Fix coding style issues

This commit is contained in:
Arjen Hiemstra 2015-11-27 13:57:53 +01:00
parent 743b403b29
commit 9267b517d6
12 changed files with 68 additions and 60 deletions

View file

@ -83,38 +83,38 @@ class BuildVolume(SceneNode):
if self._width == 0 or self._height == 0 or self._depth == 0:
return
minW = -self._width / 2
maxW = self._width / 2
minH = 0.0
maxH = self._height
minD = -self._depth / 2
maxD = self._depth / 2
min_w = -self._width / 2
max_w = self._width / 2
min_h = 0.0
max_h = self._height
min_d = -self._depth / 2
max_d = self._depth / 2
mb = MeshBuilder()
mb.addLine(Vector(minW, minH, minD), Vector(maxW, minH, minD), color = self.VolumeOutlineColor)
mb.addLine(Vector(minW, minH, minD), Vector(minW, maxH, minD), color = self.VolumeOutlineColor)
mb.addLine(Vector(minW, maxH, minD), Vector(maxW, maxH, minD), color = self.VolumeOutlineColor)
mb.addLine(Vector(maxW, minH, minD), Vector(maxW, maxH, minD), color = self.VolumeOutlineColor)
mb.addLine(Vector(min_w, min_h, min_d), Vector(max_w, min_h, min_d), color = self.VolumeOutlineColor)
mb.addLine(Vector(min_w, min_h, min_d), Vector(min_w, max_h, min_d), color = self.VolumeOutlineColor)
mb.addLine(Vector(min_w, max_h, min_d), Vector(max_w, max_h, min_d), color = self.VolumeOutlineColor)
mb.addLine(Vector(max_w, min_h, min_d), Vector(max_w, max_h, min_d), color = self.VolumeOutlineColor)
mb.addLine(Vector(minW, minH, maxD), Vector(maxW, minH, maxD), color = self.VolumeOutlineColor)
mb.addLine(Vector(minW, minH, maxD), Vector(minW, maxH, maxD), color = self.VolumeOutlineColor)
mb.addLine(Vector(minW, maxH, maxD), Vector(maxW, maxH, maxD), color = self.VolumeOutlineColor)
mb.addLine(Vector(maxW, minH, maxD), Vector(maxW, maxH, maxD), color = self.VolumeOutlineColor)
mb.addLine(Vector(min_w, min_h, max_d), Vector(max_w, min_h, max_d), color = self.VolumeOutlineColor)
mb.addLine(Vector(min_w, min_h, max_d), Vector(min_w, max_h, max_d), color = self.VolumeOutlineColor)
mb.addLine(Vector(min_w, max_h, max_d), Vector(max_w, max_h, max_d), color = self.VolumeOutlineColor)
mb.addLine(Vector(max_w, min_h, max_d), Vector(max_w, max_h, max_d), color = self.VolumeOutlineColor)
mb.addLine(Vector(minW, minH, minD), Vector(minW, minH, maxD), color = self.VolumeOutlineColor)
mb.addLine(Vector(maxW, minH, minD), Vector(maxW, minH, maxD), color = self.VolumeOutlineColor)
mb.addLine(Vector(minW, maxH, minD), Vector(minW, maxH, maxD), color = self.VolumeOutlineColor)
mb.addLine(Vector(maxW, maxH, minD), Vector(maxW, maxH, maxD), color = self.VolumeOutlineColor)
mb.addLine(Vector(min_w, min_h, min_d), Vector(min_w, min_h, max_d), color = self.VolumeOutlineColor)
mb.addLine(Vector(max_w, min_h, min_d), Vector(max_w, min_h, max_d), color = self.VolumeOutlineColor)
mb.addLine(Vector(min_w, max_h, min_d), Vector(min_w, max_h, max_d), color = self.VolumeOutlineColor)
mb.addLine(Vector(max_w, max_h, min_d), Vector(max_w, max_h, max_d), color = self.VolumeOutlineColor)
self.setMeshData(mb.getData())
mb = MeshBuilder()
mb.addQuad(
Vector(minW, minH, minD),
Vector(maxW, minH, minD),
Vector(maxW, minH, maxD),
Vector(minW, minH, maxD)
Vector(min_w, min_h, min_d),
Vector(max_w, min_h, min_d),
Vector(max_w, min_h, max_d),
Vector(min_w, min_h, max_d)
)
self._grid_mesh = mb.getData()
for n in range(0, 6):
@ -128,10 +128,10 @@ class BuildVolume(SceneNode):
color = Color(0.0, 0.0, 0.0, 0.15)
for polygon in self._disallowed_areas:
points = polygon.getPoints()
first = Vector(self._clamp(points[0][0], minW, maxW), disallowed_area_height, self._clamp(points[0][1], minD, maxD))
previous_point = Vector(self._clamp(points[0][0], minW, maxW), disallowed_area_height, self._clamp(points[0][1], minD, maxD))
first = Vector(self._clamp(points[0][0], min_w, max_w), disallowed_area_height, self._clamp(points[0][1], min_d, max_d))
previous_point = Vector(self._clamp(points[0][0], min_w, max_w), disallowed_area_height, self._clamp(points[0][1], min_d, max_d))
for point in points:
new_point = Vector(self._clamp(point[0], minW, maxW), disallowed_area_height, self._clamp(point[1], minD, maxD))
new_point = Vector(self._clamp(point[0], min_w, max_w), disallowed_area_height, self._clamp(point[1], min_d, max_d))
mb.addFace(first, previous_point, new_point, color = color)
previous_point = new_point
@ -143,7 +143,7 @@ class BuildVolume(SceneNode):
else:
self._disallowed_area_mesh = None
self._aabb = AxisAlignedBox(minimum = Vector(minW, minH - 1.0, minD), maximum = Vector(maxW, maxH, maxD))
self._aabb = AxisAlignedBox(minimum = Vector(min_w, min_h - 1.0, min_d), maximum = Vector(max_w, max_h, max_d))
skirt_size = 0.0
@ -152,8 +152,8 @@ class BuildVolume(SceneNode):
skirt_size = self._getSkirtSize(profile)
scale_to_max_bounds = AxisAlignedBox(
minimum = Vector(minW + skirt_size, minH, minD + skirt_size + disallowed_area_size),
maximum = Vector(maxW - skirt_size, maxH, maxD - skirt_size - disallowed_area_size)
minimum = Vector(min_w + skirt_size, min_h, min_d + skirt_size + disallowed_area_size),
maximum = Vector(max_w - skirt_size, max_h, max_d - skirt_size - disallowed_area_size)
)
Application.getInstance().getController().getScene()._maximum_bounds = scale_to_max_bounds