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Fix wrong push free shadow for one at a time.
It was applying the size twice. CURA-5822
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@ -272,7 +272,7 @@ class ConvexHullDecorator(SceneNodeDecorator):
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head_and_fans = self._getHeadAndFans().intersectionConvexHulls(mirrored)
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# Min head hull is used for the push free
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convex_hull = self._compute2DConvexHeadFull()
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convex_hull = self._compute2DConvexHull()
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if convex_hull:
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return convex_hull.getMinkowskiHull(head_and_fans)
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return None
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