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add _current_layer_jumps
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9258501a3a
commit
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1 changed files with 25 additions and 0 deletions
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@ -29,6 +29,7 @@ class LayerView(View):
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self._max_layers = 10
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self._max_layers = 10
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self._current_layer_num = 10
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self._current_layer_num = 10
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self._current_layer_mesh = None
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self._current_layer_mesh = None
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self._current_layer_jumps = None
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self._activity = False
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self._activity = False
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self._solid_layers = 5
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self._solid_layers = 5
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@ -47,6 +48,7 @@ class LayerView(View):
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def resetLayerData(self):
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def resetLayerData(self):
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self._current_layer_mesh = None
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self._current_layer_mesh = None
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self._current_layer_jumps = None
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def beginRendering(self):
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def beginRendering(self):
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scene = self.getController().getScene()
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scene = self.getController().getScene()
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@ -111,6 +113,28 @@ class LayerView(View):
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if self._current_layer_mesh:
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if self._current_layer_mesh:
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renderer.queueNode(node, mesh = self._current_layer_mesh, material = self._material)
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renderer.queueNode(node, mesh = self._current_layer_mesh, material = self._material)
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if not self._current_layer_jumps:
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self._current_layer_jumps = MeshData()
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for i in range(1):
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layer = self._current_layer_num - i
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if layer < 0:
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continue
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try:
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layer_mesh = layer_data.getLayer(layer).createJumps()
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if not layer_mesh or layer_mesh.getVertices() is None:
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continue
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except:
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continue
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self._current_layer_jumps.addVertices(layer_mesh.getVertices())
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# Scale layer color by a brightness factor based on the current layer number
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# This will result in a range of 0.5 - 1.0 to multiply colors by.
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brightness = (2.0 - (i / self._solid_layers)) / 2.0
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self._current_layer_jumps.addColors(layer_mesh.getColors() * brightness)
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renderer.queueNode(node, mesh = self._current_layer_jumps, material = self._material)
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def setLayer(self, value):
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def setLayer(self, value):
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if self._current_layer_num != value:
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if self._current_layer_num != value:
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self._current_layer_num = value
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self._current_layer_num = value
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@ -120,6 +144,7 @@ class LayerView(View):
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self._current_layer_num = self._max_layers
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self._current_layer_num = self._max_layers
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self._current_layer_mesh = None
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self._current_layer_mesh = None
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self._current_layer_jumps = None
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self.currentLayerNumChanged.emit()
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self.currentLayerNumChanged.emit()
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currentLayerNumChanged = Signal()
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currentLayerNumChanged = Signal()
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