Added compatibility mode - old layer view is now also available

This commit is contained in:
Jack Ha 2017-01-02 12:56:18 +01:00
parent b79f0c6d08
commit 93137fcc91
8 changed files with 418 additions and 346 deletions

View file

@ -28,13 +28,19 @@ class LayerPass(RenderPass):
self._extruder_manager = ExtruderManager.getInstance()
self._layer_view = None
self._compatibility_mode = None
def setLayerView(self, layerview):
self._layer_view = layerview
self._compatibility_mode = layerview.getCompatibilityMode()
def render(self):
if not self._layer_shader:
self._layer_shader = OpenGL.getInstance().createShaderProgram(os.path.join(PluginRegistry.getInstance().getPluginPath("LayerView"), "layers.shader"))
if self._compatibility_mode:
shader_filename = "layers.shader"
else:
shader_filename = "layers3d.shader"
self._layer_shader = OpenGL.getInstance().createShaderProgram(os.path.join(PluginRegistry.getInstance().getPluginPath("LayerView"), shader_filename))
# Use extruder 0 if the extruder manager reports extruder index -1 (for single extrusion printers)
self._layer_shader.setUniformValue("u_active_extruder", float(max(0, self._extruder_manager.activeExtruderIndex)))
if self._layer_view: