Fix coding style issues

This commit is contained in:
Arjen Hiemstra 2015-11-27 13:57:53 +01:00
parent 743b403b29
commit 9267b517d6
12 changed files with 68 additions and 60 deletions

View file

@ -29,7 +29,7 @@ class ConvexHullNode(SceneNode):
self._node.parentChanged.connect(self._onNodeParentChanged)
self._node.decoratorsChanged.connect(self._onNodeDecoratorsChanged)
self._onNodeDecoratorsChanged(self._node)
self.convexHullHeadMesh = None
self._convex_hull_head_mesh = None
self._hull = hull
hull_points = self._hull.getPoints()
@ -38,7 +38,7 @@ class ConvexHullNode(SceneNode):
self.setMeshData(hull_mesh)
convex_hull_head = self._node.callDecoration("getConvexHullHead")
if convex_hull_head:
self.convexHullHeadMesh = self.createHullMesh(convex_hull_head.getPoints())
self._convex_hull_head_mesh = self.createHullMesh(convex_hull_head.getPoints())
def createHullMesh(self, hull_points):
mesh = MeshData()
@ -68,8 +68,8 @@ class ConvexHullNode(SceneNode):
if self.getParent():
self._material.setUniformValue("u_color", self._color)
renderer.queueNode(self, material = self._material, transparent = True)
if self.convexHullHeadMesh:
renderer.queueNode(self, material = self._material,transparent = True, mesh = self.convexHullHeadMesh)
if self._convex_hull_head_mesh:
renderer.queueNode(self, material = self._material,transparent = True, mesh = self._convex_hull_head_mesh)
return True