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Fix crash when arranging objects in one-at-a-time mode
Crashing was occuring because node.getPoints() can return None. CURA-7440
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1 changed files with 15 additions and 13 deletions
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@ -64,24 +64,26 @@ def findNodePlacement(nodes_to_arrange: List["SceneNode"], build_volume: "BuildV
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# Clip the disallowed areas so that they don't overlap the bounding box (The arranger chokes otherwise)
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clipped_area = area.intersectionConvexHulls(build_plate_polygon)
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for point in clipped_area.getPoints():
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converted_points.append(Point(point[0] * factor, point[1] * factor))
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if clipped_area.getPoints() is not None: # numpy array has to be explicitly checked against None
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for point in clipped_area.getPoints():
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converted_points.append(Point(point[0] * factor, point[1] * factor))
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disallowed_area = Item(converted_points)
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disallowed_area.markAsDisallowedAreaInBin(0)
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node_items.append(disallowed_area)
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num_disallowed_areas_added += 1
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disallowed_area = Item(converted_points)
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disallowed_area.markAsDisallowedAreaInBin(0)
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node_items.append(disallowed_area)
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num_disallowed_areas_added += 1
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for node in fixed_nodes:
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converted_points = []
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hull_polygon = node.callDecoration("getConvexHull")
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for point in hull_polygon.getPoints():
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converted_points.append(Point(point[0] * factor, point[1] * factor))
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item = Item(converted_points)
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item.markAsFixedInBin(0)
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node_items.append(item)
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num_disallowed_areas_added += 1
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if hull_polygon.getPoints() is not None: # numpy array has to be explicitly checked against None
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for point in hull_polygon.getPoints():
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converted_points.append(Point(point[0] * factor, point[1] * factor))
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item = Item(converted_points)
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item.markAsFixedInBin(0)
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node_items.append(item)
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num_disallowed_areas_added += 1
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config = NfpConfig()
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config.accuracy = 1.0
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