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Fix coding style issues
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parent
743b403b29
commit
9267b517d6
12 changed files with 68 additions and 60 deletions
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@ -83,38 +83,38 @@ class BuildVolume(SceneNode):
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if self._width == 0 or self._height == 0 or self._depth == 0:
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return
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minW = -self._width / 2
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maxW = self._width / 2
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minH = 0.0
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maxH = self._height
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minD = -self._depth / 2
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maxD = self._depth / 2
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min_w = -self._width / 2
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max_w = self._width / 2
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min_h = 0.0
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max_h = self._height
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min_d = -self._depth / 2
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max_d = self._depth / 2
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mb = MeshBuilder()
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mb.addLine(Vector(minW, minH, minD), Vector(maxW, minH, minD), color = self.VolumeOutlineColor)
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mb.addLine(Vector(minW, minH, minD), Vector(minW, maxH, minD), color = self.VolumeOutlineColor)
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mb.addLine(Vector(minW, maxH, minD), Vector(maxW, maxH, minD), color = self.VolumeOutlineColor)
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mb.addLine(Vector(maxW, minH, minD), Vector(maxW, maxH, minD), color = self.VolumeOutlineColor)
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mb.addLine(Vector(min_w, min_h, min_d), Vector(max_w, min_h, min_d), color = self.VolumeOutlineColor)
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mb.addLine(Vector(min_w, min_h, min_d), Vector(min_w, max_h, min_d), color = self.VolumeOutlineColor)
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mb.addLine(Vector(min_w, max_h, min_d), Vector(max_w, max_h, min_d), color = self.VolumeOutlineColor)
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mb.addLine(Vector(max_w, min_h, min_d), Vector(max_w, max_h, min_d), color = self.VolumeOutlineColor)
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mb.addLine(Vector(minW, minH, maxD), Vector(maxW, minH, maxD), color = self.VolumeOutlineColor)
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mb.addLine(Vector(minW, minH, maxD), Vector(minW, maxH, maxD), color = self.VolumeOutlineColor)
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mb.addLine(Vector(minW, maxH, maxD), Vector(maxW, maxH, maxD), color = self.VolumeOutlineColor)
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mb.addLine(Vector(maxW, minH, maxD), Vector(maxW, maxH, maxD), color = self.VolumeOutlineColor)
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mb.addLine(Vector(min_w, min_h, max_d), Vector(max_w, min_h, max_d), color = self.VolumeOutlineColor)
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mb.addLine(Vector(min_w, min_h, max_d), Vector(min_w, max_h, max_d), color = self.VolumeOutlineColor)
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mb.addLine(Vector(min_w, max_h, max_d), Vector(max_w, max_h, max_d), color = self.VolumeOutlineColor)
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mb.addLine(Vector(max_w, min_h, max_d), Vector(max_w, max_h, max_d), color = self.VolumeOutlineColor)
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mb.addLine(Vector(minW, minH, minD), Vector(minW, minH, maxD), color = self.VolumeOutlineColor)
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mb.addLine(Vector(maxW, minH, minD), Vector(maxW, minH, maxD), color = self.VolumeOutlineColor)
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mb.addLine(Vector(minW, maxH, minD), Vector(minW, maxH, maxD), color = self.VolumeOutlineColor)
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mb.addLine(Vector(maxW, maxH, minD), Vector(maxW, maxH, maxD), color = self.VolumeOutlineColor)
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mb.addLine(Vector(min_w, min_h, min_d), Vector(min_w, min_h, max_d), color = self.VolumeOutlineColor)
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mb.addLine(Vector(max_w, min_h, min_d), Vector(max_w, min_h, max_d), color = self.VolumeOutlineColor)
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mb.addLine(Vector(min_w, max_h, min_d), Vector(min_w, max_h, max_d), color = self.VolumeOutlineColor)
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mb.addLine(Vector(max_w, max_h, min_d), Vector(max_w, max_h, max_d), color = self.VolumeOutlineColor)
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self.setMeshData(mb.getData())
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mb = MeshBuilder()
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mb.addQuad(
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Vector(minW, minH, minD),
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Vector(maxW, minH, minD),
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Vector(maxW, minH, maxD),
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Vector(minW, minH, maxD)
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Vector(min_w, min_h, min_d),
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Vector(max_w, min_h, min_d),
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Vector(max_w, min_h, max_d),
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Vector(min_w, min_h, max_d)
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)
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self._grid_mesh = mb.getData()
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for n in range(0, 6):
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@ -128,10 +128,10 @@ class BuildVolume(SceneNode):
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color = Color(0.0, 0.0, 0.0, 0.15)
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for polygon in self._disallowed_areas:
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points = polygon.getPoints()
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first = Vector(self._clamp(points[0][0], minW, maxW), disallowed_area_height, self._clamp(points[0][1], minD, maxD))
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previous_point = Vector(self._clamp(points[0][0], minW, maxW), disallowed_area_height, self._clamp(points[0][1], minD, maxD))
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first = Vector(self._clamp(points[0][0], min_w, max_w), disallowed_area_height, self._clamp(points[0][1], min_d, max_d))
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previous_point = Vector(self._clamp(points[0][0], min_w, max_w), disallowed_area_height, self._clamp(points[0][1], min_d, max_d))
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for point in points:
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new_point = Vector(self._clamp(point[0], minW, maxW), disallowed_area_height, self._clamp(point[1], minD, maxD))
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new_point = Vector(self._clamp(point[0], min_w, max_w), disallowed_area_height, self._clamp(point[1], min_d, max_d))
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mb.addFace(first, previous_point, new_point, color = color)
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previous_point = new_point
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@ -143,7 +143,7 @@ class BuildVolume(SceneNode):
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else:
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self._disallowed_area_mesh = None
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self._aabb = AxisAlignedBox(minimum = Vector(minW, minH - 1.0, minD), maximum = Vector(maxW, maxH, maxD))
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self._aabb = AxisAlignedBox(minimum = Vector(min_w, min_h - 1.0, min_d), maximum = Vector(max_w, max_h, max_d))
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skirt_size = 0.0
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@ -152,8 +152,8 @@ class BuildVolume(SceneNode):
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skirt_size = self._getSkirtSize(profile)
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scale_to_max_bounds = AxisAlignedBox(
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minimum = Vector(minW + skirt_size, minH, minD + skirt_size + disallowed_area_size),
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maximum = Vector(maxW - skirt_size, maxH, maxD - skirt_size - disallowed_area_size)
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minimum = Vector(min_w + skirt_size, min_h, min_d + skirt_size + disallowed_area_size),
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maximum = Vector(max_w - skirt_size, max_h, max_d - skirt_size - disallowed_area_size)
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)
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Application.getInstance().getController().getScene()._maximum_bounds = scale_to_max_bounds
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