This commit is contained in:
Jaime van Kessel 2015-12-14 16:39:23 +01:00
commit 8f6cb26a1f
104 changed files with 8833 additions and 15667 deletions

View file

@ -10,6 +10,7 @@ from UM.Scene.SceneNode import SceneNode
from UM.Scene.GroupDecorator import GroupDecorator
from UM.Math.Quaternion import Quaternion
from UM.Job import Job
import os
import struct
@ -36,7 +37,7 @@ class ThreeMFReader(MeshReader):
if extension.lower() == self._supported_extension:
result = SceneNode()
# The base object of 3mf is a zipped archive.
archive = zipfile.ZipFile(file_name, 'r')
archive = zipfile.ZipFile(file_name, "r")
try:
root = ET.parse(archive.open("3D/3dmodel.model"))
@ -53,6 +54,7 @@ class ThreeMFReader(MeshReader):
#for vertex in object.mesh.vertices.vertex:
for vertex in object.findall(".//3mf:vertex", self._namespaces):
vertex_list.append([vertex.get("x"), vertex.get("y"), vertex.get("z")])
Job.yieldThread()
triangles = object.findall(".//3mf:triangle", self._namespaces)
@ -64,6 +66,8 @@ class ThreeMFReader(MeshReader):
v2 = int(triangle.get("v2"))
v3 = int(triangle.get("v3"))
mesh.addFace(vertex_list[v1][0],vertex_list[v1][1],vertex_list[v1][2],vertex_list[v2][0],vertex_list[v2][1],vertex_list[v2][2],vertex_list[v3][0],vertex_list[v3][1],vertex_list[v3][2])
Job.yieldThread()
#TODO: We currently do not check for normals and simply recalculate them.
mesh.calculateNormals()
node.setMeshData(mesh)
@ -105,10 +109,10 @@ class ThreeMFReader(MeshReader):
node.setOrientation(temp_quaternion)
# Magical scale extraction
S2 = temp_mat.getTransposed().multiply(temp_mat)
scale_x = math.sqrt(S2.at(0,0))
scale_y = math.sqrt(S2.at(1,1))
scale_z = math.sqrt(S2.at(2,2))
scale = temp_mat.getTransposed().multiply(temp_mat)
scale_x = math.sqrt(scale.at(0,0))
scale_y = math.sqrt(scale.at(1,1))
scale_z = math.sqrt(scale.at(2,2))
node.setScale(Vector(scale_x,scale_y,scale_z))
# We use a different coordinate frame, so rotate.
@ -116,6 +120,8 @@ class ThreeMFReader(MeshReader):
#node.rotate(rotation)
result.addChild(node)
Job.yieldThread()
#If there is more then one object, group them.
try:
if len(objects) > 1:

View file

@ -1,11 +1,11 @@
# Copyright (c) 2015 Ultimaker B.V.
# Cura is released under the terms of the AGPLv3 or higher.
from . import ThreeMFReader
from UM.i18n import i18nCatalog
catalog = i18nCatalog("cura")
from . import ThreeMFReader
def getMetaData():
return {
"plugin": {

View file

@ -58,7 +58,7 @@ class ChangeLog(Extension, QObject,):
def loadChangeLogs(self):
self._change_logs = collections.OrderedDict()
with open(os.path.join(PluginRegistry.getInstance().getPluginPath("ChangeLogPlugin"), "ChangeLog.txt"), 'r',-1, "utf-8") as f:
with open(os.path.join(PluginRegistry.getInstance().getPluginPath("ChangeLogPlugin"), "ChangeLog.txt"), "r",-1, "utf-8") as f:
open_version = None
open_header = None
for line in f:

View file

@ -11,8 +11,8 @@ import UM 1.1 as UM
UM.Dialog
{
id: base
width: 300 * Screen.devicePixelRatio;
height: 500 * Screen.devicePixelRatio;
minimumWidth: 400
minimumHeight: 300;
title: "Changelog"
ScrollView

View file

@ -1,4 +1,15 @@
[15.10.0]
[2.0.0]
*Naming changes
Infill prints after perimeters → Infill Before Walls
Initial layer thickness → Initial Layer Height
Structure type → Pattern
Cool head lift → Lift Head
Combine everything (Type-A) → Union Overlapping Volumes
Combine everything (Type-B) → Remove All Holes
Keep open faces Keep Disconnected → Faces
Only follow mesh surface → Surface Mode
*All at Once/One at a Time
Curas default mode is set to All At Once. You can print multiple objects faster with the option print objects One At A Time. This can be changed in Advanced Settings. Please note that in One At A Time mode, grouped objects will still be printed as a single object.

View file

@ -17,6 +17,7 @@ from cura.OneAtATimeIterator import OneAtATimeIterator
from . import Cura_pb2
from . import ProcessSlicedObjectListJob
from . import ProcessGCodeJob
from . import StartSliceJob
import os
import sys
@ -49,6 +50,7 @@ class CuraEngineBackend(Backend):
self._onActiveViewChanged()
self._stored_layer_data = None
Application.getInstance().getMachineManager().activeMachineInstanceChanged.connect(self._onChanged)
self._profile = None
Application.getInstance().getMachineManager().activeProfileChanged.connect(self._onActiveProfileChanged)
@ -67,12 +69,8 @@ class CuraEngineBackend(Backend):
self._slicing = False
self._restart = False
self._save_gcode = True
self._save_polygons = True
self._report_progress = True
self._enabled = True
self._always_restart = True
self._message = None
@ -103,24 +101,12 @@ class CuraEngineBackend(Backend):
## Emitted whne the slicing process is aborted forcefully.
slicingCancelled = Signal()
## Perform a slice of the scene with the given set of settings.
#
# \param kwargs Keyword arguments.
# Valid values are:
# - settings: The settings to use for the slice. The default is the active machine.
# - save_gcode: True if the generated gcode should be saved, False if not. True by default.
# - save_polygons: True if the generated polygon data should be saved, False if not. True by default.
# - force_restart: True if the slicing process should be forcefully restarted if it is already slicing.
# If False, this method will do nothing when already slicing. True by default.
# - report_progress: True if the slicing progress should be reported, False if not. Default is True.
def slice(self, **kwargs):
## Perform a slice of the scene.
def slice(self):
if not self._enabled:
return
if self._slicing:
if not kwargs.get("force_restart", True):
return
self._slicing = False
self._restart = True
if self._process is not None:
@ -129,105 +115,44 @@ class CuraEngineBackend(Backend):
self._process.terminate()
except: # terminating a process that is already terminating causes an exception, silently ignore this.
pass
self.slicingCancelled.emit()
return
Logger.log("d", "Preparing to send slice data to engine.")
object_groups = []
if self._profile.getSettingValue("print_sequence") == "one_at_a_time":
for node in OneAtATimeIterator(self._scene.getRoot()):
temp_list = []
children = node.getAllChildren()
children.append(node)
for child_node in children:
if type(child_node) is SceneNode and child_node.getMeshData() and child_node.getMeshData().getVertices() is not None:
temp_list.append(child_node)
object_groups.append(temp_list)
else:
temp_list = []
for node in DepthFirstIterator(self._scene.getRoot()):
if type(node) is SceneNode and node.getMeshData() and node.getMeshData().getVertices() is not None:
if not getattr(node, "_outside_buildarea", False):
temp_list.append(node)
if len(temp_list) == 0:
self.processingProgress.emit(0.0)
return
object_groups.append(temp_list)
#for node in DepthFirstIterator(self._scene.getRoot()):
# if type(node) is SceneNode and node.getMeshData() and node.getMeshData().getVertices() is not None:
# if not getattr(node, "_outside_buildarea", False):
# objects.append(node)
if len(object_groups) == 0:
if self._message:
self._message.hide()
self._message = None
return #No point in slicing an empty build plate
if kwargs.get("profile", self._profile).hasErrorValue():
Logger.log('w', "Profile has error values. Aborting slicing")
self.slicingCancelled.emit()
return
if self._profile.hasErrorValue():
Logger.log("w", "Profile has error values. Aborting slicing")
if self._message:
self._message.hide()
self._message = None
self._message = Message(catalog.i18nc("@info:status", "Unable to slice. Please check your setting values for errors."))
self._message.show()
return #No slicing if we have error values since those are by definition illegal values.
# Remove existing layer data (if any)
for node in DepthFirstIterator(self._scene.getRoot()):
if type(node) is SceneNode and node.getMeshData():
if node.callDecoration("getLayerData"):
Application.getInstance().getController().getScene().getRoot().removeChild(node)
break
Application.getInstance().getController().getScene().gcode_list = None
self.processingProgress.emit(0.0)
if self._message:
self._message.setProgress(-1)
#else:
# self._message = Message(catalog.i18nc("@info:status", "Slicing..."), 0, False, -1)
# self._message.show()
self._scene.gcode_list = []
self._slicing = True
self.slicingStarted.emit()
self._report_progress = kwargs.get("report_progress", True)
if self._report_progress:
self.processingProgress.emit(0.0)
if not self._message:
self._message = Message(catalog.i18nc("@info:status", "Slicing..."), 0, False, -1)
self._message.show()
else:
self._message.setProgress(-1)
job = StartSliceJob.StartSliceJob(self._profile, self._socket)
job.start()
job.finished.connect(self._onStartSliceCompleted)
self._sendSettings(kwargs.get("profile", self._profile))
self._scene.acquireLock()
# Set the gcode as an empty list. This will be filled with strings by GCodeLayer messages.
# This is done so the gcode can be fragmented in memory and does not need a continues memory space.
# (AKA. This prevents MemoryErrors)
self._save_gcode = kwargs.get("save_gcode", True)
if self._save_gcode:
setattr(self._scene, "gcode_list", [])
self._save_polygons = kwargs.get("save_polygons", True)
slice_message = Cura_pb2.Slice()
for group in object_groups:
group_message = slice_message.object_lists.add()
for object in group:
mesh_data = object.getMeshData().getTransformed(object.getWorldTransformation())
obj = group_message.objects.add()
obj.id = id(object)
verts = numpy.array(mesh_data.getVertices())
verts[:,[1,2]] = verts[:,[2,1]]
verts[:,1] *= -1
obj.vertices = verts.tostring()
self._handlePerObjectSettings(object, obj)
# Hack to add per-object settings also to the "MeshGroup" in CuraEngine
# We really should come up with a better solution for this.
self._handlePerObjectSettings(group[0], group_message)
self._scene.releaseLock()
Logger.log("d", "Sending data to engine for slicing.")
self._socket.sendMessage(slice_message)
def _onStartSliceCompleted(self, job):
if job.getError() or job.getResult() != True:
if self._message:
self._message.hide()
self._message = None
return
def _onSceneChanged(self, source):
if type(source) is not SceneNode:
@ -257,41 +182,42 @@ class CuraEngineBackend(Backend):
self._onChanged()
def _onSlicedObjectListMessage(self, message):
if self._save_polygons:
if self._layer_view_active:
job = ProcessSlicedObjectListJob.ProcessSlicedObjectListJob(message)
job.start()
else :
self._stored_layer_data = message
if self._layer_view_active:
job = ProcessSlicedObjectListJob.ProcessSlicedObjectListJob(message)
job.start()
else :
self._stored_layer_data = message
def _onProgressMessage(self, message):
if message.amount >= 0.99:
self._slicing = False
if self._message:
self._message.setProgress(100)
self._message.hide()
self._message = None
if self._message:
self._message.setProgress(round(message.amount * 100))
if self._report_progress:
self.processingProgress.emit(message.amount)
self.processingProgress.emit(message.amount)
def _onGCodeLayerMessage(self, message):
if self._save_gcode:
job = ProcessGCodeJob.ProcessGCodeLayerJob(message)
job.start()
self._scene.gcode_list.append(message.data.decode("utf-8", "replace"))
def _onGCodePrefixMessage(self, message):
if self._save_gcode:
self._scene.gcode_list.insert(0, message.data.decode("utf-8", "replace"))
self._scene.gcode_list.insert(0, message.data.decode("utf-8", "replace"))
def _onObjectPrintTimeMessage(self, message):
self.printDurationMessage.emit(message.time, message.material_amount)
self.processingProgress.emit(1.0)
self._slicing = False
if self._message:
self._message.setProgress(100)
self._message.hide()
self._message = None
if self._always_restart:
try:
self._process.terminate()
self._createSocket()
except: # terminating a process that is already terminating causes an exception, silently ignore this.
pass
def _createSocket(self):
super()._createSocket()
@ -313,15 +239,6 @@ class CuraEngineBackend(Backend):
self._change_timer.start()
def _sendSettings(self, profile):
msg = Cura_pb2.SettingList()
for key, value in profile.getAllSettingValues(include_machine = True).items():
s = msg.settings.add()
s.name = key
s.value = str(value).encode("utf-8")
self._socket.sendMessage(msg)
def _onBackendConnected(self):
if self._restart:
self._onChanged()
@ -346,22 +263,6 @@ class CuraEngineBackend(Backend):
else:
self._layer_view_active = False
def _handlePerObjectSettings(self, node, message):
profile = node.callDecoration("getProfile")
if profile:
for key, value in profile.getChangedSettingValues().items():
setting = message.settings.add()
setting.name = key
setting.value = str(value).encode()
object_settings = node.callDecoration("getAllSettingValues")
if not object_settings:
return
for key, value in object_settings.items():
setting = message.settings.add()
setting.name = key
setting.value = str(value).encode()
def _onInstanceChanged(self):
self._slicing = False

View file

@ -32,19 +32,18 @@ class ProcessSlicedObjectListJob(Job):
Application.getInstance().getController().activeViewChanged.connect(self._onActiveViewChanged)
objectIdMap = {}
object_id_map = {}
new_node = SceneNode()
## Put all nodes in a dict identified by ID
for node in DepthFirstIterator(self._scene.getRoot()):
if type(node) is SceneNode and node.getMeshData():
if node.callDecoration("getLayerData"):
#if hasattr(node.getMeshData(), "layerData"):
self._scene.getRoot().removeChild(node)
else:
objectIdMap[id(node)] = node
object_id_map[id(node)] = node
Job.yieldThread()
settings = Application.getInstance().getMachineManager().getActiveProfile()
layerHeight = settings.getSettingValue("layer_height")
center = None
if not settings.getSettingValue("machine_center_is_zero"):
@ -54,9 +53,15 @@ class ProcessSlicedObjectListJob(Job):
mesh = MeshData()
layer_data = LayerData.LayerData()
layer_count = 0
for object in self._message.objects:
layer_count += len(object.layers)
current_layer = 0
for object in self._message.objects:
try:
node = objectIdMap[object.id]
node = object_id_map[object.id]
except KeyError:
continue
@ -73,23 +78,34 @@ class ProcessSlicedObjectListJob(Job):
points[:,2] *= -1
points -= numpy.array(center)
points -= center
layer_data.addPolygon(layer.id, polygon.type, points, polygon.line_width)
Job.yieldThread()
current_layer += 1
progress = (current_layer / layer_count) * 100
# TODO: Rebuild the layer data mesh once the layer has been processed.
# This needs some work in LayerData so we can add the new layers instead of recreating the entire mesh.
if self._progress:
self._progress.setProgress(progress)
# We are done processing all the layers we got from the engine, now create a mesh out of the data
layer_data.build()
#Add layerdata decorator to scene node to indicate that the node has layerdata
decorator = LayerDataDecorator.LayerDataDecorator()
decorator.setLayerData(layer_data)
new_node.addDecorator(decorator)
new_node.setMeshData(mesh)
new_node.setParent(self._scene.getRoot())
if self._progress:
self._progress.setProgress(100)
view = Application.getInstance().getController().getActiveView()
if view.getPluginId() == "LayerView":
view.resetLayerData()

View file

@ -0,0 +1,152 @@
# Copyright (c) 2015 Ultimaker B.V.
# Cura is released under the terms of the AGPLv3 or higher.
import numpy
from string import Formatter
import traceback
from UM.Job import Job
from UM.Application import Application
from UM.Logger import Logger
from UM.Scene.SceneNode import SceneNode
from UM.Scene.Iterator.DepthFirstIterator import DepthFirstIterator
from cura.OneAtATimeIterator import OneAtATimeIterator
from . import Cura_pb2
## Formatter class that handles token expansion in start/end gcod
class GcodeStartEndFormatter(Formatter):
def get_value(self, key, args, kwargs): # [CodeStyle: get_value is an overridden function from the Formatter class]
if isinstance(key, str):
try:
return kwargs[key]
except KeyError:
Logger.log("w", "Unable to replace '%s' placeholder in start/end gcode", key)
return "{" + key + "}"
else:
Logger.log("w", "Incorrectly formatted placeholder '%s' in start/end gcode", key)
return "{" + str(key) + "}"
## Job class that handles sending the current scene data to CuraEngine
class StartSliceJob(Job):
def __init__(self, profile, socket):
super().__init__()
self._scene = Application.getInstance().getController().getScene()
self._profile = profile
self._socket = socket
def run(self):
self._scene.acquireLock()
for node in DepthFirstIterator(self._scene.getRoot()):
if node.callDecoration("getLayerData"):
node.getParent().removeChild(node)
break
object_groups = []
if self._profile.getSettingValue("print_sequence") == "one_at_a_time":
for node in OneAtATimeIterator(self._scene.getRoot()):
temp_list = []
if getattr(node, "_outside_buildarea", False):
continue
children = node.getAllChildren()
children.append(node)
for child_node in children:
if type(child_node) is SceneNode and child_node.getMeshData() and child_node.getMeshData().getVertices() is not None:
temp_list.append(child_node)
if temp_list:
object_groups.append(temp_list)
Job.yieldThread()
else:
temp_list = []
for node in DepthFirstIterator(self._scene.getRoot()):
if type(node) is SceneNode and node.getMeshData() and node.getMeshData().getVertices() is not None:
if not getattr(node, "_outside_buildarea", False):
temp_list.append(node)
Job.yieldThread()
if temp_list:
object_groups.append(temp_list)
self._scene.releaseLock()
if not object_groups:
return
self._sendSettings(self._profile)
slice_message = Cura_pb2.Slice()
for group in object_groups:
group_message = slice_message.object_lists.add()
for object in group:
mesh_data = object.getMeshData().getTransformed(object.getWorldTransformation())
obj = group_message.objects.add()
obj.id = id(object)
verts = numpy.array(mesh_data.getVertices())
verts[:,[1,2]] = verts[:,[2,1]]
verts[:,1] *= -1
obj.vertices = verts.tostring()
self._handlePerObjectSettings(object, obj)
Job.yieldThread()
Logger.log("d", "Sending data to engine for slicing.")
self._socket.sendMessage(slice_message)
self.setResult(True)
def _expandGcodeTokens(self, key, value, settings):
try:
# any setting can be used as a token
fmt = GcodeStartEndFormatter()
return str(fmt.format(value, **settings)).encode("utf-8")
except:
Logger.log("w", "Unabled to do token replacement on start/end gcode %s", traceback.format_exc())
return str(value).encode("utf-8")
def _sendSettings(self, profile):
msg = Cura_pb2.SettingList()
settings = profile.getAllSettingValues(include_machine = True)
start_gcode = settings["machine_start_gcode"]
settings["material_bed_temp_prepend"] = "{material_bed_temperature}" not in start_gcode
settings["material_print_temp_prepend"] = "{material_print_temperature}" not in start_gcode
for key, value in settings.items():
s = msg.settings.add()
s.name = key
if key == "machine_start_gcode" or key == "machine_end_gcode":
s.value = self._expandGcodeTokens(key, value, settings)
else:
s.value = str(value).encode("utf-8")
self._socket.sendMessage(msg)
def _handlePerObjectSettings(self, node, message):
profile = node.callDecoration("getProfile")
if profile:
for key, value in profile.getAllSettingValues().items():
setting = message.settings.add()
setting.name = key
setting.value = str(value).encode()
Job.yieldThread()
object_settings = node.callDecoration("getAllSettingValues")
if not object_settings:
return
for key, value in object_settings.items():
setting = message.settings.add()
setting.name = key
setting.value = str(value).encode()
Job.yieldThread()

View file

@ -1,11 +1,11 @@
# Copyright (c) 2015 Ultimaker B.V.
# Cura is released under the terms of the AGPLv3 or higher.
from . import GCodeReader
from UM.i18n import i18nCatalog
catalog = i18nCatalog("cura")
from . import GCodeReader
def getMetaData():
return {
"plugin": {

View file

@ -11,6 +11,9 @@ from UM.Scene.Selection import Selection
from UM.Math.Color import Color
from UM.Mesh.MeshData import MeshData
from UM.View.RenderBatch import RenderBatch
from UM.View.GL.OpenGL import OpenGL
from cura.ConvexHullNode import ConvexHullNode
from PyQt5 import QtCore, QtWidgets
@ -21,7 +24,8 @@ from . import LayerViewProxy
class LayerView(View):
def __init__(self):
super().__init__()
self._material = None
self._shader = None
self._selection_shader = None
self._num_layers = 0
self._layer_percentage = 0 # what percentage of layers need to be shown (SLider gives value between 0 - 100)
self._proxy = LayerViewProxy.LayerViewProxy()
@ -53,14 +57,10 @@ class LayerView(View):
def beginRendering(self):
scene = self.getController().getScene()
renderer = self.getRenderer()
renderer.setRenderSelection(False)
if not self._material:
self._material = renderer.createMaterial(Resources.getPath(Resources.Shaders, "basic.vert"), Resources.getPath(Resources.Shaders, "vertexcolor.frag"))
self._material.setUniformValue("u_color", [1.0, 0.0, 0.0, 1.0])
self._selection_material = renderer.createMaterial(Resources.getPath(Resources.Shaders, "basic.vert"), Resources.getPath(Resources.Shaders, "color.frag"))
self._selection_material.setUniformValue("u_color", Color(35, 35, 35, 128))
if not self._selection_shader:
self._selection_shader = OpenGL.getInstance().createShaderProgram(Resources.getPath(Resources.Shaders, "default.shader"))
self._selection_shader.setUniformValue("u_color", Color(32, 32, 32, 128))
for node in DepthFirstIterator(scene.getRoot()):
# We do not want to render ConvexHullNode as it conflicts with the bottom layers.
@ -71,7 +71,7 @@ class LayerView(View):
if not node.render(renderer):
if node.getMeshData() and node.isVisible():
if Selection.isSelected(node):
renderer.queueNode(node, material = self._selection_material, transparent = True)
renderer.queueNode(node, transparent = True, shader = self._selection_shader)
layer_data = node.callDecoration("getLayerData")
if not layer_data:
continue
@ -87,7 +87,7 @@ class LayerView(View):
end += counts
# This uses glDrawRangeElements internally to only draw a certain range of lines.
renderer.queueNode(node, mesh = layer_data, material = self._material, mode = Renderer.RenderLines, start = start, end = end)
renderer.queueNode(node, mesh = layer_data, mode = RenderBatch.RenderMode.Lines, range = (start, end))
# We currently recreate the current "solid" layers every time a
if not self._current_layer_mesh:
@ -111,7 +111,7 @@ class LayerView(View):
if self._current_layer_mesh:
self._current_layer_mesh.addColors(layer_mesh.getColors() * brightness)
if self._current_layer_mesh:
renderer.queueNode(node, mesh = self._current_layer_mesh, material = self._material)
renderer.queueNode(node, mesh = self._current_layer_mesh)
if not self._current_layer_jumps:
self._current_layer_jumps = MeshData()
@ -133,7 +133,7 @@ class LayerView(View):
brightness = (2.0 - (i / self._solid_layers)) / 2.0
self._current_layer_jumps.addColors(layer_mesh.getColors() * brightness)
renderer.queueNode(node, mesh = self._current_layer_jumps, material = self._material)
renderer.queueNode(node, mesh = self._current_layer_jumps)
def setLayer(self, value):
if self._current_layer_num != value:
@ -152,31 +152,27 @@ class LayerView(View):
def calculateMaxLayers(self):
scene = self.getController().getScene()
renderer = self.getRenderer()
if renderer and self._material:
self._activity = True
renderer.setRenderSelection(False)
self._old_max_layers = self._max_layers
## Recalculate num max layers
new_max_layers = 0
for node in DepthFirstIterator(scene.getRoot()):
if not node.render(renderer):
if node.getMeshData() and node.isVisible():
layer_data = node.callDecoration("getLayerData")
if not layer_data:
continue
self._activity = True
if new_max_layers < len(layer_data.getLayers()):
new_max_layers = len(layer_data.getLayers()) - 1
self._old_max_layers = self._max_layers
## Recalculate num max layers
new_max_layers = 0
for node in DepthFirstIterator(scene.getRoot()):
layer_data = node.callDecoration("getLayerData")
if not layer_data:
continue
if new_max_layers > 0 and new_max_layers != self._old_max_layers:
self._max_layers = new_max_layers
self.maxLayersChanged.emit()
self._current_layer_num = self._max_layers
if new_max_layers < len(layer_data.getLayers()):
new_max_layers = len(layer_data.getLayers()) - 1
# This makes sure we update the current layer
self.setLayer(int(self._max_layers))
self.currentLayerNumChanged.emit()
if new_max_layers > 0 and new_max_layers != self._old_max_layers:
self._max_layers = new_max_layers
self.maxLayersChanged.emit()
self._current_layer_num = self._max_layers
# This makes sure we update the current layer
self.setLayer(int(self._max_layers))
self.currentLayerNumChanged.emit()
maxLayersChanged = Signal()
currentLayerNumChanged = Signal()

View file

@ -10,16 +10,16 @@ import UM 1.0 as UM
Item
{
width: 250
height: 250
width: UM.Theme.sizes.button.width
height: UM.Theme.sizes.slider_layerview_size.height
Slider
{
id: slider
width: 10
height: 250
anchors.right : parent.right
anchors.rightMargin: UM.Theme.sizes.slider_layerview_margin.width/2
width: UM.Theme.sizes.slider_layerview_size.width
height: UM.Theme.sizes.slider_layerview_size.height
anchors.left: parent.left
anchors.leftMargin: UM.Theme.sizes.slider_layerview_margin.width/2
orientation: Qt.Vertical
minimumValue: 0;
maximumValue: UM.LayerView.numLayers;
@ -31,15 +31,7 @@ Item
style: UM.Theme.styles.layerViewSlider
}
Rectangle {
anchors.right: parent.right
y: -UM.Theme.sizes.slider_layerview_background_extension.height
z: slider.z - 1
width: UM.Theme.sizes.button.width
height: UM.Theme.sizes.slider_layerview_background_extension.height
color: UM.Theme.colors.slider_text_background
}
Rectangle {
anchors.right : parent.right
anchors.left: parent.left
anchors.verticalCenter: parent.verticalCenter
z: slider.z - 1
width: UM.Theme.sizes.slider_layerview_background.width

View file

@ -1,6 +1,8 @@
from PyQt5.QtCore import QObject, pyqtSignal, pyqtSlot, pyqtProperty
from UM.Application import Application
import LayerView
class LayerViewProxy(QObject):
def __init__(self, parent = None):
super().__init__(parent)
@ -52,4 +54,4 @@ class LayerViewProxy(QObject):
active_view = self._controller.getActiveView()
if type(active_view) == LayerView.LayerView.LayerView:
active_view.currentLayerNumChanged.connect(self._onLayerChanged)
active_view.maxLayersChanged.connect(self._onMaxLayersChanged)
active_view.maxLayersChanged.connect(self._onMaxLayersChanged)

View file

@ -10,67 +10,53 @@ import UM 1.1 as UM
Item {
id: base;
property int currentIndex: UM.ActiveTool.properties.SelectedIndex;
property string printSequence: UM.ActiveTool.properties.PrintSequence;
width: 0;
height: 0;
width: childrenRect.width;
height: childrenRect.height;
property variant position: mapToItem(null, 0, 0)
Column {
id: items
anchors.top: parent.top;
anchors.left: parent.left;
property real viewportWidth: UM.Application.mainWindow.width * UM.Application.mainWindow.viewportRect.width;
property real viewportHeight: UM.Application.mainWindow.height * UM.Application.mainWindow.viewportRect.height;
spacing: UM.Theme.sizes.default_margin.height;
property int currentIndex;
Label {
width: UM.Theme.sizes.setting.width;
wrapMode: Text.Wrap;
text: catalog.i18nc("@label", "Per Object Settings behavior may be unexpected when 'Print sequence' is set to 'All at Once'.")
color: UM.Theme.colors.text;
visible: base.printSequence == "all_at_once"
}
Rectangle {
id: settingsPanel;
UM.SettingItem {
id: profileSelection
z: 3;
width: UM.Theme.sizes.setting.width;
height: UM.Theme.sizes.setting.height;
width: UM.Theme.sizes.per_object_settings_panel.width;
height: items.height + UM.Theme.sizes.default_margin.height * 2;
name: catalog.i18nc("@label", "Object profile")
type: "enum"
indent: false
opacity: 0;
Behavior on opacity { NumberAnimation { } }
style: UM.Theme.styles.setting_item;
border.width: UM.Theme.sizes.per_object_settings_panel_border.width;
border.color: UM.Theme.colors.per_object_settings_panel_border;
options: UM.ProfilesModel { addUseGlobal: true }
color: UM.Theme.colors.per_object_settings_panel_background;
value: UM.ActiveTool.properties.Model.getItem(base.currentIndex).profile
DropArea {
anchors.fill: parent;
onItemValueChanged: {
var item = UM.ActiveTool.properties.Model.getItem(base.currentIndex);
UM.ActiveTool.properties.Model.setObjectProfile(item.id, value)
}
}
Column {
id: items
anchors.top: parent.top;
anchors.topMargin: UM.Theme.sizes.default_margin.height;
id: customisedSettings
spacing: UM.Theme.sizes.default_lining.height;
UM.SettingItem {
id: profileSelection
x: UM.Theme.sizes.per_object_settings_panel_border.width + 1
width: UM.Theme.sizes.setting.width;
height: UM.Theme.sizes.setting.height;
name: catalog.i18nc("@label", "Profile")
type: "enum"
perObjectSetting: true
style: UM.Theme.styles.setting_item;
options: UM.ProfilesModel { addUseGlobal: true }
value: UM.ActiveTool.properties.Model.getItem(base.currentIndex).profile
onItemValueChanged: {
var item = UM.ActiveTool.properties.Model.getItem(base.currentIndex);
UM.ActiveTool.properties.Model.setObjectProfile(item.id, value)
}
}
width: UM.Theme.sizes.setting.width + UM.Theme.sizes.setting.height/2;
Repeater {
id: settings;
@ -80,7 +66,6 @@ Item {
UM.SettingItem {
width: UM.Theme.sizes.setting.width;
height: UM.Theme.sizes.setting.height;
x: UM.Theme.sizes.per_object_settings_panel_border.width + 1
name: model.label;
type: model.type;
@ -88,9 +73,8 @@ Item {
description: model.description;
unit: model.unit;
valid: model.valid;
perObjectSetting: true
dismissable: true
options: model.options
indent: false
style: UM.Theme.styles.setting_item;
@ -98,87 +82,46 @@ Item {
settings.model.setSettingValue(model.key, value)
}
// Button {
// anchors.left: parent.right;
// text: "x";
//
// width: UM.Theme.sizes.setting.height;
// height: UM.Theme.sizes.setting.height;
//
// opacity: parent.hovered || hovered ? 1 : 0;
// onClicked: UM.ActiveTool.properties.Model.removeSettingOverride(UM.ActiveTool.properties.Model.getItem(base.currentIndex).id, model.key)
//
// style: ButtonStyle { }
// }
}
}
Item
{
height: UM.Theme.sizes.default_margin.height / 2
width: parent.width
}
Button
{
id: customise_settings_button;
anchors.right: profileSelection.right;
visible: parseInt(UM.Preferences.getValue("cura/active_mode")) == 1
text: catalog.i18nc("@action:button", "Customize Settings");
style: ButtonStyle
{
background: Rectangle
Button
{
width: control.width;
height: control.height;
color: control.hovered ? UM.Theme.colors.load_save_button_hover : UM.Theme.colors.load_save_button;
}
label: Label
{
text: control.text;
color: UM.Theme.colors.load_save_button_text;
}
}
anchors.left: parent.right;
onClicked: settingPickDialog.visible = true;
width: UM.Theme.sizes.setting.height;
height: UM.Theme.sizes.setting.height;
Connections
{
target: UM.Preferences;
onClicked: UM.ActiveTool.properties.Model.removeSettingOverride(UM.ActiveTool.properties.Model.getItem(base.currentIndex).id, model.key)
onPreferenceChanged:
{
customise_settings_button.visible = parseInt(UM.Preferences.getValue("cura/active_mode"))
style: ButtonStyle
{
background: Rectangle
{
color: control.hovered ? control.parent.style.controlHighlightColor : control.parent.style.controlColor;
UM.RecolorImage
{
anchors.verticalCenter: parent.verticalCenter
anchors.horizontalCenter: parent.horizontalCenter
width: parent.width/2
height: parent.height/2
sourceSize.width: width
sourceSize.height: width
color: UM.Theme.colors.setting_control_revert
source: UM.Theme.icons.cross1
}
}
}
}
}
}
}
UM.I18nCatalog { id: catalog; name: "uranium"; }
}
Button
{
id: customise_settings_button;
anchors.right: profileSelection.right;
height: UM.Theme.sizes.setting.height;
visible: parseInt(UM.Preferences.getValue("cura/active_mode")) == 1
Repeater {
model: UM.ActiveTool.properties.Model;
delegate: Button {
x: ((model.x + 1.0) / 2.0) * base.viewportWidth - base.position.x - width / 2
y: -((model.y + 1.0) / 2.0) * base.viewportHeight + (base.viewportHeight - base.position.y) + height / 2
width: UM.Theme.sizes.per_object_settings_button.width
height: UM.Theme.sizes.per_object_settings_button.height
tooltip: catalog.i18nc("@info:tooltip", "Customise settings for this object");
checkable: true;
onClicked: {
base.currentIndex = index;
settingsPanel.anchors.left = right;
settingsPanel.anchors.top = top;
settingsPanel.opacity = 1;
}
text: catalog.i18nc("@action:button", "Add Setting");
style: ButtonStyle
{
@ -186,20 +129,36 @@ Item {
{
width: control.width;
height: control.height;
color: control.hovered ? UM.Theme.colors.button_active : UM.Theme.colors.button_hover;
border.width: UM.Theme.sizes.default_lining.width;
border.color: control.pressed ? UM.Theme.colors.action_button_active_border :
control.hovered ? UM.Theme.colors.action_button_hovered_border : UM.Theme.colors.action_button_border
color: control.pressed ? UM.Theme.colors.action_button_active :
control.hovered ? UM.Theme.colors.action_button_hovered : UM.Theme.colors.action_button
}
label: Image {
width: control.width;
height: control.height;
sourceSize.width: width;
sourceSize.height: height;
source: UM.Theme.icons.plus;
label: Label
{
text: control.text;
color: UM.Theme.colors.setting_control_text;
anchors.centerIn: parent
}
}
onClicked: settingPickDialog.visible = true;
Connections
{
target: UM.Preferences;
onPreferenceChanged:
{
customise_settings_button.visible = parseInt(UM.Preferences.getValue("cura/active_mode"))
}
}
}
}
UM.I18nCatalog { id: catalog; name: "uranium"; }
UM.Dialog {
id: settingPickDialog

View file

@ -2,6 +2,8 @@
# Uranium is released under the terms of the AGPLv3 or higher.
from UM.Tool import Tool
from UM.Scene.Selection import Selection
from UM.Application import Application
from . import PerObjectSettingsModel
@ -9,10 +11,19 @@ class PerObjectSettingsTool(Tool):
def __init__(self):
super().__init__()
self.setExposedProperties("Model")
self.setExposedProperties("Model", "SelectedIndex", "PrintSequence")
def event(self, event):
return False
def getModel(self):
return PerObjectSettingsModel.PerObjectSettingsModel()
def getSelectedIndex(self):
selected_object_id = id(Selection.getSelectedObject(0))
index = self.getModel().find("id", selected_object_id)
return index
def getPrintSequence(self):
settings = Application.getInstance().getMachineManager().getActiveProfile()
return settings.getSettingValue("print_sequence")

View file

@ -44,9 +44,7 @@ class SettingOverrideModel(ListModel):
if not self._decorator:
return
self._ignore_setting_change = key
self._decorator.setSettingValue(key, value)
self._ignore_setting_change = None
def _onDecoratorsChanged(self, node):
if not self._node.getDecorator(SettingOverrideDecorator):
@ -97,6 +95,6 @@ class SettingOverrideModel(ListModel):
def _onSettingValueChanged(self, setting):
index = self.find("key", setting.getKey())
value = self._decorator.getSettingValue(setting.getKey())
if index != -1 and self._ignore_setting_change != setting.getKey():
if index != -1:
self.setProperty(index, "value", str(value))
self.setProperty(index, "valid", setting.validate(value))
self.setProperty(index, "valid", setting.validate(value))

View file

@ -19,7 +19,8 @@ def getMetaData():
"name": i18n_catalog.i18nc("@label", "Per Object Settings"),
"description": i18n_catalog.i18nc("@info:tooltip", "Configure Per Object Settings"),
"icon": "setting_per_object",
"tool_panel": "PerObjectSettingsPanel.qml"
"tool_panel": "PerObjectSettingsPanel.qml",
"weight": 3
},
}

View file

@ -22,7 +22,12 @@ class RemovableDriveOutputDevice(OutputDevice):
self.setIconName("save_sd")
self.setPriority(1)
self._writing = False
def requestWrite(self, node, file_name = None):
if self._writing:
raise OutputDeviceError.DeviceBusyError()
gcode_writer = Application.getInstance().getMeshFileHandler().getWriterByMimeType("text/x-gcode")
if not gcode_writer:
Logger.log("e", "Could not find GCode writer, not writing to removable drive %s", self.getName())
@ -52,11 +57,16 @@ class RemovableDriveOutputDevice(OutputDevice):
message = Message(catalog.i18nc("@info:progress", "Saving to Removable Drive <filename>{0}</filename>").format(self.getName()), 0, False, -1)
message.show()
self.writeStarted.emit(self)
job._message = message
self._writing = True
job.start()
except PermissionError as e:
Logger.log("e", "Permission denied when trying to write to %s: %s", file_name, str(e))
raise OutputDeviceError.PermissionDeniedError() from e
except OSError as e:
Logger.log("e", "Operating system would not let us write to %s: %s", file_name, str(e))
raise OutputDeviceError.WriteRequestFailedError() from e
def _onProgress(self, job, progress):
@ -68,6 +78,8 @@ class RemovableDriveOutputDevice(OutputDevice):
if hasattr(job, "_message"):
job._message.hide()
job._message = None
self._writing = False
self.writeFinished.emit(self)
if job.getResult():
message = Message(catalog.i18nc("@info:status", "Saved to Removable Drive {0} as {1}").format(self.getName(), os.path.basename(job.getFileName())))

View file

@ -20,17 +20,17 @@ catalog = i18nCatalog("cura")
# WinAPI Constants that we need
# Hardcoded here due to stupid WinDLL stuff that does not give us access to these values.
DRIVE_REMOVABLE = 2
DRIVE_REMOVABLE = 2 # [CodeStyle: Windows Enum value]
GENERIC_READ = 2147483648
GENERIC_WRITE = 1073741824
GENERIC_READ = 2147483648 # [CodeStyle: Windows Enum value]
GENERIC_WRITE = 1073741824 # [CodeStyle: Windows Enum value]
FILE_SHARE_READ = 1
FILE_SHARE_WRITE = 2
FILE_SHARE_READ = 1 # [CodeStyle: Windows Enum value]
FILE_SHARE_WRITE = 2 # [CodeStyle: Windows Enum value]
IOCTL_STORAGE_EJECT_MEDIA = 2967560
IOCTL_STORAGE_EJECT_MEDIA = 2967560 # [CodeStyle: Windows Enum value]
OPEN_EXISTING = 3
OPEN_EXISTING = 3 # [CodeStyle: Windows Enum value]
## Removable drive support for windows
class WindowsRemovableDrivePlugin(RemovableDrivePlugin.RemovableDrivePlugin):
@ -65,11 +65,11 @@ class WindowsRemovableDrivePlugin(RemovableDrivePlugin.RemovableDrivePlugin):
continue
# Check for the free space. Some card readers show up as a drive with 0 space free when there is no card inserted.
freeBytes = ctypes.c_longlong(0)
if windll.kernel32.GetDiskFreeSpaceExA(drive.encode("ascii"), ctypes.byref(freeBytes), None, None) == 0:
free_bytes = ctypes.c_longlong(0)
if windll.kernel32.GetDiskFreeSpaceExA(drive.encode("ascii"), ctypes.byref(free_bytes), None, None) == 0:
continue
if freeBytes.value < 1:
if free_bytes.value < 1:
continue
drives[drive] = "{0} ({1}:)".format(volume_name, letter)

View file

@ -110,7 +110,7 @@ class SliceInfo(Extension):
# Convert data to bytes
submitted_data = urllib.parse.urlencode(submitted_data)
binary_data = submitted_data.encode('utf-8')
binary_data = submitted_data.encode("utf-8")
# Submit data
try:

View file

@ -0,0 +1,68 @@
# Copyright (c) 2015 Ultimaker B.V.
# Cura is released under the terms of the AGPLv3 or higher.
from UM.View.View import View
from UM.Scene.Iterator.DepthFirstIterator import DepthFirstIterator
from UM.Resources import Resources
from UM.Application import Application
from UM.Math.Color import Color
from UM.Preferences import Preferences
from UM.View.Renderer import Renderer
from UM.View.GL.OpenGL import OpenGL
import math
## Standard view for mesh models.
class SolidView(View):
def __init__(self):
super().__init__()
Preferences.getInstance().addPreference("view/show_overhang", True)
self._enabled_shader = None
self._disabled_shader = None
def beginRendering(self):
scene = self.getController().getScene()
renderer = self.getRenderer()
if not self._enabled_shader:
self._enabled_shader = OpenGL.getInstance().createShaderProgram(Resources.getPath(Resources.Shaders, "overhang.shader"))
if not self._disabled_shader:
self._disabled_shader = OpenGL.getInstance().createShaderProgram(Resources.getPath(Resources.Shaders, "overhang.shader"))
self._disabled_shader.setUniformValue("u_diffuseColor", [0.68, 0.68, 0.68, 1.0])
if Application.getInstance().getMachineManager().getActiveProfile():
profile = Application.getInstance().getMachineManager().getActiveProfile()
if profile.getSettingValue("support_enable") or not Preferences.getInstance().getValue("view/show_overhang"):
angle = profile.getSettingValue("support_angle")
if angle != None:
self._enabled_shader.setUniformValue("u_overhangAngle", math.cos(math.radians(90 - angle)))
else:
self._enabled_shader.setUniformValue("u_overhangAngle", math.cos(math.radians(0)))
for node in DepthFirstIterator(scene.getRoot()):
if not node.render(renderer):
if node.getMeshData() and node.isVisible():
# TODO: Find a better way to handle this
#if node.getBoundingBoxMesh():
# renderer.queueNode(scene.getRoot(), mesh = node.getBoundingBoxMesh(),mode = Renderer.RenderLines)
if hasattr(node, "_outside_buildarea"):
if node._outside_buildarea:
renderer.queueNode(node, shader = self._disabled_shader)
else:
renderer.queueNode(node, shader = self._enabled_shader)
else:
renderer.queueNode(node, material = self._enabled_shader)
if node.callDecoration("isGroup"):
renderer.queueNode(scene.getRoot(), mesh = node.getBoundingBoxMesh(),mode = Renderer.RenderLines)
def endRendering(self):
pass
#def _onPreferenceChanged(self, preference):
#if preference == "view/show_overhang": ## Todo: This a printer only setting. Should be removed from Uranium.
#self._enabled_material = None

View file

@ -0,0 +1,24 @@
# Copyright (c) 2015 Ultimaker B.V.
# Cura is released under the terms of the AGPLv3 or higher.
from . import SolidView
from UM.i18n import i18nCatalog
i18n_catalog = i18nCatalog("cura")
def getMetaData():
return {
"plugin": {
"name": i18n_catalog.i18nc("@label", "Solid View"),
"author": "Ultimaker",
"version": "1.0",
"decription": i18n_catalog.i18nc("@info:whatsthis", "Provides a normal solid mesh view."),
"api": 2
},
"view": {
"name": i18n_catalog.i18nc("@item:inmenu", "Solid")
}
}
def register(app):
return { "view": SolidView.SolidView() }

View file

@ -45,7 +45,7 @@ class PrinterConnection(OutputDevice, QObject, SignalEmitter):
self._connect_thread.daemon = True
self._end_stop_thread = threading.Thread(target = self._pollEndStop)
self._end_stop_thread.deamon = True
self._end_stop_thread.daemon = True
self._poll_endstop = -1
# Printer is connected
@ -65,6 +65,7 @@ class PrinterConnection(OutputDevice, QObject, SignalEmitter):
self._update_firmware_thread = threading.Thread(target= self._updateFirmware)
self._update_firmware_thread.daemon = True
self.firmwareUpdateComplete.connect(self._onFirmwareUpdateComplete)
self._heatup_wait_start_time = time.time()
@ -197,6 +198,8 @@ class PrinterConnection(OutputDevice, QObject, SignalEmitter):
## Private fuction (threaded) that actually uploads the firmware.
def _updateFirmware(self):
self.setProgress(0, 100)
if self._is_connecting or self._is_connected:
self.close()
hex_file = intelHex.readHex(self._firmware_file_name)
@ -207,7 +210,11 @@ class PrinterConnection(OutputDevice, QObject, SignalEmitter):
programmer = stk500v2.Stk500v2()
programmer.progressCallback = self.setProgress
programmer.connect(self._serial_port)
try:
programmer.connect(self._serial_port)
except Exception:
pass
time.sleep(1) # Give programmer some time to connect. Might need more in some cases, but this worked in all tested cases.
@ -336,8 +343,8 @@ class PrinterConnection(OutputDevice, QObject, SignalEmitter):
self._connect_thread = threading.Thread(target=self._connect)
self._connect_thread.daemon = True
self.setIsConnected(False)
if self._serial is not None:
self.setIsConnected(False)
try:
self._listen_thread.join()
except:
@ -464,17 +471,17 @@ class PrinterConnection(OutputDevice, QObject, SignalEmitter):
self.showControlInterface()
def _setEndstopState(self, endstop_key, value):
if endstop_key == b'x_min':
if endstop_key == b"x_min":
if self._x_min_endstop_pressed != value:
self.endstopStateChanged.emit('x_min', value)
self.endstopStateChanged.emit("x_min", value)
self._x_min_endstop_pressed = value
elif endstop_key == b'y_min':
elif endstop_key == b"y_min":
if self._y_min_endstop_pressed != value:
self.endstopStateChanged.emit('y_min', value)
self.endstopStateChanged.emit("y_min", value)
self._y_min_endstop_pressed = value
elif endstop_key == b'z_min':
elif endstop_key == b"z_min":
if self._z_min_endstop_pressed != value:
self.endstopStateChanged.emit('z_min', value)
self.endstopStateChanged.emit("z_min", value)
self._z_min_endstop_pressed = value
## Listen thread function.
@ -521,8 +528,8 @@ class PrinterConnection(OutputDevice, QObject, SignalEmitter):
pass
#TODO: temperature changed callback
elif b"_min" in line or b"_max" in line:
tag, value = line.split(b':', 1)
self._setEndstopState(tag,(b'H' in value or b'TRIGGERED' in value))
tag, value = line.split(b":", 1)
self._setEndstopState(tag,(b"H" in value or b"TRIGGERED" in value))
if self._is_printing:
if line == b"" and time.time() > ok_timeout:

View file

@ -11,6 +11,7 @@ from UM.Logger import Logger
from UM.PluginRegistry import PluginRegistry
from UM.OutputDevice.OutputDevicePlugin import OutputDevicePlugin
from UM.Qt.ListModel import ListModel
from UM.Message import Message
from cura.CuraApplication import CuraApplication
@ -55,6 +56,7 @@ class USBPrinterManager(QObject, SignalEmitter, OutputDevicePlugin, Extension):
printerConnectionStateChanged = pyqtSignal()
progressChanged = pyqtSignal()
@pyqtProperty(float, notify = progressChanged)
def progress(self):
progress = 0
@ -95,6 +97,10 @@ class USBPrinterManager(QObject, SignalEmitter, OutputDevicePlugin, Extension):
@pyqtSlot()
def updateAllFirmware(self):
if not self._printer_connections:
Message("Cannot update firmware, there were no connected printers found.").show()
return
self.spawnFirmwareInterface("")
for printer_connection in self._printer_connections:
try:
@ -159,6 +165,16 @@ class USBPrinterManager(QObject, SignalEmitter, OutputDevicePlugin, Extension):
continue
self._serial_port_list = list(serial_ports)
connections_to_remove = []
for port, connection in self._printer_connections.items():
if port not in self._serial_port_list:
connection.close()
connections_to_remove.append(port)
for port in connections_to_remove:
del self._printer_connections[port]
## Because the model needs to be created in the same thread as the QMLEngine, we use a signal.
def addConnection(self, serial_port):
connection = PrinterConnection.PrinterConnection(serial_port)

View file

@ -4,22 +4,22 @@ To support more chips add the relevant data to the avrChipDB list.
This is a python 3 conversion of the code created by David Braam for the Cura project.
"""
avrChipDB = {
'ATMega1280': {
'signature': [0x1E, 0x97, 0x03],
'pageSize': 128,
'pageCount': 512,
avr_chip_db = {
"ATMega1280": {
"signature": [0x1E, 0x97, 0x03],
"pageSize": 128,
"pageCount": 512,
},
'ATMega2560': {
'signature': [0x1E, 0x98, 0x01],
'pageSize': 128,
'pageCount': 1024,
"ATMega2560": {
"signature": [0x1E, 0x98, 0x01],
"pageSize": 128,
"pageCount": 1024,
},
}
def getChipFromDB(sig):
for chip in avrChipDB.values():
if chip['signature'] == sig:
for chip in avr_chip_db.values():
if chip["signature"] == sig:
return chip
return False

View file

@ -11,36 +11,36 @@ def readHex(filename):
Read an verify an intel hex file. Return the data as an list of bytes.
"""
data = []
extraAddr = 0
extra_addr = 0
f = io.open(filename, "r")
for line in f:
line = line.strip()
if len(line) < 1:
continue
if line[0] != ':':
if line[0] != ":":
raise Exception("Hex file has a line not starting with ':'")
recLen = int(line[1:3], 16)
addr = int(line[3:7], 16) + extraAddr
recType = int(line[7:9], 16)
if len(line) != recLen * 2 + 11:
rec_len = int(line[1:3], 16)
addr = int(line[3:7], 16) + extra_addr
rec_type = int(line[7:9], 16)
if len(line) != rec_len * 2 + 11:
raise Exception("Error in hex file: " + line)
checkSum = 0
for i in range(0, recLen + 5):
checkSum += int(line[i*2+1:i*2+3], 16)
checkSum &= 0xFF
if checkSum != 0:
check_sum = 0
for i in range(0, rec_len + 5):
check_sum += int(line[i*2+1:i*2+3], 16)
check_sum &= 0xFF
if check_sum != 0:
raise Exception("Checksum error in hex file: " + line)
if recType == 0:#Data record
while len(data) < addr + recLen:
if rec_type == 0:#Data record
while len(data) < addr + rec_len:
data.append(0)
for i in range(0, recLen):
for i in range(0, rec_len):
data[addr + i] = int(line[i*2+9:i*2+11], 16)
elif recType == 1: #End Of File record
elif rec_type == 1: #End Of File record
pass
elif recType == 2: #Extended Segment Address Record
extraAddr = int(line[9:13], 16) * 16
elif rec_type == 2: #Extended Segment Address Record
extra_addr = int(line[9:13], 16) * 16
else:
print(recType, recLen, addr, checkSum, line)
print(rec_type, rec_len, addr, check_sum, line)
f.close()
return data

View file

@ -14,18 +14,18 @@ class IspBase():
Base class for ISP based AVR programmers.
Functions in this class raise an IspError when something goes wrong.
"""
def programChip(self, flashData):
def programChip(self, flash_data):
""" Program a chip with the given flash data. """
self.curExtAddr = -1
self.cur_ext_addr = -1
self.chip = chipDB.getChipFromDB(self.getSignature())
if not self.chip:
raise IspError("Chip with signature: " + str(self.getSignature()) + "not found")
self.chipErase()
print("Flashing %i bytes" % len(flashData))
self.writeFlash(flashData)
print("Verifying %i bytes" % len(flashData))
self.verifyFlash(flashData)
print("Flashing %i bytes" % len(flash_data))
self.writeFlash(flash_data)
print("Verifying %i bytes" % len(flash_data))
self.verifyFlash(flash_data)
print("Completed")
def getSignature(self):
@ -45,20 +45,20 @@ class IspBase():
"""
self.sendISP([0xAC, 0x80, 0x00, 0x00])
def writeFlash(self, flashData):
def writeFlash(self, flash_data):
"""
Write the flash data, needs to be implemented in a subclass.
"""
raise IspError("Called undefined writeFlash")
def verifyFlash(self, flashData):
def verifyFlash(self, flash_data):
"""
Verify the flash data, needs to be implemented in a subclass.
"""
raise IspError("Called undefined verifyFlash")
class IspError(BaseException):
class IspError(Exception):
def __init__(self, value):
self.value = value

View file

@ -19,10 +19,10 @@ class Stk500v2(ispBase.IspBase):
def __init__(self):
self.serial = None
self.seq = 1
self.lastAddr = -1
self.progressCallback = None
self.last_addr = -1
self.progress_callback = None
def connect(self, port = 'COM22', speed = 115200):
def connect(self, port = "COM22", speed = 115200):
if self.serial is not None:
self.close()
try:
@ -82,49 +82,49 @@ class Stk500v2(ispBase.IspBase):
def writeFlash(self, flash_data):
#Set load addr to 0, in case we have more then 64k flash we need to enable the address extension
page_size = self.chip['pageSize'] * 2
flashSize = page_size * self.chip['pageCount']
page_size = self.chip["pageSize"] * 2
flash_size = page_size * self.chip["pageCount"]
print("Writing flash")
if flashSize > 0xFFFF:
if flash_size > 0xFFFF:
self.sendMessage([0x06, 0x80, 0x00, 0x00, 0x00])
else:
self.sendMessage([0x06, 0x00, 0x00, 0x00, 0x00])
load_count = (len(flash_data) + page_size - 1) / page_size
for i in range(0, int(load_count)):
recv = self.sendMessage([0x13, page_size >> 8, page_size & 0xFF, 0xc1, 0x0a, 0x40, 0x4c, 0x20, 0x00, 0x00] + flash_data[(i * page_size):(i * page_size + page_size)])
if self.progressCallback is not None:
if self.progress_callback is not None:
if self._has_checksum:
self.progressCallback(i + 1, load_count)
self.progress_callback(i + 1, load_count)
else:
self.progressCallback(i + 1, load_count*2)
self.progress_callback(i + 1, load_count*2)
def verifyFlash(self, flashData):
def verifyFlash(self, flash_data):
if self._has_checksum:
self.sendMessage([0x06, 0x00, (len(flashData) >> 17) & 0xFF, (len(flashData) >> 9) & 0xFF, (len(flashData) >> 1) & 0xFF])
self.sendMessage([0x06, 0x00, (len(flash_data) >> 17) & 0xFF, (len(flash_data) >> 9) & 0xFF, (len(flash_data) >> 1) & 0xFF])
res = self.sendMessage([0xEE])
checksum_recv = res[2] | (res[3] << 8)
checksum = 0
for d in flashData:
for d in flash_data:
checksum += d
checksum &= 0xFFFF
if hex(checksum) != hex(checksum_recv):
raise ispBase.IspError('Verify checksum mismatch: 0x%x != 0x%x' % (checksum & 0xFFFF, checksum_recv))
raise ispBase.IspError("Verify checksum mismatch: 0x%x != 0x%x" % (checksum & 0xFFFF, checksum_recv))
else:
#Set load addr to 0, in case we have more then 64k flash we need to enable the address extension
flashSize = self.chip['pageSize'] * 2 * self.chip['pageCount']
if flashSize > 0xFFFF:
flash_size = self.chip["pageSize"] * 2 * self.chip["pageCount"]
if flash_size > 0xFFFF:
self.sendMessage([0x06, 0x80, 0x00, 0x00, 0x00])
else:
self.sendMessage([0x06, 0x00, 0x00, 0x00, 0x00])
loadCount = (len(flashData) + 0xFF) / 0x100
for i in range(0, int(loadCount)):
load_count = (len(flash_data) + 0xFF) / 0x100
for i in range(0, int(load_count)):
recv = self.sendMessage([0x14, 0x01, 0x00, 0x20])[2:0x102]
if self.progressCallback is not None:
self.progressCallback(loadCount + i + 1, loadCount*2)
if self.progress_callback is not None:
self.progress_callback(load_count + i + 1, load_count*2)
for j in range(0, 0x100):
if i * 0x100 + j < len(flashData) and flashData[i * 0x100 + j] != recv[j]:
raise ispBase.IspError('Verify error at: 0x%x' % (i * 0x100 + j))
if i * 0x100 + j < len(flash_data) and flash_data[i * 0x100 + j] != recv[j]:
raise ispBase.IspError("Verify error at: 0x%x" % (i * 0x100 + j))
def sendMessage(self, data):
message = struct.pack(">BBHB", 0x1B, self.seq, len(data), 0x0E)
@ -138,12 +138,12 @@ class Stk500v2(ispBase.IspBase):
self.serial.write(message)
self.serial.flush()
except SerialTimeoutException:
raise ispBase.IspError('Serial send timeout')
raise ispBase.IspError("Serial send timeout")
self.seq = (self.seq + 1) & 0xFF
return self.recvMessage()
def recvMessage(self):
state = 'Start'
state = "Start"
checksum = 0
while True:
s = self.serial.read()
@ -152,31 +152,31 @@ class Stk500v2(ispBase.IspBase):
b = struct.unpack(">B", s)[0]
checksum ^= b
#print(hex(b))
if state == 'Start':
if state == "Start":
if b == 0x1B:
state = 'GetSeq'
state = "GetSeq"
checksum = 0x1B
elif state == 'GetSeq':
state = 'MsgSize1'
elif state == 'MsgSize1':
msgSize = b << 8
state = 'MsgSize2'
elif state == 'MsgSize2':
msgSize |= b
state = 'Token'
elif state == 'Token':
elif state == "GetSeq":
state = "MsgSize1"
elif state == "MsgSize1":
msg_size = b << 8
state = "MsgSize2"
elif state == "MsgSize2":
msg_size |= b
state = "Token"
elif state == "Token":
if b != 0x0E:
state = 'Start'
state = "Start"
else:
state = 'Data'
state = "Data"
data = []
elif state == 'Data':
elif state == "Data":
data.append(b)
if len(data) == msgSize:
state = 'Checksum'
elif state == 'Checksum':
if len(data) == msg_size:
state = "Checksum"
elif state == "Checksum":
if checksum != 0:
state = 'Start'
state = "Start"
else:
return data
@ -190,7 +190,7 @@ def portList():
values = _winreg.EnumValue(key, i)
except:
return ret
if 'USBSER' in values[0]:
if "USBSER" in values[0]:
ret.append(values[1])
i+=1
return ret
@ -205,7 +205,7 @@ def runProgrammer(port, filename):
def main():
""" Entry point to call the stk500v2 programmer from the commandline. """
import threading
if sys.argv[1] == 'AUTO':
if sys.argv[1] == "AUTO":
print(portList())
for port in portList():
threading.Thread(target=runProgrammer, args=(port,sys.argv[2])).start()
@ -216,5 +216,5 @@ def main():
programmer.programChip(intelHex.readHex(sys.argv[2]))
sys.exit(1)
if __name__ == '__main__':
if __name__ == "__main__":
main()

View file

@ -0,0 +1,39 @@
# Copyright (c) 2015 Ultimaker B.V.
# Cura is released under the terms of the AGPLv3 or higher.
import os.path
from UM.Application import Application
from UM.PluginRegistry import PluginRegistry
from UM.View.RenderPass import RenderPass
from UM.View.RenderBatch import RenderBatch
from UM.View.GL.OpenGL import OpenGL
from UM.Scene.SceneNode import SceneNode
from UM.Scene.Iterator.DepthFirstIterator import DepthFirstIterator
class XRayPass(RenderPass):
def __init__(self, width, height):
super().__init__("xray", width, height)
self._shader = None
self._gl = OpenGL.getInstance().getBindingsObject()
self._scene = Application.getInstance().getController().getScene()
def render(self):
if not self._shader:
self._shader = OpenGL.getInstance().createShaderProgram(os.path.join(PluginRegistry.getInstance().getPluginPath("XRayView"), "xray.shader"))
batch = RenderBatch(self._shader, type = RenderBatch.RenderType.NoType, backface_cull = False, blend_mode = RenderBatch.BlendMode.Additive)
for node in DepthFirstIterator(self._scene.getRoot()):
if type(node) is SceneNode and node.getMeshData() and node.isVisible():
batch.addItem(node.getWorldTransformation(), node.getMeshData())
self.bind()
self._gl.glDisable(self._gl.GL_DEPTH_TEST)
batch.render(self._scene.getActiveCamera())
self._gl.glEnable(self._gl.GL_DEPTH_TEST)
self.release()

View file

@ -0,0 +1,72 @@
# Copyright (c) 2015 Ultimaker B.V.
# Cura is released under the terms of the AGPLv3 or higher.
import os.path
from UM.PluginRegistry import PluginRegistry
from UM.Event import Event
from UM.View.View import View
from UM.Scene.Iterator.BreadthFirstIterator import BreadthFirstIterator
from UM.View.RenderBatch import RenderBatch
from UM.View.GL.OpenGL import OpenGL
from . import XRayPass
## View used to display a see-through version of objects with errors highlighted.
class XRayView(View):
def __init__(self):
super().__init__()
self._xray_shader = None
self._xray_pass = None
self._xray_composite_shader = None
self._composite_pass = None
self._old_composite_shader = None
self._old_layer_bindings = None
def beginRendering(self):
scene = self.getController().getScene()
renderer = self.getRenderer()
if not self._xray_shader:
self._xray_shader = OpenGL.getInstance().createShaderProgram(os.path.join(PluginRegistry.getInstance().getPluginPath("XRayView"), "xray.shader"))
self._xray_shader.setUniformValue("u_color", [0.1, 0.1, 0.2, 1.0])
for node in BreadthFirstIterator(scene.getRoot()):
if not node.render(renderer):
if node.getMeshData() and node.isVisible():
renderer.queueNode(node,
shader = self._xray_shader,
type = RenderBatch.RenderType.Solid,
blend_mode = RenderBatch.BlendMode.Additive,
sort = -10,
state_setup_callback = lambda gl: gl.glDepthFunc(gl.GL_ALWAYS),
state_teardown_callback = lambda gl: gl.glDepthFunc(gl.GL_LESS)
)
def endRendering(self):
pass
def event(self, event):
if event.type == Event.ViewActivateEvent:
if not self._xray_pass:
# Currently the RenderPass constructor requires a size > 0
# This should be fixed in RenderPass's constructor.
self._xray_pass = XRayPass.XRayPass(1, 1)
self.getRenderer().addRenderPass(self._xray_pass)
if not self._xray_composite_shader:
self._xray_composite_shader = OpenGL.getInstance().createShaderProgram(os.path.join(PluginRegistry.getInstance().getPluginPath("XRayView"), "xray_composite.shader"))
if not self._composite_pass:
self._composite_pass = self.getRenderer().getRenderPass("composite")
self._old_layer_bindings = self._composite_pass.getLayerBindings()
self._composite_pass.setLayerBindings(["default", "selection", "xray"])
self._old_composite_shader = self._composite_pass.getCompositeShader()
self._composite_pass.setCompositeShader(self._xray_composite_shader)
if event.type == Event.ViewDeactivateEvent:
self._composite_pass.setLayerBindings(self._old_layer_bindings)
self._composite_pass.setCompositeShader(self._old_composite_shader)

View file

@ -0,0 +1,24 @@
# Copyright (c) 2015 Ultimaker B.V.
# Cura is released under the terms of the AGPLv3 or higher.
from . import XRayView
from UM.i18n import i18nCatalog
catalog = i18nCatalog("cura")
def getMetaData():
return {
"plugin": {
"name": catalog.i18nc("@label", "X-Ray View"),
"author": "Ultimaker",
"version": "1.0",
"description": catalog.i18nc("@info:whatsthis", "Provides the X-Ray view."),
"api": 2
},
"view": {
"name": catalog.i18nc("@item:inlistbox", "X-Ray")
}
}
def register(app):
return { "view": XRayView.XRayView() }

View file

@ -0,0 +1,27 @@
[shaders]
vertex =
uniform highp mat4 u_modelViewProjectionMatrix;
attribute highp vec4 a_vertex;
void main()
{
gl_Position = u_modelViewProjectionMatrix * a_vertex;
}
fragment =
uniform lowp vec4 u_color;
void main()
{
gl_FragColor = u_color;
}
[defaults]
u_color = [0.02, 0.02, 0.02, 1.0]
[bindings]
u_modelViewProjectionMatrix = model_view_projection_matrix
[attributes]
a_vertex = vertex

View file

@ -0,0 +1,75 @@
[shaders]
vertex =
uniform highp mat4 u_modelViewProjectionMatrix;
attribute highp vec4 a_vertex;
attribute highp vec2 a_uvs;
varying highp vec2 v_uvs;
void main()
{
gl_Position = u_modelViewProjectionMatrix * a_vertex;
v_uvs = a_uvs;
}
fragment =
uniform sampler2D u_layer0;
uniform sampler2D u_layer1;
uniform sampler2D u_layer2;
uniform sampler2D u_layer3;
uniform float u_imageWidth;
uniform float u_imageHeight;
uniform vec2 u_offset[9];
uniform float u_outline_strength;
uniform vec4 u_outline_color;
uniform vec4 u_error_color;
varying vec2 v_uvs;
float kernel[9];
void main()
{
kernel[0] = 0.0; kernel[1] = 1.0; kernel[2] = 0.0;
kernel[3] = 1.0; kernel[4] = -4.0; kernel[5] = 1.0;
kernel[6] = 0.0; kernel[7] = 1.0; kernel[8] = 0.0;
vec4 result = vec4(0.965, 0.965, 0.965, 1.0);
vec4 layer0 = texture2D(u_layer0, v_uvs);
result = layer0 * layer0.a + result * (1.0 - layer0.a);
float intersection_count = (texture2D(u_layer2, v_uvs).r * 255.0) / 5.0;
if(mod(intersection_count, 2.0) == 1.0)
{
result = u_error_color;
}
vec4 sum = vec4(0.0);
for (int i = 0; i < 9; i++)
{
vec4 color = vec4(texture2D(u_layer1, v_uvs.xy + u_offset[i]).a);
sum += color * (kernel[i] / u_outline_strength);
}
gl_FragColor = mix(result, vec4(abs(sum.a)) * u_outline_color, abs(sum.a));
}
[defaults]
u_layer0 = 0
u_layer1 = 1
u_layer2 = 2
u_layer3 = 3
u_outline_strength = 1.0
u_outline_color = [0.05, 0.66, 0.89, 1.0]
u_error_color = [1.0, 0.0, 0.0, 1.0]
[bindings]
[attributes]
a_vertex = vertex
a_uvs = uv