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2 changed files with 11 additions and 11 deletions
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@ -1,4 +1,4 @@
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# Copyright (c) 2015 Ultimaker B.V.
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# Copyright (c) 2020 Ultimaker B.V.
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# Cura is released under the terms of the LGPLv3 or higher.
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import numpy
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@ -96,7 +96,7 @@ class ImageReader(MeshReader):
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texel_width = 1.0 / (width_minus_one) * scale_vector.x
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texel_height = 1.0 / (height_minus_one) * scale_vector.z
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height_data = numpy.zeros((height, width), dtype=numpy.float32)
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height_data = numpy.zeros((height, width), dtype = numpy.float32)
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for x in range(0, width):
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for y in range(0, height):
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@ -112,7 +112,7 @@ class ImageReader(MeshReader):
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height_data = 1 - height_data
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for _ in range(0, blur_iterations):
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copy = numpy.pad(height_data, ((1, 1), (1, 1)), mode= "edge")
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copy = numpy.pad(height_data, ((1, 1), (1, 1)), mode = "edge")
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height_data += copy[1:-1, 2:]
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height_data += copy[1:-1, :-2]
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@ -165,7 +165,7 @@ class ImageReader(MeshReader):
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offsetsz = numpy.array(offsetsz, numpy.float32).reshape(-1, 1) * texel_height
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# offsets for each texel quad
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heightmap_vertex_offsets = numpy.concatenate([offsetsx, numpy.zeros((offsetsx.shape[0], offsetsx.shape[1]), dtype=numpy.float32), offsetsz], 1)
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heightmap_vertex_offsets = numpy.concatenate([offsetsx, numpy.zeros((offsetsx.shape[0], offsetsx.shape[1]), dtype = numpy.float32), offsetsz], 1)
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heightmap_vertices += heightmap_vertex_offsets.repeat(6, 0).reshape(-1, 6, 3)
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# apply height data to y values
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@ -174,7 +174,7 @@ class ImageReader(MeshReader):
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heightmap_vertices[:, 2, 1] = heightmap_vertices[:, 3, 1] = height_data[1:, 1:].reshape(-1)
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heightmap_vertices[:, 4, 1] = height_data[:-1, 1:].reshape(-1)
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heightmap_indices = numpy.array(numpy.mgrid[0:heightmap_face_count * 3], dtype=numpy.int32).reshape(-1, 3)
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heightmap_indices = numpy.array(numpy.mgrid[0:heightmap_face_count * 3], dtype = numpy.int32).reshape(-1, 3)
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mesh._vertices[0:(heightmap_vertices.size // 3), :] = heightmap_vertices.reshape(-1, 3)
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mesh._indices[0:(heightmap_indices.size // 3), :] = heightmap_indices
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@ -223,7 +223,7 @@ class ImageReader(MeshReader):
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mesh.addFaceByPoints(geo_width, 0, y, geo_width, 0, ny, geo_width, he1, ny)
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mesh.addFaceByPoints(geo_width, he1, ny, geo_width, he0, y, geo_width, 0, y)
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mesh.calculateNormals(fast=True)
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mesh.calculateNormals(fast = True)
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scene_node.setMeshData(mesh.build())
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