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Groups now also have a convexHull
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parent
9475c8e0c1
commit
8e6dd2486f
4 changed files with 83 additions and 23 deletions
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@ -12,6 +12,7 @@ from UM.Math.Vector import Vector
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from UM.Math.AxisAlignedBox import AxisAlignedBox
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from UM.Application import Application
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from UM.Scene.Selection import Selection
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from cura.ConvexHullDecorator import ConvexHullDecorator
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from . import PlatformPhysicsOperation
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from . import ConvexHullJob
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@ -64,22 +65,26 @@ class PlatformPhysics:
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move_vector.setY(-bbox.bottom)
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# If there is no convex hull for the node, start calculating it and continue.
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if not hasattr(node, "_convex_hull"):
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if not hasattr(node, "_convex_hull_job"):
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if not node.getDecorator(ConvexHullDecorator):
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node.addDecorator(ConvexHullDecorator())
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if not node.callDecoration("getConvexHull"):
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if not node.callDecoration("getConvexHullJob"):
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job = ConvexHullJob.ConvexHullJob(node)
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job.start()
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node._convex_hull_job = job
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node.callDecoration("setConvexHullJob", job)
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elif Selection.isSelected(node):
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pass
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else:
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# Check for collisions between convex hulls
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for other_node in BreadthFirstIterator(root):
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# Ignore root, ourselves and anything that is not a normal SceneNode.
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if other_node is root or type(other_node) is not SceneNode or other_node is node:
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if other_node is root or type(other_node) is not SceneNode or other_node is node or other_node in node.getChildren() or node in other_node.getChildren():
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continue
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# Ignore nodes that do not have the right properties set.
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if not hasattr(other_node, "_convex_hull") or not other_node.getBoundingBox():
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if not other_node.callDecoration("getConvexHull") or not other_node.getBoundingBox():
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continue
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# Check to see if the bounding boxes intersect. If not, we can ignore the node as there is no way the hull intersects.
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@ -87,17 +92,17 @@ class PlatformPhysics:
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continue
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# Get the overlap distance for both convex hulls. If this returns None, there is no intersection.
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overlap = node._convex_hull.intersectsPolygon(other_node._convex_hull)
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overlap = node.callDecoration("getConvexHull").intersectsPolygon(other_node.callDecoration("getConvexHull"))
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if overlap is None:
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continue
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move_vector.setX(overlap[0] * 1.1)
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move_vector.setZ(overlap[1] * 1.1)
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if hasattr(node, "_convex_hull"):
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convex_hull = node.callDecoration("getConvexHull")
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if convex_hull:
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# Check for collisions between disallowed areas and the object
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for area in self._build_volume.getDisallowedAreas():
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overlap = node._convex_hull.intersectsPolygon(area)
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overlap = convex_hull.intersectsPolygon(area)
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if overlap is None:
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continue
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