Decreased the value of the u_z_bias, so the plate quad is drawn again.

CURA-4150
This commit is contained in:
Jaime van Kessel 2017-08-23 12:48:19 +02:00
parent ca1f7430c1
commit 904682945a

View file

@ -174,7 +174,7 @@ class BuildVolume(SceneNode):
self._plate_shader = OpenGL.getInstance().createShaderProgram(Resources.getPath(Resources.Shaders, "color.shader"))
theme = Application.getInstance().getTheme()
self._plate_shader.setUniformValue("u_color", Color(*theme.getColor("buildplate").getRgb()))
self._plate_shader.setUniformValue("u_z_bias", 0.01)
self._plate_shader.setUniformValue("u_z_bias", 0.000001)
renderer.queueNode(self, mode = RenderBatch.RenderMode.Lines)
renderer.queueNode(self, mesh = self._origin_mesh)