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Rename is_simulation_playing
CURA-6853
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parent
4148f56d2b
commit
87bbf32597
1 changed files with 6 additions and 6 deletions
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@ -11,7 +11,7 @@ import Cura 1.0 as Cura
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Item
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{
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property bool is_simulation_playing: false
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property bool isSimulationPlaying: false
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// By default, the layer slider can extend to the entire height of the parent
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// A parent may bind this property to indicate the bottom of a safe area
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// for the Layer slider
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@ -64,7 +64,7 @@ Item
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UM.SimpleButton
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{
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id: playButton
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iconSource: !is_simulation_playing ? "./resources/simulation_resume.svg": "./resources/simulation_pause.svg"
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iconSource: !isSimulationPlaying ? "./resources/simulation_resume.svg": "./resources/simulation_pause.svg"
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width: UM.Theme.getSize("small_button").width
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height: UM.Theme.getSize("small_button").height
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hoverColor: UM.Theme.getColor("slider_handle_active")
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@ -94,7 +94,7 @@ Item
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onClicked:
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{
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if(is_simulation_playing)
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if(isSimulationPlaying)
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{
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pauseSimulation()
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}
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@ -108,7 +108,7 @@ Item
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{
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UM.SimulationView.setSimulationRunning(false)
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simulationTimer.stop()
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is_simulation_playing = false
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isSimulationPlaying = false
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layerSlider.manuallyChanged = true
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pathSlider.manuallyChanged = true
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}
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@ -137,7 +137,7 @@ Item
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// When the user plays the simulation, if the path slider is at the end of this layer, we start
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// the simulation at the beginning of the current layer.
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if (!is_simulation_playing)
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if (!isSimulationPlaying)
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{
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if (currentPath >= numPaths)
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{
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@ -172,7 +172,7 @@ Item
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}
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// The status must be set here instead of in the resumeSimulation function otherwise it won't work
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// correctly, because part of the logic is in this trigger function.
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is_simulation_playing = true
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isSimulationPlaying = true
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}
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}
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