Fix crash when arranging objects in one-at-a-time mode

Crashing was occuring because node.getPoints() can return None.

CURA-7440
This commit is contained in:
Kostas Karmas 2020-10-12 16:28:28 +02:00
parent 9f929298d7
commit 972e2f6716

View file

@ -64,24 +64,26 @@ def findNodePlacement(nodes_to_arrange: List["SceneNode"], build_volume: "BuildV
# Clip the disallowed areas so that they don't overlap the bounding box (The arranger chokes otherwise)
clipped_area = area.intersectionConvexHulls(build_plate_polygon)
for point in clipped_area.getPoints():
converted_points.append(Point(point[0] * factor, point[1] * factor))
if clipped_area.getPoints() is not None: # numpy array has to be explicitly checked against None
for point in clipped_area.getPoints():
converted_points.append(Point(point[0] * factor, point[1] * factor))
disallowed_area = Item(converted_points)
disallowed_area.markAsDisallowedAreaInBin(0)
node_items.append(disallowed_area)
num_disallowed_areas_added += 1
disallowed_area = Item(converted_points)
disallowed_area.markAsDisallowedAreaInBin(0)
node_items.append(disallowed_area)
num_disallowed_areas_added += 1
for node in fixed_nodes:
converted_points = []
hull_polygon = node.callDecoration("getConvexHull")
for point in hull_polygon.getPoints():
converted_points.append(Point(point[0] * factor, point[1] * factor))
item = Item(converted_points)
item.markAsFixedInBin(0)
node_items.append(item)
num_disallowed_areas_added += 1
if hull_polygon.getPoints() is not None: # numpy array has to be explicitly checked against None
for point in hull_polygon.getPoints():
converted_points.append(Point(point[0] * factor, point[1] * factor))
item = Item(converted_points)
item.markAsFixedInBin(0)
node_items.append(item)
num_disallowed_areas_added += 1
config = NfpConfig()
config.accuracy = 1.0