From 8dbbe2bd3a6ebe6f5579b3b002cb8752339d86cc Mon Sep 17 00:00:00 2001 From: Remco Burema Date: Tue, 1 Sep 2020 13:49:34 +0200 Subject: [PATCH] Use different colors below buildplate. fixes #8254 --- resources/shaders/overhang.shader | 8 ++++++++ resources/shaders/striped.shader | 8 ++++++++ 2 files changed, 16 insertions(+) diff --git a/resources/shaders/overhang.shader b/resources/shaders/overhang.shader index a43b44f181..e5d200faa2 100644 --- a/resources/shaders/overhang.shader +++ b/resources/shaders/overhang.shader @@ -65,6 +65,10 @@ fragment = highp vec3 grid = vec3(f_vertex.x - floor(f_vertex.x - 0.5), f_vertex.y - floor(f_vertex.y - 0.5), f_vertex.z - floor(f_vertex.z - 0.5)); finalColor.a = (u_renderError > 0.5) && dot(grid, grid) < 0.245 ? 0.667 : 1.0; + if (f_vertex.y < 0.0) + { + finalColor.rgb = vec3(1.0, 1.0, 1.0) - finalColor.rgb; + } gl_FragColor = finalColor; } @@ -137,6 +141,10 @@ fragment41core = finalColor = (u_faceId != gl_PrimitiveID) ? ((-normal.y > u_overhangAngle) ? u_overhangColor : finalColor) : u_faceColor; frag_color = finalColor; + if (f_vertex.y < 0.0) + { + frag_color.rgb = vec3(1.0, 1.0, 1.0) - frag_color.rgb; + } vec3 grid = f_vertex - round(f_vertex); frag_color.a = (u_renderError > 0.5) && dot(grid, grid) < 0.245 ? 0.667 : 1.0; } diff --git a/resources/shaders/striped.shader b/resources/shaders/striped.shader index 07ce2bebe6..eba3b73ee7 100644 --- a/resources/shaders/striped.shader +++ b/resources/shaders/striped.shader @@ -64,6 +64,10 @@ fragment = highp vec3 viewVector = normalize(u_viewPosition - v_vertex); highp float NdotR = clamp(dot(viewVector, reflectedLight), 0.0, 1.0); finalColor += pow(NdotR, u_shininess) * u_specularColor; + if (v_vertex.y < 0.0) + { + finalColor.rgb = vec3(1.0, 1.0, 1.0) - finalColor.rgb; + } gl_FragColor = finalColor; gl_FragColor.a = u_opacity; @@ -140,6 +144,10 @@ fragment41core = finalColor += pow(NdotR, u_shininess) * u_specularColor; frag_color = finalColor; + if (v_vertex.y < 0.0) + { + frag_color.rgb = vec3(1.0, 1.0, 1.0) - frag_color.rgb; + } frag_color.a = u_opacity; }