Render support meshes with a vertical stripe...

...so they are easier to tell apart from normal meshes, especially for single extrusion printers
This commit is contained in:
fieldOfView 2018-01-05 18:33:05 +01:00
parent 7ad15c7dd2
commit 8bd6afad1f
2 changed files with 27 additions and 3 deletions

View file

@ -32,6 +32,7 @@ fragment =
uniform highp vec3 u_viewPosition;
uniform mediump float u_width;
uniform mediump bool u_vertical_stripes;
varying highp vec3 v_position;
varying highp vec3 v_vertex;
@ -40,7 +41,9 @@ fragment =
void main()
{
mediump vec4 finalColor = vec4(0.0);
mediump vec4 diffuseColor = (mod((-v_position.x + v_position.y), u_width) < (u_width / 2.)) ? u_diffuseColor1 : u_diffuseColor2;
mediump vec4 diffuseColor = u_vertical_stripes ?
(((mod(v_vertex.x, u_width) < (u_width / 2.)) ^^ (mod(v_vertex.z, u_width) < (u_width / 2.))) ? u_diffuseColor1 : u_diffuseColor2) :
((mod((-v_position.x + v_position.y), u_width) < (u_width / 2.)) ? u_diffuseColor1 : u_diffuseColor2);
/* Ambient Component */
finalColor += u_ambientColor;
@ -98,6 +101,7 @@ fragment41core =
uniform highp vec3 u_viewPosition;
uniform mediump float u_width;
uniform mediump bool u_vertical_stripes;
in highp vec3 v_position;
in highp vec3 v_vertex;
@ -108,7 +112,9 @@ fragment41core =
void main()
{
mediump vec4 finalColor = vec4(0.0);
mediump vec4 diffuseColor = (mod((-v_position.x + v_position.y), u_width) < (u_width / 2.)) ? u_diffuseColor1 : u_diffuseColor2;
mediump vec4 diffuseColor = u_vertical_stripes ?
(((mod(v_vertex.x, u_width) < (u_width / 2.)) ^^ (mod(v_vertex.z, u_width) < (u_width / 2.))) ? u_diffuseColor1 : u_diffuseColor2) :
((mod((-v_position.x + v_position.y), u_width) < (u_width / 2.)) ? u_diffuseColor1 : u_diffuseColor2);
/* Ambient Component */
finalColor += u_ambientColor;
@ -138,6 +144,7 @@ u_diffuseColor2 = [0.5, 0.5, 0.5, 1.0]
u_specularColor = [0.4, 0.4, 0.4, 1.0]
u_shininess = 20.0
u_width = 5.0
u_vertical_stripes = 0
[bindings]
u_modelMatrix = model_matrix
@ -145,7 +152,8 @@ u_viewProjectionMatrix = view_projection_matrix
u_normalMatrix = normal_matrix
u_viewPosition = view_position
u_lightPosition = light_0_position
u_diffuseColor = diffuse_color
u_diffuseColor1 = diffuse_color
u_diffuseColor2 = diffuse_color_2
[attributes]
a_vertex = vertex