Scene.SceneNode import SceneNode +from UM.View.GL.OpenGL import OpenGL +from UM.Resources import Resources + +import os + +class NozzleNode(SceneNode): + def __init__(self, parent = None): + super().__init__(parent) + + self._shader = None + self.setCalculateBoundingBox(False) + self._createNozzleMesh() + + def _createNozzleMesh(self): + mesh_file = "resources/nozzle.stl" + try: + path = os.path.join(PluginRegistry.getInstance().getPluginPath("SimulationView"), mesh_file) + except FileNotFoundError: + path = "" + + reader = Application.getInstance().getMeshFileHandler().getReaderForFile(path) + node = reader.read(path) + + if node.getMeshData(): + self.setMeshData(node.getMeshData()) + + def render(self, renderer): + # Avoid to render if it is not visible + if not self.isVisible(): + return False + + if not self._shader: + # We now misuse the platform shader, as it actually supports textures + self._shader = OpenGL.getInstance().createShaderProgram(Resources.getPath(Resources.Shaders, "color.shader")) + self._shader.setUniformValue("u_color", Color(*Application.getInstance().getTheme().getColor("layerview_nozzle").getRgb())) + # Set the opacity to 0, so that the template is in full control. + self._shader.setUniformValue("u_opacity", 0) + + if self.getMeshData(): + renderer.queueNode(self, shader = self._shader, transparent = True) + return True diff --git a/plugins/SimulationView/PathSlider.qml b/plugins/SimulationView/PathSlider.qml new file mode 100644 index 0000000000..0a4af904aa --- /dev/null +++ b/plugins/SimulationView/PathSlider.qml @@ -0,0 +1,161 @@ +// Copyright (c) 2017 Ultimaker B.V. +// Cura is released under the terms of the LGPLv3 or higher. + +import QtQuick 2.2 +import QtQuick.Controls 1.2 +import QtQuick.Layouts 1.1 +import QtQuick.Controls.Styles 1.1 + +import UM 1.0 as UM +import Cura 1.0 as Cura + +Item { + id: sliderRoot + + // handle properties + property real handleSize: 10 + property real handleRadius: handleSize / 2 + property color handleColor: "black" + property color handleActiveColor: "white" + property color rangeColor: "black" + property real handleLabelWidth: width + + // track properties + property real trackThickness: 4 // width of the slider track + property real trackRadius: trackThickness / 2 + property color trackColor: "white" + property real trackBorderWidth: 1 // width of the slider track border + property color trackBorderColor: "black" + + // value properties + property real maximumValue: 100 + property bool roundValues: true + property real handleValue: maximumValue + + property bool pathsVisible: true + + function getHandleValueFromSliderHandle () { + return handle.getValue() + } + + function setHandleValue (value) { + handle.setValue(value) + updateRangeHandle() + } + + function updateRangeHandle () { + rangeHandle.width = handle.x - sliderRoot.handleSize + } + + // slider track + Rectangle { + id: track + + width: sliderRoot.width - sliderRoot.handleSize + height: sliderRoot.trackThickness + radius: sliderRoot.trackRadius + anchors.centerIn: sliderRoot + color: sliderRoot.trackColor + border.width: sliderRoot.trackBorderWidth + border.color: sliderRoot.trackBorderColor + visible: sliderRoot.pathsVisible + } + + // Progress indicator + Item { + id: rangeHandle + + x: handle.width + height: sliderRoot.handleSize + width: handle.x - sliderRoot.handleSize + anchors.verticalCenter: sliderRoot.verticalCenter + visible: sliderRoot.pathsVisible + + Rectangle { + height: sliderRoot.trackThickness - 2 * sliderRoot.trackBorderWidth + width: parent.width + sliderRoot.handleSize + anchors.centerIn: parent + color: sliderRoot.rangeColor + } + } + + // Handle + Rectangle { + id: handle + + x: sliderRoot.handleSize + width: sliderRoot.handleSize + height: sliderRoot.handleSize + anchors.verticalCenter: sliderRoot.verticalCenter + radius: sliderRoot.handleRadius + color: handleLabel.activeFocus ? sliderRoot.handleActiveColor : sliderRoot.handleColor + visible: sliderRoot.pathsVisible + + function onHandleDragged () { + + // update the range handle + sliderRoot.updateRangeHandle() + + // set the new value after moving the handle position + UM.SimulationView.setCurrentPath(getValue()) + } + + // get the value based on the slider position + function getValue () { + var result = x / (sliderRoot.width - sliderRoot.handleSize) + result = result * sliderRoot.maximumValue + result = sliderRoot.roundValues ? Math.round(result) : result + return result + } + + // set the slider position based on the value + function setValue (value) { + + UM.SimulationView.setCurrentPath(value) + + var diff = value / sliderRoot.maximumValue + var newXPosition = Math.round(diff * (sliderRoot.width - sliderRoot.handleSize)) + x = newXPosition + + // update the range handle + sliderRoot.updateRangeHandle() + } + + Keys.onRightPressed: handleLabel.setValue(handleLabel.value + ((event.modifiers & Qt.ShiftModifier) ? 10 : 1)) + Keys.onLeftPressed: handleLabel.setValue(handleLabel.value - ((event.modifiers & Qt.ShiftModifier) ? 10 : 1)) + + // dragging + MouseArea { + anchors.fill: parent + + drag { + target: parent + axis: Drag.XAxis + minimumX: 0 + maximumX: sliderRoot.width - sliderRoot.handleSize + } + onPressed: { + handleLabel.forceActiveFocus() + } + + onPositionChanged: parent.onHandleDragged() + } + + SimulationSliderLabel { + id: handleLabel + + height: sliderRoot.handleSize + UM.Theme.getSize("default_margin").height + y: parent.y + sliderRoot.handleSize + UM.Theme.getSize("default_margin").height + anchors.horizontalCenter: parent.horizontalCenter + target: Qt.point(x + width / 2, sliderRoot.height) + visible: false + startFrom: 0 + + // custom properties + maximumValue: sliderRoot.maximumValue + value: sliderRoot.handleValue + busy: UM.SimulationView.busy + setValue: handle.setValue // connect callback functions + } + } +} diff --git a/plugins/SimulationView/SimulationPass.py b/plugins/SimulationView/SimulationPass.py new file mode 100644 index 0000000000..4963568935 --- /dev/null +++ b/plugins/SimulationView/SimulationPass.py @@ -0,0 +1,187 @@ +# Copyright (c) 2017 Ultimaker B.V. +# Cura is released under the terms of the LGPLv3 or higher. + +from UM.Math.Color import Color +from UM.Math.Vector import Vector +from UM.Scene.Iterator.DepthFirstIterator import DepthFirstIterator +from UM.Resources import Resources +from UM.Scene.SceneNode import SceneNode +from UM.Scene.ToolHandle import ToolHandle +from UM.Application import Application +from UM.PluginRegistry import PluginRegistry + +from UM.View.RenderPass import RenderPass +from UM.View.RenderBatch import RenderBatch +from UM.View.GL.OpenGL import OpenGL + +from cura.Settings.ExtruderManager import ExtruderManager + + +import os.path + +## RenderPass used to display g-code paths. +from plugins.SimulationView.NozzleNode import NozzleNode + + +class SimulationPass(RenderPass): + def __init__(self, width, height): + super().__init__("simulationview", width, height) + + self._layer_shader = None + self._layer_shadow_shader = None + self._current_shader = None # This shader will be the shadow or the normal depending if the user wants to see the paths or the layers + self._tool_handle_shader = None + self._nozzle_shader = None + self._old_current_layer = 0 + self._old_current_path = 0 + self._gl = OpenGL.getInstance().getBindingsObject() + self._scene = Application.getInstance().getController().getScene() + self._extruder_manager = ExtruderManager.getInstance() + + self._layer_view = None + self._compatibility_mode = None + + def setSimulationView(self, layerview): + self._layer_view = layerview + self._compatibility_mode = layerview.getCompatibilityMode() + + def render(self): + if not self._layer_shader: + if self._compatibility_mode: + shader_filename = "layers.shader" + shadow_shader_filename = "layers_shadow.shader" + else: + shader_filename = "layers3d.shader" + shadow_shader_filename = "layers3d_shadow.shader" + self._layer_shader = OpenGL.getInstance().createShaderProgram(os.path.join(PluginRegistry.getInstance().getPluginPath("SimulationView"), shader_filename)) + self._layer_shadow_shader = OpenGL.getInstance().createShaderProgram(os.path.join(PluginRegistry.getInstance().getPluginPath("SimulationView"), shadow_shader_filename)) + self._current_shader = self._layer_shader + # Use extruder 0 if the extruder manager reports extruder index -1 (for single extrusion printers) + self._layer_shader.setUniformValue("u_active_extruder", float(max(0, self._extruder_manager.activeExtruderIndex))) + if self._layer_view: + self._layer_shader.setUniformValue("u_max_feedrate", self._layer_view.getMaxFeedrate()) + self._layer_shader.setUniformValue("u_min_feedrate", self._layer_view.getMinFeedrate()) + self._layer_shader.setUniformValue("u_max_thickness", self._layer_view.getMaxThickness()) + self._layer_shader.setUniformValue("u_min_thickness", self._layer_view.getMinThickness()) + self._layer_shader.setUniformValue("u_layer_view_type", self._layer_view.getSimulationViewType()) + self._layer_shader.setUniformValue("u_extruder_opacity", self._layer_view.getExtruderOpacities()) + self._layer_shader.setUniformValue("u_show_travel_moves", self._layer_view.getShowTravelMoves()) + self._layer_shader.setUniformValue("u_show_helpers", self._layer_view.getShowHelpers()) + self._layer_shader.setUniformValue("u_show_skin", self._layer_view.getShowSkin()) + self._layer_shader.setUniformValue("u_show_infill", self._layer_view.getShowInfill()) + else: + #defaults + self._layer_shader.setUniformValue("u_max_feedrate", 1) + self._layer_shader.setUniformValue("u_min_feedrate", 0) + self._layer_shader.setUniformValue("u_max_thickness", 1) + self._layer_shader.setUniformValue("u_min_thickness", 0) + self._layer_shader.setUniformValue("u_layer_view_type", 1) + self._layer_shader.setUniformValue("u_extruder_opacity", [1, 1, 1, 1]) + self._layer_shader.setUniformValue("u_show_travel_moves", 0) + self._layer_shader.setUniformValue("u_show_helpers", 1) + self._layer_shader.setUniformValue("u_show_skin", 1) + self._layer_shader.setUniformValue("u_show_infill", 1) + + if not self._tool_handle_shader: + self._tool_handle_shader = OpenGL.getInstance().createShaderProgram(Resources.getPath(Resources.Shaders, "toolhandle.shader")) + + if not self._nozzle_shader: + self._nozzle_shader = OpenGL.getInstance().createShaderProgram(Resources.getPath(Resources.Shaders, "color.shader")) + self._nozzle_shader.setUniformValue("u_color", Color(*Application.getInstance().getTheme().getColor("layerview_nozzle").getRgb())) + + self.bind() + + tool_handle_batch = RenderBatch(self._tool_handle_shader, type = RenderBatch.RenderType.Solid) + head_position = None # Indicates the current position of the print head + nozzle_node = None + + for node in DepthFirstIterator(self._scene.getRoot()): + + if isinstance(node, ToolHandle): + tool_handle_batch.addItem(node.getWorldTransformation(), mesh = node.getSolidMesh()) + + + elif isinstance(node, NozzleNode): + nozzle_node = node + nozzle_node.setVisible(False) + + elif isinstance(node, SceneNode) and (node.getMeshData() or node.callDecoration("isBlockSlicing")) and node.isVisible(): + layer_data = node.callDecoration("getLayerData") + if not layer_data: + continue + + # Render all layers below a certain number as line mesh instead of vertices. + if self._layer_view._current_layer_num > -1 and ((not self._layer_view._only_show_top_layers) or (not self._layer_view.getCompatibilityMode())): + start = 0 + end = 0 + element_counts = layer_data.getElementCounts() + for layer in sorted(element_counts.keys()): + # In the current layer, we show just the indicated paths + if layer == self._layer_view._current_layer_num: + # We look for the position of the head, searching the point of the current path + index = self._layer_view._current_path_num + offset = 0 + for polygon in layer_data.getLayer(layer).polygons: + # The size indicates all values in the two-dimension array, and the second dimension is + # always size 3 because we have 3D points. + if index >= polygon.data.size // 3 - offset: + index -= polygon.data.size // 3 - offset + offset = 1 # This is to avoid the first point when there is more than one polygon, since has the same value as the last point in the previous polygon + continue + # The head position is calculated and translated + head_position = Vector(polygon.data[index+offset][0], polygon.data[index+offset][1], polygon.data[index+offset][2]) + node.getWorldPosition() + break + break + if self._layer_view._minimum_layer_num > layer: + start += element_counts[layer] + end += element_counts[layer] + + # Calculate the range of paths in the last layer + current_layer_start = end + current_layer_end = end + self._layer_view._current_path_num * 2 # Because each point is used twice + + # This uses glDrawRangeElements internally to only draw a certain range of lines. + # All the layers but the current selected layer are rendered first + if self._old_current_path != self._layer_view._current_path_num: + self._current_shader = self._layer_shadow_shader + if not self._layer_view.isSimulationRunning() and self._old_current_layer != self._layer_view._current_layer_num: + self._current_shader = self._layer_shader + + layers_batch = RenderBatch(self._current_shader, type = RenderBatch.RenderType.Solid, mode = RenderBatch.RenderMode.Lines, range = (start, end)) + layers_batch.addItem(node.getWorldTransformation(), layer_data) + layers_batch.render(self._scene.getActiveCamera()) + + # Current selected layer is rendered + current_layer_batch = RenderBatch(self._layer_shader, type = RenderBatch.RenderType.Solid, mode = RenderBatch.RenderMode.Lines, range = (current_layer_start, current_layer_end)) + current_layer_batch.addItem(node.getWorldTransformation(), layer_data) + current_layer_batch.render(self._scene.getActiveCamera()) + + self._old_current_layer = self._layer_view._current_layer_num + self._old_current_path = self._layer_view._current_path_num + + # Create a new batch that is not range-limited + batch = RenderBatch(self._layer_shader, type = RenderBatch.RenderType.Solid) + + if self._layer_view.getCurrentLayerMesh(): + batch.addItem(node.getWorldTransformation(), self._layer_view.getCurrentLayerMesh()) + + if self._layer_view.getCurrentLayerJumps(): + batch.addItem(node.getWorldTransformation(), self._layer_view.getCurrentLayerJumps()) + + if len(batch.items) > 0: + batch.render(self._scene.getActiveCamera()) + + # The nozzle is drawn once we know the correct position + if self._layer_view.getActivity() and nozzle_node is not None: + if head_position is not None: + nozzle_node.setVisible(True) + nozzle_node.setPosition(head_position) + nozzle_batch = RenderBatch(self._nozzle_shader, type = RenderBatch.RenderType.Solid) + nozzle_batch.addItem(nozzle_node.getWorldTransformation(), mesh = nozzle_node.getMeshData()) + nozzle_batch.render(self._scene.getActiveCamera()) + + # Render toolhandles on top of the layerview + if len(tool_handle_batch.items) > 0: + tool_handle_batch.render(self._scene.getActiveCamera()) + + self.release() diff --git a/plugins/LayerView/LayerSliderLabel.qml b/plugins/SimulationView/SimulationSliderLabel.qml similarity index 88% rename from plugins/LayerView/LayerSliderLabel.qml rename to plugins/SimulationView/SimulationSliderLabel.qml index c989679285..1c8daf867f 100644 --- a/plugins/LayerView/LayerSliderLabel.qml +++ b/plugins/SimulationView/SimulationSliderLabel.qml @@ -1,103 +1,104 @@ -// Copyright (c) 2017 Ultimaker B.V. -// Cura is released under the terms of the LGPLv3 or higher. - -import QtQuick 2.2 -import QtQuick.Controls 1.2 -import QtQuick.Layouts 1.1 -import QtQuick.Controls.Styles 1.1 - -import UM 1.0 as UM -import Cura 1.0 as Cura - -UM.PointingRectangle { - id: sliderLabelRoot - - // custom properties - property real maximumValue: 100 - property real value: 0 - property var setValue // Function - property bool busy: false - - target: Qt.point(parent.width, y + height / 2) - arrowSize: UM.Theme.getSize("default_arrow").width - height: parent.height - width: valueLabel.width + UM.Theme.getSize("default_margin").width - visible: false - - // make sure the text field is focussed when pressing the parent handle - // needed to connect the key bindings when switching active handle - onVisibleChanged: if (visible) valueLabel.forceActiveFocus() - - color: UM.Theme.getColor("tool_panel_background") - borderColor: UM.Theme.getColor("lining") - borderWidth: UM.Theme.getSize("default_lining").width - - Behavior on height { - NumberAnimation { - duration: 50 - } - } - - // catch all mouse events so they're not handled by underlying 3D scene - MouseArea { - anchors.fill: parent - } - - TextField { - id: valueLabel - - anchors { - left: parent.left - leftMargin: Math.floor(UM.Theme.getSize("default_margin").width / 2) - verticalCenter: parent.verticalCenter - } - - width: 40 * screenScaleFactor - text: sliderLabelRoot.value + 1 // the current handle value, add 1 because layers is an array - horizontalAlignment: TextInput.AlignRight - - // key bindings, work when label is currenctly focused (active handle in LayerSlider) - Keys.onUpPressed: sliderLabelRoot.setValue(sliderLabelRoot.value + ((event.modifiers & Qt.ShiftModifier) ? 10 : 1)) - Keys.onDownPressed: sliderLabelRoot.setValue(sliderLabelRoot.value - ((event.modifiers & Qt.ShiftModifier) ? 10 : 1)) - - style: TextFieldStyle { - textColor: UM.Theme.getColor("setting_control_text") - font: UM.Theme.getFont("default") - background: Item { } - } - - onEditingFinished: { - - // Ensure that the cursor is at the first position. On some systems the text isn't fully visible - // Seems to have to do something with different dpi densities that QML doesn't quite handle. - // Another option would be to increase the size even further, but that gives pretty ugly results. - cursorPosition = 0 - - if (valueLabel.text != "") { - // -1 because we need to convert back to an array structure - sliderLabelRoot.setValue(parseInt(valueLabel.text) - 1) - } - } - - validator: IntValidator { - bottom: 1 - top: sliderLabelRoot.maximumValue + 1 // +1 because actual layers is an array - } - } - - BusyIndicator { - id: busyIndicator - - anchors { - left: parent.right - leftMargin: Math.floor(UM.Theme.getSize("default_margin").width / 2) - verticalCenter: parent.verticalCenter - } - - width: sliderLabelRoot.height - height: width - - visible: sliderLabelRoot.busy - running: sliderLabelRoot.busy - } -} +// Copyright (c) 2017 Ultimaker B.V. +// Cura is released under the terms of the LGPLv3 or higher. + +import QtQuick 2.2 +import QtQuick.Controls 1.2 +import QtQuick.Layouts 1.1 +import QtQuick.Controls.Styles 1.1 + +import UM 1.0 as UM +import Cura 1.0 as Cura + +UM.PointingRectangle { + id: sliderLabelRoot + + // custom properties + property real maximumValue: 100 + property real value: 0 + property var setValue // Function + property bool busy: false + property int startFrom: 1 + + target: Qt.point(parent.width, y + height / 2) + arrowSize: UM.Theme.getSize("default_arrow").width + height: parent.height + width: valueLabel.width + UM.Theme.getSize("default_margin").width + visible: false + + // make sure the text field is focussed when pressing the parent handle + // needed to connect the key bindings when switching active handle + onVisibleChanged: if (visible) valueLabel.forceActiveFocus() + + color: UM.Theme.getColor("tool_panel_background") + borderColor: UM.Theme.getColor("lining") + borderWidth: UM.Theme.getSize("default_lining").width + + Behavior on height { + NumberAnimation { + duration: 50 + } + } + + // catch all mouse events so they're not handled by underlying 3D scene + MouseArea { + anchors.fill: parent + } + + TextField { + id: valueLabel + + anchors { + left: parent.left + leftMargin: Math.floor(UM.Theme.getSize("default_margin").width / 2) + verticalCenter: parent.verticalCenter + } + + width: 40 * screenScaleFactor + text: sliderLabelRoot.value + startFrom // the current handle value, add 1 because layers is an array + horizontalAlignment: TextInput.AlignRight + + // key bindings, work when label is currenctly focused (active handle in LayerSlider) + Keys.onUpPressed: sliderLabelRoot.setValue(sliderLabelRoot.value + ((event.modifiers & Qt.ShiftModifier) ? 10 : 1)) + Keys.onDownPressed: sliderLabelRoot.setValue(sliderLabelRoot.value - ((event.modifiers & Qt.ShiftModifier) ? 10 : 1)) + + style: TextFieldStyle { + textColor: UM.Theme.getColor("setting_control_text") + font: UM.Theme.getFont("default") + background: Item { } + } + + onEditingFinished: { + + // Ensure that the cursor is at the first position. On some systems the text isn't fully visible + // Seems to have to do something with different dpi densities that QML doesn't quite handle. + // Another option would be to increase the size even further, but that gives pretty ugly results. + cursorPosition = 0 + + if (valueLabel.text != "") { + // -startFrom because we need to convert back to an array structure + sliderLabelRoot.setValue(parseInt(valueLabel.text) - startFrom) + } + } + + validator: IntValidator { + bottom:startFrom + top: sliderLabelRoot.maximumValue + startFrom // +startFrom because maybe we want to start in a different value rather than 0 + } + } + + BusyIndicator { + id: busyIndicator + + anchors { + left: parent.right + leftMargin: Math.floor(UM.Theme.getSize("default_margin").width / 2) + verticalCenter: parent.verticalCenter + } + + width: sliderLabelRoot.height + height: width + + visible: sliderLabelRoot.busy + running: sliderLabelRoot.busy + } +} diff --git a/plugins/LayerView/LayerView.py b/plugins/SimulationView/SimulationView.py old mode 100755 new mode 100644 similarity index 74% rename from plugins/LayerView/LayerView.py rename to plugins/SimulationView/SimulationView.py index 04be97b747..90f64a8224 --- a/plugins/LayerView/LayerView.py +++ b/plugins/SimulationView/SimulationView.py @@ -1,46 +1,46 @@ -# Copyright (c) 2015 Ultimaker B.V. +# Copyright (c) 2017 Ultimaker B.V. # Cura is released under the terms of the LGPLv3 or higher. import sys -from UM.PluginRegistry import PluginRegistry -from UM.View.View import View -from UM.Scene.Iterator.DepthFirstIterator import DepthFirstIterator -from UM.Resources import Resources -from UM.Event import Event, KeyEvent -from UM.Signal import Signal -from UM.Scene.Selection import Selection -from UM.Math.Color import Color -from UM.Mesh.MeshBuilder import MeshBuilder -from UM.Job import Job -from UM.Preferences import Preferences -from UM.Logger import Logger -from UM.View.GL.OpenGL import OpenGL -from UM.Message import Message -from UM.Application import Application -from UM.View.GL.OpenGLContext import OpenGLContext - -from cura.ConvexHullNode import ConvexHullNode -from cura.Settings.ExtruderManager import ExtruderManager - from PyQt5.QtCore import Qt from PyQt5.QtWidgets import QApplication -from . import LayerViewProxy - +from UM.Application import Application +from UM.Event import Event, KeyEvent +from UM.Job import Job +from UM.Logger import Logger +from UM.Math.Color import Color +from UM.Math.Vector import Vector +from UM.Mesh.MeshBuilder import MeshBuilder +from UM.Message import Message +from UM.PluginRegistry import PluginRegistry +from UM.Preferences import Preferences +from UM.Resources import Resources +from UM.Scene.Iterator.DepthFirstIterator import DepthFirstIterator +from UM.Scene.SceneNode import SceneNode +from UM.Scene.Selection import Selection +from UM.Signal import Signal +from UM.View.GL.OpenGL import OpenGL +from UM.View.GL.OpenGLContext import OpenGLContext +from UM.View.View import View from UM.i18n import i18nCatalog -catalog = i18nCatalog("cura") +from cura.ConvexHullNode import ConvexHullNode +from plugins.SimulationView.NozzleNode import NozzleNode +from . import SimulationPass, SimulationViewProxy -from . import LayerPass +catalog = i18nCatalog("cura") import numpy import os.path ## View used to display g-code paths. -class LayerView(View): - # Must match LayerView.qml +class SimulationView(View): + # Must match SimulationView.qml LAYER_VIEW_TYPE_MATERIAL_TYPE = 0 LAYER_VIEW_TYPE_LINE_TYPE = 1 + LAYER_VIEW_TYPE_FEEDRATE = 2 + LAYER_VIEW_TYPE_THICKNESS = 3 def __init__(self): super().__init__() @@ -54,22 +54,29 @@ class LayerView(View): self._activity = False self._old_max_layers = 0 + self._max_paths = 0 + self._current_path_num = 0 + self._minimum_path_num = 0 + self.currentLayerNumChanged.connect(self._onCurrentLayerNumChanged) + self._busy = False + self._simulation_running = False self._ghost_shader = None self._layer_pass = None self._composite_pass = None self._old_layer_bindings = None - self._layerview_composite_shader = None + self._simulationview_composite_shader = None self._old_composite_shader = None self._global_container_stack = None - self._proxy = LayerViewProxy.LayerViewProxy() + self._proxy = SimulationViewProxy.SimulationViewProxy() self._controller.getScene().getRoot().childrenChanged.connect(self._onSceneChanged) self._resetSettings() self._legend_items = None self._show_travel_moves = False + self._nozzle_node = None Preferences.getInstance().addPreference("view/top_layer_count", 5) Preferences.getInstance().addPreference("view/only_show_top_layers", False) @@ -91,7 +98,7 @@ class LayerView(View): self._compatibility_mode = True # for safety self._wireprint_warning_message = Message(catalog.i18nc("@info:status", "Cura does not accurately display layers when Wire Printing is enabled"), - title = catalog.i18nc("@info:title", "Layer View")) + title = catalog.i18nc("@info:title", "Simulation View")) def _resetSettings(self): self._layer_view_type = 0 # 0 is material color, 1 is color by linetype, 2 is speed @@ -101,17 +108,24 @@ class LayerView(View): self._show_helpers = 1 self._show_skin = 1 self._show_infill = 1 + self.resetLayerData() def getActivity(self): return self._activity - def getLayerPass(self): + def setActivity(self, activity): + if self._activity == activity: + return + self._activity = activity + self.activityChanged.emit() + + def getSimulationPass(self): if not self._layer_pass: # Currently the RenderPass constructor requires a size > 0 # This should be fixed in RenderPass's constructor. - self._layer_pass = LayerPass.LayerPass(1, 1) + self._layer_pass = SimulationPass.SimulationPass(1, 1) self._compatibility_mode = OpenGLContext.isLegacyOpenGL() or bool(Preferences.getInstance().getValue("view/force_layer_view_compatibility_mode")) - self._layer_pass.setLayerView(self) + self._layer_pass.setSimulationView(self) return self._layer_pass def getCurrentLayer(self): @@ -120,13 +134,26 @@ class LayerView(View): def getMinimumLayer(self): return self._minimum_layer_num - def _onSceneChanged(self, node): - self.calculateMaxLayers() - def getMaxLayers(self): return self._max_layers - busyChanged = Signal() + def getCurrentPath(self): + return self._current_path_num + + def getMinimumPath(self): + return self._minimum_path_num + + def getMaxPaths(self): + return self._max_paths + + def getNozzleNode(self): + if not self._nozzle_node: + self._nozzle_node = NozzleNode() + return self._nozzle_node + + def _onSceneChanged(self, node): + self.setActivity(False) + self.calculateMaxLayers() def isBusy(self): return self._busy @@ -136,9 +163,19 @@ class LayerView(View): self._busy = busy self.busyChanged.emit() + def isSimulationRunning(self): + return self._simulation_running + + def setSimulationRunning(self, running): + self._simulation_running = running + def resetLayerData(self): self._current_layer_mesh = None self._current_layer_jumps = None + self._max_feedrate = sys.float_info.min + self._min_feedrate = sys.float_info.max + self._max_thickness = sys.float_info.min + self._min_thickness = sys.float_info.max def beginRendering(self): scene = self.getController().getScene() @@ -186,15 +223,43 @@ class LayerView(View): self.currentLayerNumChanged.emit() + def setPath(self, value): + if self._current_path_num != value: + self._current_path_num = value + if self._current_path_num < 0: + self._current_path_num = 0 + if self._current_path_num > self._max_paths: + self._current_path_num = self._max_paths + if self._current_path_num < self._minimum_path_num: + self._minimum_path_num = self._current_path_num + + self._startUpdateTopLayers() + + self.currentPathNumChanged.emit() + + def setMinimumPath(self, value): + if self._minimum_path_num != value: + self._minimum_path_num = value + if self._minimum_path_num < 0: + self._minimum_path_num = 0 + if self._minimum_path_num > self._max_layers: + self._minimum_path_num = self._max_layers + if self._minimum_path_num > self._current_path_num: + self._current_path_num = self._minimum_path_num + + self._startUpdateTopLayers() + + self.currentPathNumChanged.emit() + ## Set the layer view type # - # \param layer_view_type integer as in LayerView.qml and this class - def setLayerViewType(self, layer_view_type): + # \param layer_view_type integer as in SimulationView.qml and this class + def setSimulationViewType(self, layer_view_type): self._layer_view_type = layer_view_type self.currentLayerNumChanged.emit() - ## Return the layer view type, integer as in LayerView.qml and this class - def getLayerViewType(self): + ## Return the layer view type, integer as in SimulationView.qml and this class + def getSimulationViewType(self): return self._layer_view_type ## Set the extruder opacity @@ -243,9 +308,20 @@ class LayerView(View): def getExtruderCount(self): return self._extruder_count + def getMinFeedrate(self): + return self._min_feedrate + + def getMaxFeedrate(self): + return self._max_feedrate + + def getMinThickness(self): + return self._min_thickness + + def getMaxThickness(self): + return self._max_thickness + def calculateMaxLayers(self): scene = self.getController().getScene() - self._activity = True self._old_max_layers = self._max_layers ## Recalculate num max layers @@ -255,9 +331,16 @@ class LayerView(View): if not layer_data: continue + self.setActivity(True) min_layer_number = sys.maxsize max_layer_number = -sys.maxsize for layer_id in layer_data.getLayers(): + # Store the max and min feedrates and thicknesses for display purposes + for p in layer_data.getLayer(layer_id).polygons: + self._max_feedrate = max(float(p.lineFeedrates.max()), self._max_feedrate) + self._min_feedrate = min(float(p.lineFeedrates.min()), self._min_feedrate) + self._max_thickness = max(float(p.lineThicknesses.max()), self._max_thickness) + self._min_thickness = min(float(p.lineThicknesses.min()), self._min_thickness) if max_layer_number < layer_id: max_layer_number = layer_id if min_layer_number > layer_id: @@ -281,10 +364,32 @@ class LayerView(View): self.maxLayersChanged.emit() self._startUpdateTopLayers() + def calculateMaxPathsOnLayer(self, layer_num): + # Update the currentPath + scene = self.getController().getScene() + for node in DepthFirstIterator(scene.getRoot()): + layer_data = node.callDecoration("getLayerData") + if not layer_data: + continue + + layer = layer_data.getLayer(layer_num) + if layer is None: + return + new_max_paths = layer.lineMeshElementCount() + if new_max_paths > 0 and new_max_paths != self._max_paths: + self._max_paths = new_max_paths + self.maxPathsChanged.emit() + + self.setPath(int(new_max_paths)) + maxLayersChanged = Signal() + maxPathsChanged = Signal() currentLayerNumChanged = Signal() + currentPathNumChanged = Signal() globalStackChanged = Signal() preferencesChanged = Signal() + busyChanged = Signal() + activityChanged = Signal() ## Hackish way to ensure the proxy is already created, which ensures that the layerview.qml is already created # as this caused some issues. @@ -308,26 +413,31 @@ class LayerView(View): return True if event.type == Event.ViewActivateEvent: - # Make sure the LayerPass is created - layer_pass = self.getLayerPass() + # Make sure the SimulationPass is created + layer_pass = self.getSimulationPass() self.getRenderer().addRenderPass(layer_pass) + # Make sure the NozzleNode is add to the root + nozzle = self.getNozzleNode() + nozzle.setParent(self.getController().getScene().getRoot()) + nozzle.setVisible(False) + Application.getInstance().globalContainerStackChanged.connect(self._onGlobalStackChanged) self._onGlobalStackChanged() - if not self._layerview_composite_shader: - self._layerview_composite_shader = OpenGL.getInstance().createShaderProgram(os.path.join(PluginRegistry.getInstance().getPluginPath("LayerView"), "layerview_composite.shader")) + if not self._simulationview_composite_shader: + self._simulationview_composite_shader = OpenGL.getInstance().createShaderProgram(os.path.join(PluginRegistry.getInstance().getPluginPath("SimulationView"), "simulationview_composite.shader")) theme = Application.getInstance().getTheme() - self._layerview_composite_shader.setUniformValue("u_background_color", Color(*theme.getColor("viewport_background").getRgb())) - self._layerview_composite_shader.setUniformValue("u_outline_color", Color(*theme.getColor("model_selection_outline").getRgb())) + self._simulationview_composite_shader.setUniformValue("u_background_color", Color(*theme.getColor("viewport_background").getRgb())) + self._simulationview_composite_shader.setUniformValue("u_outline_color", Color(*theme.getColor("model_selection_outline").getRgb())) if not self._composite_pass: self._composite_pass = self.getRenderer().getRenderPass("composite") self._old_layer_bindings = self._composite_pass.getLayerBindings()[:] # make a copy so we can restore to it later - self._composite_pass.getLayerBindings().append("layerview") + self._composite_pass.getLayerBindings().append("simulationview") self._old_composite_shader = self._composite_pass.getCompositeShader() - self._composite_pass.setCompositeShader(self._layerview_composite_shader) + self._composite_pass.setCompositeShader(self._simulationview_composite_shader) elif event.type == Event.ViewDeactivateEvent: self._wireprint_warning_message.hide() @@ -335,6 +445,7 @@ class LayerView(View): if self._global_container_stack: self._global_container_stack.propertyChanged.disconnect(self._onPropertyChanged) + self._nozzle_node.setParent(None) self.getRenderer().removeRenderPass(self._layer_pass) self._composite_pass.setLayerBindings(self._old_layer_bindings) self._composite_pass.setCompositeShader(self._old_composite_shader) @@ -364,6 +475,9 @@ class LayerView(View): else: self._wireprint_warning_message.hide() + def _onCurrentLayerNumChanged(self): + self.calculateMaxPathsOnLayer(self._current_layer_num) + def _startUpdateTopLayers(self): if not self._compatibility_mode: return @@ -397,7 +511,7 @@ class LayerView(View): self._compatibility_mode = OpenGLContext.isLegacyOpenGL() or bool( Preferences.getInstance().getValue("view/force_layer_view_compatibility_mode")) - self.setLayerViewType(int(float(Preferences.getInstance().getValue("layerview/layer_view_type")))); + self.setSimulationViewType(int(float(Preferences.getInstance().getValue("layerview/layer_view_type")))); for extruder_nr, extruder_opacity in enumerate(Preferences.getInstance().getValue("layerview/extruder_opacities").split("|")): try: diff --git a/plugins/LayerView/LayerView.qml b/plugins/SimulationView/SimulationView.qml old mode 100755 new mode 100644 similarity index 51% rename from plugins/LayerView/LayerView.qml rename to plugins/SimulationView/SimulationView.qml index 7261926bc5..e2e0dc3aed --- a/plugins/LayerView/LayerView.qml +++ b/plugins/SimulationView/SimulationView.qml @@ -13,19 +13,19 @@ Item { id: base width: { - if (UM.LayerView.compatibilityMode) { + if (UM.SimulationView.compatibilityMode) { return UM.Theme.getSize("layerview_menu_size_compatibility").width; } else { return UM.Theme.getSize("layerview_menu_size").width; } } height: { - if (UM.LayerView.compatibilityMode) { + if (UM.SimulationView.compatibilityMode) { return UM.Theme.getSize("layerview_menu_size_compatibility").height; } else if (UM.Preferences.getValue("layerview/layer_view_type") == 0) { - return UM.Theme.getSize("layerview_menu_size_material_color_mode").height + UM.LayerView.extruderCount * (UM.Theme.getSize("layerview_row").height + UM.Theme.getSize("layerview_row_spacing").height) + return UM.Theme.getSize("layerview_menu_size_material_color_mode").height + UM.SimulationView.extruderCount * (UM.Theme.getSize("layerview_row").height + UM.Theme.getSize("layerview_row_spacing").height) } else { - return UM.Theme.getSize("layerview_menu_size").height + UM.LayerView.extruderCount * (UM.Theme.getSize("layerview_row").height + UM.Theme.getSize("layerview_row_spacing").height) + return UM.Theme.getSize("layerview_menu_size").height + UM.SimulationView.extruderCount * (UM.Theme.getSize("layerview_row").height + UM.Theme.getSize("layerview_row_spacing").height) } } @@ -46,7 +46,7 @@ Item anchors.top: parent.top width: parent.width height: parent.height - z: slider.z - 1 + z: layerSlider.z - 1 color: UM.Theme.getColor("tool_panel_background") borderWidth: UM.Theme.getSize("default_lining").width borderColor: UM.Theme.getColor("lining") @@ -61,7 +61,8 @@ Item property bool show_skin: UM.Preferences.getValue("layerview/show_skin") property bool show_infill: UM.Preferences.getValue("layerview/show_infill") // if we are in compatibility mode, we only show the "line type" - property bool show_legend: UM.LayerView.compatibilityMode ? 1 : UM.Preferences.getValue("layerview/layer_view_type") == 1 + property bool show_legend: UM.SimulationView.compatibilityMode ? true : UM.Preferences.getValue("layerview/layer_view_type") == 1 + property bool show_gradient: UM.SimulationView.compatibilityMode ? false : UM.Preferences.getValue("layerview/layer_view_type") == 2 || UM.Preferences.getValue("layerview/layer_view_type") == 3 property bool only_show_top_layers: UM.Preferences.getValue("view/only_show_top_layers") property int top_layer_count: UM.Preferences.getValue("view/top_layer_count") @@ -79,12 +80,12 @@ Item anchors.left: parent.left text: catalog.i18nc("@label","Color scheme") font: UM.Theme.getFont("default"); - visible: !UM.LayerView.compatibilityMode + visible: !UM.SimulationView.compatibilityMode Layout.fillWidth: true color: UM.Theme.getColor("setting_control_text") } - ListModel // matches LayerView.py + ListModel // matches SimulationView.py { id: layerViewTypes } @@ -97,7 +98,15 @@ Item }) layerViewTypes.append({ text: catalog.i18nc("@label:listbox", "Line Type"), - type_id: 1 // these ids match the switching in the shader + type_id: 1 + }) + layerViewTypes.append({ + text: catalog.i18nc("@label:listbox", "Feedrate"), + type_id: 2 + }) + layerViewTypes.append({ + text: catalog.i18nc("@label:listbox", "Layer thickness"), + type_id: 3 // these ids match the switching in the shader }) } @@ -108,7 +117,7 @@ Item Layout.fillWidth: true Layout.preferredWidth: UM.Theme.getSize("layerview_row").width model: layerViewTypes - visible: !UM.LayerView.compatibilityMode + visible: !UM.SimulationView.compatibilityMode style: UM.Theme.styles.combobox anchors.right: parent.right anchors.rightMargin: 10 * screenScaleFactor @@ -120,14 +129,14 @@ Item Component.onCompleted: { - currentIndex = UM.LayerView.compatibilityMode ? 1 : UM.Preferences.getValue("layerview/layer_view_type"); + currentIndex = UM.SimulationView.compatibilityMode ? 1 : UM.Preferences.getValue("layerview/layer_view_type"); updateLegends(currentIndex); } function updateLegends(type_id) { // update visibility of legends - view_settings.show_legend = UM.LayerView.compatibilityMode || (type_id == 1); + view_settings.show_legend = UM.SimulationView.compatibilityMode || (type_id == 1); } } @@ -139,7 +148,7 @@ Item text: catalog.i18nc("@label","Compatibility Mode") font: UM.Theme.getFont("default") color: UM.Theme.getColor("text") - visible: UM.LayerView.compatibilityMode + visible: UM.SimulationView.compatibilityMode Layout.fillWidth: true Layout.preferredHeight: UM.Theme.getSize("layerview_row").height Layout.preferredWidth: UM.Theme.getSize("layerview_row").width @@ -157,7 +166,7 @@ Item target: UM.Preferences onPreferenceChanged: { - layerTypeCombobox.currentIndex = UM.LayerView.compatibilityMode ? 1 : UM.Preferences.getValue("layerview/layer_view_type"); + layerTypeCombobox.currentIndex = UM.SimulationView.compatibilityMode ? 1 : UM.Preferences.getValue("layerview/layer_view_type"); layerTypeCombobox.updateLegends(layerTypeCombobox.currentIndex); view_settings.extruder_opacities = UM.Preferences.getValue("layerview/extruder_opacities").split("|"); view_settings.show_travel_moves = UM.Preferences.getValue("layerview/show_travel_moves"); @@ -178,7 +187,7 @@ Item view_settings.extruder_opacities[index] = checked ? 1.0 : 0.0 UM.Preferences.setValue("layerview/extruder_opacities", view_settings.extruder_opacities.join("|")); } - visible: !UM.LayerView.compatibilityMode + visible: !UM.SimulationView.compatibilityMode enabled: index + 1 <= 4 Rectangle { anchors.verticalCenter: parent.verticalCenter @@ -190,7 +199,7 @@ Item radius: width / 2 border.width: UM.Theme.getSize("default_lining").width border.color: UM.Theme.getColor("lining") - visible: !view_settings.show_legend + visible: !view_settings.show_legend & !view_settings.show_gradient } Layout.fillWidth: true Layout.preferredHeight: UM.Theme.getSize("layerview_row").height + UM.Theme.getSize("default_lining").height @@ -213,28 +222,28 @@ Item Repeater { model: ListModel { - id: typesLegenModel + id: typesLegendModel Component.onCompleted: { - typesLegenModel.append({ + typesLegendModel.append({ label: catalog.i18nc("@label", "Show Travels"), initialValue: view_settings.show_travel_moves, preference: "layerview/show_travel_moves", colorId: "layerview_move_combing" }); - typesLegenModel.append({ + typesLegendModel.append({ label: catalog.i18nc("@label", "Show Helpers"), initialValue: view_settings.show_helpers, preference: "layerview/show_helpers", colorId: "layerview_support" }); - typesLegenModel.append({ + typesLegendModel.append({ label: catalog.i18nc("@label", "Show Shell"), initialValue: view_settings.show_skin, preference: "layerview/show_skin", colorId: "layerview_inset_0" }); - typesLegenModel.append({ + typesLegendModel.append({ label: catalog.i18nc("@label", "Show Infill"), initialValue: view_settings.show_infill, preference: "layerview/show_infill", @@ -285,7 +294,7 @@ Item UM.Preferences.setValue("view/only_show_top_layers", checked ? 1.0 : 0.0); } text: catalog.i18nc("@label", "Only Show Top Layers") - visible: UM.LayerView.compatibilityMode + visible: UM.SimulationView.compatibilityMode style: UM.Theme.styles.checkbox } CheckBox { @@ -294,20 +303,20 @@ Item UM.Preferences.setValue("view/top_layer_count", checked ? 5 : 1); } text: catalog.i18nc("@label", "Show 5 Detailed Layers On Top") - visible: UM.LayerView.compatibilityMode + visible: UM.SimulationView.compatibilityMode style: UM.Theme.styles.checkbox } Repeater { model: ListModel { - id: typesLegenModelNoCheck + id: typesLegendModelNoCheck Component.onCompleted: { - typesLegenModelNoCheck.append({ + typesLegendModelNoCheck.append({ label: catalog.i18nc("@label", "Top / Bottom"), colorId: "layerview_skin", }); - typesLegenModelNoCheck.append({ + typesLegendModelNoCheck.append({ label: catalog.i18nc("@label", "Inner Wall"), colorId: "layerview_inset_x", }); @@ -336,47 +345,272 @@ Item font: UM.Theme.getFont("default") } } + + // Text for the minimum, maximum and units for the feedrates and layer thickness + Rectangle { + id: gradientLegend + visible: view_settings.show_gradient + width: parent.width + height: UM.Theme.getSize("layerview_row").height + anchors { + topMargin: UM.Theme.getSize("slider_layerview_margin").height + horizontalCenter: parent.horizontalCenter + } + + Label { + text: minText() + anchors.left: parent.left + color: UM.Theme.getColor("setting_control_text") + font: UM.Theme.getFont("default") + + function minText() { + if (UM.SimulationView.layerActivity && CuraApplication.platformActivity) { + // Feedrate selected + if (UM.Preferences.getValue("layerview/layer_view_type") == 2) { + return parseFloat(UM.SimulationView.getMinFeedrate()).toFixed(2) + } + // Layer thickness selected + if (UM.Preferences.getValue("layerview/layer_view_type") == 3) { + return parseFloat(UM.SimulationView.getMinThickness()).toFixed(2) + } + } + return catalog.i18nc("@label","min") + } + } + + Label { + text: unitsText() + anchors.horizontalCenter: parent.horizontalCenter + color: UM.Theme.getColor("setting_control_text") + font: UM.Theme.getFont("default") + + function unitsText() { + if (UM.SimulationView.layerActivity && CuraApplication.platformActivity) { + // Feedrate selected + if (UM.Preferences.getValue("layerview/layer_view_type") == 2) { + return "mm/s" + } + // Layer thickness selected + if (UM.Preferences.getValue("layerview/layer_view_type") == 3) { + return "mm" + } + } + return "" + } + } + + Label { + text: maxText() + anchors.right: parent.right + color: UM.Theme.getColor("setting_control_text") + font: UM.Theme.getFont("default") + + function maxText() { + if (UM.SimulationView.layerActivity && CuraApplication.platformActivity) { + // Feedrate selected + if (UM.Preferences.getValue("layerview/layer_view_type") == 2) { + return parseFloat(UM.SimulationView.getMaxFeedrate()).toFixed(2) + } + // Layer thickness selected + if (UM.Preferences.getValue("layerview/layer_view_type") == 3) { + return parseFloat(UM.SimulationView.getMaxThickness()).toFixed(2) + } + } + return catalog.i18nc("@label","max") + } + } + } + + // Gradient colors for feedrate and thickness + Rectangle { // In QML 5.9 can be changed by LinearGradient + // Invert values because then the bar is rotated 90 degrees + id: gradient + visible: view_settings.show_gradient + anchors.left: parent.right + height: parent.width + width: UM.Theme.getSize("layerview_row").height * 1.5 + border.width: UM.Theme.getSize("default_lining").width + border.color: UM.Theme.getColor("lining") + transform: Rotation {origin.x: 0; origin.y: 0; angle: 90} + gradient: Gradient { + GradientStop { + position: 0.000 + color: Qt.rgba(1, 0, 0, 1) + } + GradientStop { + position: 0.25 + color: Qt.rgba(0.75, 0.5, 0.25, 1) + } + GradientStop { + position: 0.5 + color: Qt.rgba(0.5, 1, 0.5, 1) + } + GradientStop { + position: 0.75 + color: Qt.rgba(0.25, 0.5, 0.75, 1) + } + GradientStop { + position: 1.0 + color: Qt.rgba(0, 0, 1, 1) + } + } + } } - LayerSlider { - id: slider + Item { + id: slidersBox - width: UM.Theme.getSize("slider_handle").width - height: UM.Theme.getSize("layerview_menu_size").height + width: parent.width + visible: UM.SimulationView.layerActivity && CuraApplication.platformActivity anchors { top: parent.bottom topMargin: UM.Theme.getSize("slider_layerview_margin").height - right: layerViewMenu.right - rightMargin: UM.Theme.getSize("slider_layerview_margin").width + left: parent.left } - // custom properties - upperValue: UM.LayerView.currentLayer - lowerValue: UM.LayerView.minimumLayer - maximumValue: UM.LayerView.numLayers - handleSize: UM.Theme.getSize("slider_handle").width - trackThickness: UM.Theme.getSize("slider_groove").width - trackColor: UM.Theme.getColor("slider_groove") - trackBorderColor: UM.Theme.getColor("slider_groove_border") - upperHandleColor: UM.Theme.getColor("slider_handle") - lowerHandleColor: UM.Theme.getColor("slider_handle") - rangeHandleColor: UM.Theme.getColor("slider_groove_fill") - handleLabelWidth: UM.Theme.getSize("slider_layerview_background").width - layersVisible: UM.LayerView.layerActivity && CuraApplication.platformActivity ? true : false + PathSlider { + id: pathSlider - // update values when layer data changes - Connections { - target: UM.LayerView - onMaxLayersChanged: slider.setUpperValue(UM.LayerView.currentLayer) - onMinimumLayerChanged: slider.setLowerValue(UM.LayerView.minimumLayer) - onCurrentLayerChanged: slider.setUpperValue(UM.LayerView.currentLayer) + width: parent.width + height: UM.Theme.getSize("slider_handle").width + anchors.left: parent.left + visible: !UM.SimulationView.compatibilityMode + + // custom properties + handleValue: UM.SimulationView.currentPath + maximumValue: UM.SimulationView.numPaths + handleSize: UM.Theme.getSize("slider_handle").width + trackThickness: UM.Theme.getSize("slider_groove").width + trackColor: UM.Theme.getColor("slider_groove") + trackBorderColor: UM.Theme.getColor("slider_groove_border") + handleColor: UM.Theme.getColor("slider_handle") + handleActiveColor: UM.Theme.getColor("slider_handle_active") + rangeColor: UM.Theme.getColor("slider_groove_fill") + + // update values when layer data changes + Connections { + target: UM.SimulationView + onMaxPathsChanged: pathSlider.setHandleValue(UM.SimulationView.currentPath) + onCurrentPathChanged: pathSlider.setHandleValue(UM.SimulationView.currentPath) + } + + // make sure the slider handlers show the correct value after switching views + Component.onCompleted: { + pathSlider.setHandleValue(UM.SimulationView.currentPath) + } } - // make sure the slider handlers show the correct value after switching views - Component.onCompleted: { - slider.setLowerValue(UM.LayerView.minimumLayer) - slider.setUpperValue(UM.LayerView.currentLayer) + LayerSlider { + id: layerSlider + + width: UM.Theme.getSize("slider_handle").width + height: UM.Theme.getSize("layerview_menu_size").height + + anchors { + top: pathSlider.bottom + topMargin: UM.Theme.getSize("slider_layerview_margin").height + right: parent.right + rightMargin: UM.Theme.getSize("slider_layerview_margin").width + } + + // custom properties + upperValue: UM.SimulationView.currentLayer + lowerValue: UM.SimulationView.minimumLayer + maximumValue: UM.SimulationView.numLayers + handleSize: UM.Theme.getSize("slider_handle").width + trackThickness: UM.Theme.getSize("slider_groove").width + trackColor: UM.Theme.getColor("slider_groove") + trackBorderColor: UM.Theme.getColor("slider_groove_border") + upperHandleColor: UM.Theme.getColor("slider_handle") + lowerHandleColor: UM.Theme.getColor("slider_handle") + rangeHandleColor: UM.Theme.getColor("slider_groove_fill") + handleActiveColor: UM.Theme.getColor("slider_handle_active") + handleLabelWidth: UM.Theme.getSize("slider_layerview_background").width + + // update values when layer data changes + Connections { + target: UM.SimulationView + onMaxLayersChanged: layerSlider.setUpperValue(UM.SimulationView.currentLayer) + onMinimumLayerChanged: layerSlider.setLowerValue(UM.SimulationView.minimumLayer) + onCurrentLayerChanged: layerSlider.setUpperValue(UM.SimulationView.currentLayer) + } + + // make sure the slider handlers show the correct value after switching views + Component.onCompleted: { + layerSlider.setLowerValue(UM.SimulationView.minimumLayer) + layerSlider.setUpperValue(UM.SimulationView.currentLayer) + } + } + + // Play simulation button + Button { + id: playButton + implicitWidth: UM.Theme.getSize("button").width * 0.75; + implicitHeight: UM.Theme.getSize("button").height * 0.75; + iconSource: "./resources/simulation_resume.svg" + style: UM.Theme.styles.tool_button + visible: !UM.SimulationView.compatibilityMode + anchors { + horizontalCenter: layerSlider.horizontalCenter + top: layerSlider.bottom + topMargin: UM.Theme.getSize("slider_layerview_margin").width + } + + property var status: 0 // indicates if it's stopped (0) or playing (1) + + onClicked: { + switch(status) { + case 0: { + resumeSimulation() + break + } + case 1: { + pauseSimulation() + break + } + } + } + + function pauseSimulation() { + UM.SimulationView.setSimulationRunning(false) + iconSource = "./resources/simulation_resume.svg" + simulationTimer.stop() + status = 0 + } + + function resumeSimulation() { + UM.SimulationView.setSimulationRunning(true) + iconSource = "./resources/simulation_pause.svg" + simulationTimer.start() + status = 1 + } + } + } + + Timer + { + id: simulationTimer + interval: 250 + running: false + repeat: true + onTriggered: { + var currentPath = UM.SimulationView.currentPath + var numPaths = UM.SimulationView.numPaths + var currentLayer = UM.SimulationView.currentLayer + var numLayers = UM.SimulationView.numLayers + if (currentPath >= numPaths) { + if (currentLayer >= numLayers) { + playButton.pauseSimulation() + } + else { + UM.SimulationView.setCurrentLayer(currentLayer+1) + UM.SimulationView.setCurrentPath(0) + } + } + else { + UM.SimulationView.setCurrentPath(currentPath+1) + } } } } diff --git a/plugins/SimulationView/SimulationViewProxy.py b/plugins/SimulationView/SimulationViewProxy.py new file mode 100644 index 0000000000..21a962104d --- /dev/null +++ b/plugins/SimulationView/SimulationViewProxy.py @@ -0,0 +1,246 @@ +# Copyright (c) 2017 Ultimaker B.V. +# Cura is released under the terms of the LGPLv3 or higher. + +from PyQt5.QtCore import QObject, pyqtSignal, pyqtProperty +from UM.FlameProfiler import pyqtSlot +from UM.Application import Application + +import SimulationView + + +class SimulationViewProxy(QObject): + def __init__(self, parent=None): + super().__init__(parent) + self._current_layer = 0 + self._controller = Application.getInstance().getController() + self._controller.activeViewChanged.connect(self._onActiveViewChanged) + self._onActiveViewChanged() + + currentLayerChanged = pyqtSignal() + currentPathChanged = pyqtSignal() + maxLayersChanged = pyqtSignal() + maxPathsChanged = pyqtSignal() + activityChanged = pyqtSignal() + globalStackChanged = pyqtSignal() + preferencesChanged = pyqtSignal() + busyChanged = pyqtSignal() + + @pyqtProperty(bool, notify=activityChanged) + def layerActivity(self): + active_view = self._controller.getActiveView() + if isinstance(active_view, SimulationView.SimulationView.SimulationView): + return active_view.getActivity() + return False + + @pyqtProperty(int, notify=maxLayersChanged) + def numLayers(self): + active_view = self._controller.getActiveView() + if isinstance(active_view, SimulationView.SimulationView.SimulationView): + return active_view.getMaxLayers() + return 0 + + @pyqtProperty(int, notify=currentLayerChanged) + def currentLayer(self): + active_view = self._controller.getActiveView() + if isinstance(active_view, SimulationView.SimulationView.SimulationView): + return active_view.getCurrentLayer() + return 0 + + @pyqtProperty(int, notify=currentLayerChanged) + def minimumLayer(self): + active_view = self._controller.getActiveView() + if isinstance(active_view, SimulationView.SimulationView.SimulationView): + return active_view.getMinimumLayer() + return 0 + + @pyqtProperty(int, notify=maxPathsChanged) + def numPaths(self): + active_view = self._controller.getActiveView() + if isinstance(active_view, SimulationView.SimulationView.SimulationView): + return active_view.getMaxPaths() + return 0 + + @pyqtProperty(int, notify=currentPathChanged) + def currentPath(self): + active_view = self._controller.getActiveView() + if isinstance(active_view, SimulationView.SimulationView.SimulationView): + return active_view.getCurrentPath() + return 0 + + @pyqtProperty(int, notify=currentPathChanged) + def minimumPath(self): + active_view = self._controller.getActiveView() + if isinstance(active_view, SimulationView.SimulationView.SimulationView): + return active_view.getMinimumPath() + return 0 + + @pyqtProperty(bool, notify=busyChanged) + def busy(self): + active_view = self._controller.getActiveView() + if isinstance(active_view, SimulationView.SimulationView.SimulationView): + return active_view.isBusy() + return False + + @pyqtProperty(bool, notify=preferencesChanged) + def compatibilityMode(self): + active_view = self._controller.getActiveView() + if isinstance(active_view, SimulationView.SimulationView.SimulationView): + return active_view.getCompatibilityMode() + return False + + @pyqtSlot(int) + def setCurrentLayer(self, layer_num): + active_view = self._controller.getActiveView() + if isinstance(active_view, SimulationView.SimulationView.SimulationView): + active_view.setLayer(layer_num) + + @pyqtSlot(int) + def setMinimumLayer(self, layer_num): + active_view = self._controller.getActiveView() + if isinstance(active_view, SimulationView.SimulationView.SimulationView): + active_view.setMinimumLayer(layer_num) + + @pyqtSlot(int) + def setCurrentPath(self, path_num): + active_view = self._controller.getActiveView() + if isinstance(active_view, SimulationView.SimulationView.SimulationView): + active_view.setPath(path_num) + + @pyqtSlot(int) + def setMinimumPath(self, path_num): + active_view = self._controller.getActiveView() + if isinstance(active_view, SimulationView.SimulationView.SimulationView): + active_view.setMinimumPath(path_num) + + @pyqtSlot(int) + def setSimulationViewType(self, layer_view_type): + active_view = self._controller.getActiveView() + if isinstance(active_view, SimulationView.SimulationView.SimulationView): + active_view.setSimulationViewisinstance(layer_view_type) + + @pyqtSlot(result=int) + def getSimulationViewType(self): + active_view = self._controller.getActiveView() + if isinstance(active_view, SimulationView.SimulationView.SimulationView): + return active_view.getSimulationViewType() + return 0 + + @pyqtSlot(bool) + def setSimulationRunning(self, running): + active_view = self._controller.getActiveView() + if isinstance(active_view, SimulationView.SimulationView.SimulationView): + active_view.setSimulationRunning(running) + + @pyqtSlot(result=bool) + def getSimulationRunning(self): + active_view = self._controller.getActiveView() + if isinstance(active_view, SimulationView.SimulationView.SimulationView): + return active_view.isSimulationRunning() + return False + + @pyqtSlot(result=float) + def getMinFeedrate(self): + active_view = self._controller.getActiveView() + if isinstance(active_view, SimulationView.SimulationView.SimulationView): + return active_view.getMinFeedrate() + return 0 + + @pyqtSlot(result=float) + def getMaxFeedrate(self): + active_view = self._controller.getActiveView() + if isinstance(active_view, SimulationView.SimulationView.SimulationView): + return active_view.getMaxFeedrate() + return 0 + + @pyqtSlot(result=float) + def getMinThickness(self): + active_view = self._controller.getActiveView() + if isinstance(active_view, SimulationView.SimulationView.SimulationView): + return active_view.getMinThickness() + return 0 + + @pyqtSlot(result=float) + def getMaxThickness(self): + active_view = self._controller.getActiveView() + if isinstance(active_view, SimulationView.SimulationView.SimulationView): + return active_view.getMaxThickness() + return 0 + + # Opacity 0..1 + @pyqtSlot(int, float) + def setExtruderOpacity(self, extruder_nr, opacity): + active_view = self._controller.getActiveView() + if isinstance(active_view, SimulationView.SimulationView.SimulationView): + active_view.setExtruderOpacity(extruder_nr, opacity) + + @pyqtSlot(int) + def setShowTravelMoves(self, show): + active_view = self._controller.getActiveView() + if isinstance(active_view, SimulationView.SimulationView.SimulationView): + active_view.setShowTravelMoves(show) + + @pyqtSlot(int) + def setShowHelpers(self, show): + active_view = self._controller.getActiveView() + if isinstance(active_view, SimulationView.SimulationView.SimulationView): + active_view.setShowHelpers(show) + + @pyqtSlot(int) + def setShowSkin(self, show): + active_view = self._controller.getActiveView() + if isinstance(active_view, SimulationView.SimulationView.SimulationView): + active_view.setShowSkin(show) + + @pyqtSlot(int) + def setShowInfill(self, show): + active_view = self._controller.getActiveView() + if isinstance(active_view, SimulationView.SimulationView.SimulationView): + active_view.setShowInfill(show) + + @pyqtProperty(int, notify=globalStackChanged) + def extruderCount(self): + active_view = self._controller.getActiveView() + if isinstance(active_view, SimulationView.SimulationView.SimulationView): + return active_view.getExtruderCount() + return 0 + + def _layerActivityChanged(self): + self.activityChanged.emit() + + def _onLayerChanged(self): + self.currentLayerChanged.emit() + self._layerActivityChanged() + + def _onPathChanged(self): + self.currentPathChanged.emit() + self._layerActivityChanged() + + def _onMaxLayersChanged(self): + self.maxLayersChanged.emit() + + def _onMaxPathsChanged(self): + self.maxPathsChanged.emit() + + def _onBusyChanged(self): + self.busyChanged.emit() + + def _onActivityChanged(self): + self.activityChanged.emit() + + def _onGlobalStackChanged(self): + self.globalStackChanged.emit() + + def _onPreferencesChanged(self): + self.preferencesChanged.emit() + + def _onActiveViewChanged(self): + active_view = self._controller.getActiveView() + if isinstance(active_view, SimulationView.SimulationView.SimulationView): + active_view.currentLayerNumChanged.connect(self._onLayerChanged) + active_view.currentPathNumChanged.connect(self._onPathChanged) + active_view.maxLayersChanged.connect(self._onMaxLayersChanged) + active_view.maxPathsChanged.connect(self._onMaxPathsChanged) + active_view.busyChanged.connect(self._onBusyChanged) + active_view.activityChanged.connect(self._onActivityChanged) + active_view.globalStackChanged.connect(self._onGlobalStackChanged) + active_view.preferencesChanged.connect(self._onPreferencesChanged) diff --git a/plugins/SimulationView/__init__.py b/plugins/SimulationView/__init__.py new file mode 100644 index 0000000000..f7ccf41acc --- /dev/null +++ b/plugins/SimulationView/__init__.py @@ -0,0 +1,26 @@ +# Copyright (c) 2017 Ultimaker B.V. +# Cura is released under the terms of the LGPLv3 or higher. + +from PyQt5.QtQml import qmlRegisterSingletonType + +from UM.i18n import i18nCatalog +from . import SimulationViewProxy, SimulationView + +catalog = i18nCatalog("cura") + +def getMetaData(): + return { + "view": { + "name": catalog.i18nc("@item:inlistbox", "Simulation view"), + "view_panel": "SimulationView.qml", + "weight": 2 + } + } + +def createSimulationViewProxy(engine, script_engine): + return SimulationViewProxy.SimulatorViewProxy() + +def register(app): + simulation_view = SimulationView.SimulationView() + qmlRegisterSingletonType(SimulationViewProxy.SimulationViewProxy, "UM", 1, 0, "SimulationView", simulation_view.getProxy) + return { "view": SimulationView.SimulationView()} diff --git a/plugins/LayerView/layers.shader b/plugins/SimulationView/layers.shader old mode 100755 new mode 100644 similarity index 100% rename from plugins/LayerView/layers.shader rename to plugins/SimulationView/layers.shader diff --git a/plugins/LayerView/layers3d.shader b/plugins/SimulationView/layers3d.shader old mode 100755 new mode 100644 similarity index 92% rename from plugins/LayerView/layers3d.shader rename to plugins/SimulationView/layers3d.shader index e8fe425c70..f377fca055 --- a/plugins/LayerView/layers3d.shader +++ b/plugins/SimulationView/layers3d.shader @@ -6,6 +6,10 @@ vertex41core = uniform highp mat4 u_modelMatrix; uniform highp mat4 u_viewProjectionMatrix; uniform lowp float u_active_extruder; + uniform lowp float u_max_feedrate; + uniform lowp float u_min_feedrate; + uniform lowp float u_max_thickness; + uniform lowp float u_min_thickness; uniform lowp int u_layer_view_type; uniform lowp vec4 u_extruder_opacity; // currently only for max 4 extruders, others always visible @@ -18,6 +22,8 @@ vertex41core = in highp vec2 a_line_dim; // line width and thickness in highp float a_extruder; in highp float a_line_type; + in highp float a_feedrate; + in highp float a_thickness; out lowp vec4 v_color; @@ -32,6 +38,15 @@ vertex41core = out highp vec3 f_vertex; out highp vec3 f_normal; + vec4 gradientColor(float abs_value, float min_value, float max_value) + { + float value = (abs_value - min_value)/(max_value - min_value); + float red = value; + float green = 1-abs(1-2*value); + float blue = 1-value; + return vec4(red, green, blue, 1.0); + } + void main() { vec4 v1_vertex = a_vertex; @@ -48,6 +63,12 @@ vertex41core = case 1: // "Line type" v_color = a_color; break; + case 2: // "Feedrate" + v_color = gradientColor(a_feedrate, u_min_feedrate, u_max_feedrate); + break; + case 3: // "Layer thickness" + v_color = gradientColor(a_line_dim.y, u_min_thickness, u_max_thickness); + break; } v_vertex = world_space_vert.xyz; @@ -247,6 +268,12 @@ u_show_helpers = 1 u_show_skin = 1 u_show_infill = 1 +u_min_feedrate = 0 +u_max_feedrate = 1 + +u_min_thickness = 0 +u_max_thickness = 1 + [bindings] u_modelViewProjectionMatrix = model_view_projection_matrix u_modelMatrix = model_matrix @@ -262,3 +289,5 @@ a_line_dim = line_dim a_extruder = extruder a_material_color = material_color a_line_type = line_type +a_feedrate = feedrate +a_thickness = thickness diff --git a/plugins/SimulationView/layers3d_shadow.shader b/plugins/SimulationView/layers3d_shadow.shader new file mode 100644 index 0000000000..ad75fcf9d0 --- /dev/null +++ b/plugins/SimulationView/layers3d_shadow.shader @@ -0,0 +1,256 @@ +[shaders] +vertex41core = + #version 410 + uniform highp mat4 u_modelViewProjectionMatrix; + + uniform highp mat4 u_modelMatrix; + uniform highp mat4 u_viewProjectionMatrix; + uniform lowp float u_active_extruder; + uniform lowp vec4 u_extruder_opacity; // currently only for max 4 extruders, others always visible + + uniform highp mat4 u_normalMatrix; + + in highp vec4 a_vertex; + in lowp vec4 a_color; + in lowp vec4 a_grayColor; + in lowp vec4 a_material_color; + in highp vec4 a_normal; + in highp vec2 a_line_dim; // line width and thickness + in highp float a_extruder; + in highp float a_line_type; + + out lowp vec4 v_color; + + out highp vec3 v_vertex; + out highp vec3 v_normal; + out lowp vec2 v_line_dim; + out highp int v_extruder; + out highp vec4 v_extruder_opacity; + out float v_line_type; + + out lowp vec4 f_color; + out highp vec3 f_vertex; + out highp vec3 f_normal; + + void main() + { + vec4 v1_vertex = a_vertex; + v1_vertex.y -= a_line_dim.y / 2; // half layer down + + vec4 world_space_vert = u_modelMatrix * v1_vertex; + gl_Position = world_space_vert; + // shade the color depending on the extruder index stored in the alpha component of the color + + v_color = vec4(0.4, 0.4, 0.4, 0.9); // default color for not current layer + v_vertex = world_space_vert.xyz; + v_normal = (u_normalMatrix * normalize(a_normal)).xyz; + v_line_dim = a_line_dim; + v_extruder = int(a_extruder); + v_line_type = a_line_type; + v_extruder_opacity = u_extruder_opacity; + + // for testing without geometry shader + f_color = v_color; + f_vertex = v_vertex; + f_normal = v_normal; + } + +geometry41core = + #version 410 + + uniform highp mat4 u_viewProjectionMatrix; + uniform int u_show_travel_moves; + uniform int u_show_helpers; + uniform int u_show_skin; + uniform int u_show_infill; + + layout(lines) in; + layout(triangle_strip, max_vertices = 26) out; + + in vec4 v_color[]; + in vec3 v_vertex[]; + in vec3 v_normal[]; + in vec2 v_line_dim[]; + in int v_extruder[]; + in vec4 v_extruder_opacity[]; + in float v_line_type[]; + + out vec4 f_color; + out vec3 f_normal; + out vec3 f_vertex; + + // Set the set of variables and EmitVertex + void myEmitVertex(vec3 vertex, vec4 color, vec3 normal, vec4 pos) { + f_vertex = vertex; + f_color = color; + f_normal = normal; + gl_Position = pos; + EmitVertex(); + } + + void main() + { + vec4 g_vertex_delta; + vec3 g_vertex_normal_horz; // horizontal and vertical in respect to layers + vec4 g_vertex_offset_horz; // vec4 to match gl_in[x].gl_Position + vec3 g_vertex_normal_vert; + vec4 g_vertex_offset_vert; + vec3 g_vertex_normal_horz_head; + vec4 g_vertex_offset_horz_head; + + float size_x; + float size_y; + + if ((v_extruder_opacity[0][v_extruder[0]] == 0.0) && (v_line_type[0] != 8) && (v_line_type[0] != 9)) { + return; + } + // See LayerPolygon; 8 is MoveCombingType, 9 is RetractionType + if ((u_show_travel_moves == 0) && ((v_line_type[0] == 8) || (v_line_type[0] == 9))) { + return; + } + if ((u_show_helpers == 0) && ((v_line_type[0] == 4) || (v_line_type[0] == 5) || (v_line_type[0] == 7) || (v_line_type[0] == 10))) { + return; + } + if ((u_show_skin == 0) && ((v_line_type[0] == 1) || (v_line_type[0] == 2) || (v_line_type[0] == 3))) { + return; + } + if ((u_show_infill == 0) && (v_line_type[0] == 6)) { + return; + } + + if ((v_line_type[0] == 8) || (v_line_type[0] == 9)) { + // fixed size for movements + size_x = 0.05; + } else { + size_x = v_line_dim[1].x / 2 + 0.01; // radius, and make it nicely overlapping + } + size_y = v_line_dim[1].y / 2 + 0.01; + + g_vertex_delta = gl_in[1].gl_Position - gl_in[0].gl_Position; + g_vertex_normal_horz_head = normalize(vec3(-g_vertex_delta.x, -g_vertex_delta.y, -g_vertex_delta.z)); + g_vertex_offset_horz_head = vec4(g_vertex_normal_horz_head * size_x, 0.0); + + g_vertex_normal_horz = normalize(vec3(g_vertex_delta.z, g_vertex_delta.y, -g_vertex_delta.x)); + + g_vertex_offset_horz = vec4(g_vertex_normal_horz * size_x, 0.0); //size * g_vertex_normal_horz; + g_vertex_normal_vert = vec3(0.0, 1.0, 0.0); + g_vertex_offset_vert = vec4(g_vertex_normal_vert * size_y, 0.0); + + if ((v_line_type[0] == 8) || (v_line_type[0] == 9)) { + // Travels: flat plane with pointy ends + myEmitVertex(v_vertex[0], v_color[0], g_vertex_normal_vert, u_viewProjectionMatrix * (gl_in[0].gl_Position + g_vertex_offset_horz + g_vertex_offset_vert)); + myEmitVertex(v_vertex[0], v_color[0], g_vertex_normal_vert, u_viewProjectionMatrix * (gl_in[0].gl_Position + g_vertex_offset_horz_head + g_vertex_offset_vert)); + myEmitVertex(v_vertex[0], v_color[0], g_vertex_normal_vert, u_viewProjectionMatrix * (gl_in[0].gl_Position - g_vertex_offset_horz + g_vertex_offset_vert)); + myEmitVertex(v_vertex[0], v_color[0], g_vertex_normal_vert, u_viewProjectionMatrix * (gl_in[0].gl_Position + g_vertex_offset_horz + g_vertex_offset_vert)); + myEmitVertex(v_vertex[1], v_color[1], g_vertex_normal_vert, u_viewProjectionMatrix * (gl_in[1].gl_Position - g_vertex_offset_horz + g_vertex_offset_vert)); + myEmitVertex(v_vertex[1], v_color[1], g_vertex_normal_vert, u_viewProjectionMatrix * (gl_in[1].gl_Position + g_vertex_offset_horz + g_vertex_offset_vert)); + myEmitVertex(v_vertex[1], v_color[1], g_vertex_normal_vert, u_viewProjectionMatrix * (gl_in[1].gl_Position - g_vertex_offset_horz_head + g_vertex_offset_vert)); + + EndPrimitive(); + } else { + // All normal lines are rendered as 3d tubes. + myEmitVertex(v_vertex[0], v_color[0], g_vertex_normal_horz, u_viewProjectionMatrix * (gl_in[0].gl_Position + g_vertex_offset_horz)); + myEmitVertex(v_vertex[1], v_color[1], g_vertex_normal_horz, u_viewProjectionMatrix * (gl_in[1].gl_Position + g_vertex_offset_horz)); + myEmitVertex(v_vertex[0], v_color[0], g_vertex_normal_vert, u_viewProjectionMatrix * (gl_in[0].gl_Position + g_vertex_offset_vert)); + myEmitVertex(v_vertex[1], v_color[1], g_vertex_normal_vert, u_viewProjectionMatrix * (gl_in[1].gl_Position + g_vertex_offset_vert)); + myEmitVertex(v_vertex[0], v_color[0], -g_vertex_normal_horz, u_viewProjectionMatrix * (gl_in[0].gl_Position - g_vertex_offset_horz)); + myEmitVertex(v_vertex[1], v_color[1], -g_vertex_normal_horz, u_viewProjectionMatrix * (gl_in[1].gl_Position - g_vertex_offset_horz)); + myEmitVertex(v_vertex[0], v_color[0], -g_vertex_normal_vert, u_viewProjectionMatrix * (gl_in[0].gl_Position - g_vertex_offset_vert)); + myEmitVertex(v_vertex[1], v_color[1], -g_vertex_normal_vert, u_viewProjectionMatrix * (gl_in[1].gl_Position - g_vertex_offset_vert)); + myEmitVertex(v_vertex[0], v_color[0], g_vertex_normal_horz, u_viewProjectionMatrix * (gl_in[0].gl_Position + g_vertex_offset_horz)); + myEmitVertex(v_vertex[1], v_color[1], g_vertex_normal_horz, u_viewProjectionMatrix * (gl_in[1].gl_Position + g_vertex_offset_horz)); + + EndPrimitive(); + + // left side + myEmitVertex(v_vertex[0], v_color[0], g_vertex_normal_horz, u_viewProjectionMatrix * (gl_in[0].gl_Position + g_vertex_offset_horz)); + myEmitVertex(v_vertex[0], v_color[0], g_vertex_normal_vert, u_viewProjectionMatrix * (gl_in[0].gl_Position + g_vertex_offset_vert)); + myEmitVertex(v_vertex[0], v_color[0], g_vertex_normal_horz_head, u_viewProjectionMatrix * (gl_in[0].gl_Position + g_vertex_offset_horz_head)); + myEmitVertex(v_vertex[0], v_color[0], -g_vertex_normal_horz, u_viewProjectionMatrix * (gl_in[0].gl_Position - g_vertex_offset_horz)); + + EndPrimitive(); + + myEmitVertex(v_vertex[0], v_color[0], -g_vertex_normal_horz, u_viewProjectionMatrix * (gl_in[0].gl_Position - g_vertex_offset_horz)); + myEmitVertex(v_vertex[0], v_color[0], -g_vertex_normal_vert, u_viewProjectionMatrix * (gl_in[0].gl_Position - g_vertex_offset_vert)); + myEmitVertex(v_vertex[0], v_color[0], g_vertex_normal_horz_head, u_viewProjectionMatrix * (gl_in[0].gl_Position + g_vertex_offset_horz_head)); + myEmitVertex(v_vertex[0], v_color[0], g_vertex_normal_horz, u_viewProjectionMatrix * (gl_in[0].gl_Position + g_vertex_offset_horz)); + + EndPrimitive(); + + // right side + myEmitVertex(v_vertex[1], v_color[1], g_vertex_normal_horz, u_viewProjectionMatrix * (gl_in[1].gl_Position + g_vertex_offset_horz)); + myEmitVertex(v_vertex[1], v_color[1], g_vertex_normal_vert, u_viewProjectionMatrix * (gl_in[1].gl_Position + g_vertex_offset_vert)); + myEmitVertex(v_vertex[1], v_color[1], -g_vertex_normal_horz_head, u_viewProjectionMatrix * (gl_in[1].gl_Position - g_vertex_offset_horz_head)); + myEmitVertex(v_vertex[1], v_color[1], -g_vertex_normal_horz, u_viewProjectionMatrix * (gl_in[1].gl_Position - g_vertex_offset_horz)); + + EndPrimitive(); + + myEmitVertex(v_vertex[1], v_color[1], -g_vertex_normal_horz, u_viewProjectionMatrix * (gl_in[1].gl_Position - g_vertex_offset_horz)); + myEmitVertex(v_vertex[1], v_color[1], -g_vertex_normal_vert, u_viewProjectionMatrix * (gl_in[1].gl_Position - g_vertex_offset_vert)); + myEmitVertex(v_vertex[1], v_color[1], -g_vertex_normal_horz_head, u_viewProjectionMatrix * (gl_in[1].gl_Position - g_vertex_offset_horz_head)); + myEmitVertex(v_vertex[1], v_color[1], g_vertex_normal_horz, u_viewProjectionMatrix * (gl_in[1].gl_Position + g_vertex_offset_horz)); + + EndPrimitive(); + } + } + +fragment41core = + #version 410 + in lowp vec4 f_color; + in lowp vec3 f_normal; + in lowp vec3 f_vertex; + + out vec4 frag_color; + + uniform mediump vec4 u_ambientColor; + uniform highp vec3 u_lightPosition; + + void main() + { + mediump vec4 finalColor = vec4(0.0); + float alpha = f_color.a; + + finalColor.rgb += f_color.rgb * 0.3; + + highp vec3 normal = normalize(f_normal); + highp vec3 light_dir = normalize(u_lightPosition - f_vertex); + + // Diffuse Component + highp float NdotL = clamp(dot(normal, light_dir), 0.0, 1.0); + finalColor += (NdotL * f_color); + finalColor.a = alpha; // Do not change alpha in any way + + frag_color = finalColor; + } + + +[defaults] +u_active_extruder = 0.0 +u_extruder_opacity = [1.0, 1.0, 1.0, 1.0] + +u_specularColor = [0.4, 0.4, 0.4, 1.0] +u_ambientColor = [0.3, 0.3, 0.3, 0.0] +u_diffuseColor = [1.0, 0.79, 0.14, 1.0] +u_shininess = 20.0 + +u_show_travel_moves = 0 +u_show_helpers = 1 +u_show_skin = 1 +u_show_infill = 1 + +[bindings] +u_modelViewProjectionMatrix = model_view_projection_matrix +u_modelMatrix = model_matrix +u_viewProjectionMatrix = view_projection_matrix +u_normalMatrix = normal_matrix +u_lightPosition = light_0_position + +[attributes] +a_vertex = vertex +a_color = color +a_grayColor = vec4(0.87, 0.12, 0.45, 1.0) +a_normal = normal +a_line_dim = line_dim +a_extruder = extruder +a_material_color = material_color +a_line_type = line_type diff --git a/plugins/SimulationView/layers_shadow.shader b/plugins/SimulationView/layers_shadow.shader new file mode 100644 index 0000000000..972f18c921 --- /dev/null +++ b/plugins/SimulationView/layers_shadow.shader @@ -0,0 +1,156 @@ +[shaders] +vertex = + uniform highp mat4 u_modelViewProjectionMatrix; + uniform lowp float u_active_extruder; + uniform lowp float u_shade_factor; + uniform highp int u_layer_view_type; + + attribute highp float a_extruder; + attribute highp float a_line_type; + attribute highp vec4 a_vertex; + attribute lowp vec4 a_color; + attribute lowp vec4 a_material_color; + + varying lowp vec4 v_color; + varying float v_line_type; + + void main() + { + gl_Position = u_modelViewProjectionMatrix * a_vertex; + // shade the color depending on the extruder index + v_color = vec4(0.4, 0.4, 0.4, 0.9); // default color for not current layer; + // 8 and 9 are travel moves + // if ((a_line_type != 8.0) && (a_line_type != 9.0)) { + // v_color = (a_extruder == u_active_extruder) ? v_color : vec4(u_shade_factor * v_color.rgb, v_color.a); + // } + + v_line_type = a_line_type; + } + +fragment = + varying lowp vec4 v_color; + varying float v_line_type; + + uniform int u_show_travel_moves; + uniform int u_show_helpers; + uniform int u_show_skin; + uniform int u_show_infill; + + void main() + { + if ((u_show_travel_moves == 0) && (v_line_type >= 7.5) && (v_line_type <= 9.5)) { // actually, 8 and 9 + // discard movements + discard; + } + // support: 4, 5, 7, 10 + if ((u_show_helpers == 0) && ( + ((v_line_type >= 3.5) && (v_line_type <= 4.5)) || + ((v_line_type >= 6.5) && (v_line_type <= 7.5)) || + ((v_line_type >= 9.5) && (v_line_type <= 10.5)) || + ((v_line_type >= 4.5) && (v_line_type <= 5.5)) + )) { + discard; + } + // skin: 1, 2, 3 + if ((u_show_skin == 0) && ( + (v_line_type >= 0.5) && (v_line_type <= 3.5) + )) { + discard; + } + // infill: + if ((u_show_infill == 0) && (v_line_type >= 5.5) && (v_line_type <= 6.5)) { + // discard movements + discard; + } + + gl_FragColor = v_color; + } + +vertex41core = + #version 410 + uniform highp mat4 u_modelViewProjectionMatrix; + uniform lowp float u_active_extruder; + uniform lowp float u_shade_factor; + uniform highp int u_layer_view_type; + + in highp float a_extruder; + in highp float a_line_type; + in highp vec4 a_vertex; + in lowp vec4 a_color; + in lowp vec4 a_material_color; + + out lowp vec4 v_color; + out float v_line_type; + + void main() + { + gl_Position = u_modelViewProjectionMatrix * a_vertex; + v_color = vec4(0.4, 0.4, 0.4, 0.9); // default color for not current layer + // if ((a_line_type != 8) && (a_line_type != 9)) { + // v_color = (a_extruder == u_active_extruder) ? v_color : vec4(u_shade_factor * v_color.rgb, v_color.a); + // } + + v_line_type = a_line_type; + } + +fragment41core = + #version 410 + in lowp vec4 v_color; + in float v_line_type; + out vec4 frag_color; + + uniform int u_show_travel_moves; + uniform int u_show_helpers; + uniform int u_show_skin; + uniform int u_show_infill; + + void main() + { + if ((u_show_travel_moves == 0) && (v_line_type >= 7.5) && (v_line_type <= 9.5)) { // actually, 8 and 9 + // discard movements + discard; + } + // helpers: 4, 5, 7, 10 + if ((u_show_helpers == 0) && ( + ((v_line_type >= 3.5) && (v_line_type <= 4.5)) || + ((v_line_type >= 6.5) && (v_line_type <= 7.5)) || + ((v_line_type >= 9.5) && (v_line_type <= 10.5)) || + ((v_line_type >= 4.5) && (v_line_type <= 5.5)) + )) { + discard; + } + // skin: 1, 2, 3 + if ((u_show_skin == 0) && ( + (v_line_type >= 0.5) && (v_line_type <= 3.5) + )) { + discard; + } + // infill: + if ((u_show_infill == 0) && (v_line_type >= 5.5) && (v_line_type <= 6.5)) { + // discard movements + discard; + } + + frag_color = v_color; + } + +[defaults] +u_active_extruder = 0.0 +u_shade_factor = 0.60 +u_layer_view_type = 0 +u_extruder_opacity = [1.0, 1.0, 1.0, 1.0] + +u_show_travel_moves = 0 +u_show_helpers = 1 +u_show_skin = 1 +u_show_infill = 1 + +[bindings] +u_modelViewProjectionMatrix = model_view_projection_matrix + +[attributes] +a_vertex = vertex +a_color = color +a_extruder = extruder +a_line_type = line_type +a_material_color = material_color diff --git a/plugins/LayerView/plugin.json b/plugins/SimulationView/plugin.json similarity index 54% rename from plugins/LayerView/plugin.json rename to plugins/SimulationView/plugin.json index 232fe9c361..0e7bec0626 100644 --- a/plugins/LayerView/plugin.json +++ b/plugins/SimulationView/plugin.json @@ -1,8 +1,8 @@ { - "name": "Layer View", + "name": "Simulation View", "author": "Ultimaker B.V.", "version": "1.0.0", - "description": "Provides the Layer view.", + "description": "Provides the Simulation view.", "api": 4, "i18n-catalog": "cura" } diff --git a/plugins/SimulationView/resources/nozzle.stl b/plugins/SimulationView/resources/nozzle.stl new file mode 100644 index 0000000000..7f4b22804a Binary files /dev/null and b/plugins/SimulationView/resources/nozzle.stl differ diff --git a/plugins/SimulationView/resources/simulation_pause.svg b/plugins/SimulationView/resources/simulation_pause.svg new file mode 100644 index 0000000000..67f7deea5d --- /dev/null +++ b/plugins/SimulationView/resources/simulation_pause.svg @@ -0,0 +1,79 @@ + + + + + + image/svg+xml + + + + + + + + + + + + diff --git a/plugins/SimulationView/resources/simulation_resume.svg b/plugins/SimulationView/resources/simulation_resume.svg new file mode 100644 index 0000000000..a8ed8e79a3 --- /dev/null +++ b/plugins/SimulationView/resources/simulation_resume.svg @@ -0,0 +1,82 @@ + + + + + + image/svg+xml + + + + + + + + + + + diff --git a/plugins/LayerView/layerview_composite.shader b/plugins/SimulationView/simulationview_composite.shader similarity index 100% rename from plugins/LayerView/layerview_composite.shader rename to plugins/SimulationView/simulationview_composite.shader