Rename is_simulation_playing

CURA-6853
This commit is contained in:
Nino van Hooff 2019-10-09 16:53:19 +02:00
parent 4148f56d2b
commit 87bbf32597

View file

@ -11,7 +11,7 @@ import Cura 1.0 as Cura
Item Item
{ {
property bool is_simulation_playing: false property bool isSimulationPlaying: false
// By default, the layer slider can extend to the entire height of the parent // By default, the layer slider can extend to the entire height of the parent
// A parent may bind this property to indicate the bottom of a safe area // A parent may bind this property to indicate the bottom of a safe area
// for the Layer slider // for the Layer slider
@ -64,7 +64,7 @@ Item
UM.SimpleButton UM.SimpleButton
{ {
id: playButton id: playButton
iconSource: !is_simulation_playing ? "./resources/simulation_resume.svg": "./resources/simulation_pause.svg" iconSource: !isSimulationPlaying ? "./resources/simulation_resume.svg": "./resources/simulation_pause.svg"
width: UM.Theme.getSize("small_button").width width: UM.Theme.getSize("small_button").width
height: UM.Theme.getSize("small_button").height height: UM.Theme.getSize("small_button").height
hoverColor: UM.Theme.getColor("slider_handle_active") hoverColor: UM.Theme.getColor("slider_handle_active")
@ -94,7 +94,7 @@ Item
onClicked: onClicked:
{ {
if(is_simulation_playing) if(isSimulationPlaying)
{ {
pauseSimulation() pauseSimulation()
} }
@ -108,7 +108,7 @@ Item
{ {
UM.SimulationView.setSimulationRunning(false) UM.SimulationView.setSimulationRunning(false)
simulationTimer.stop() simulationTimer.stop()
is_simulation_playing = false isSimulationPlaying = false
layerSlider.manuallyChanged = true layerSlider.manuallyChanged = true
pathSlider.manuallyChanged = true pathSlider.manuallyChanged = true
} }
@ -137,7 +137,7 @@ Item
// When the user plays the simulation, if the path slider is at the end of this layer, we start // When the user plays the simulation, if the path slider is at the end of this layer, we start
// the simulation at the beginning of the current layer. // the simulation at the beginning of the current layer.
if (!is_simulation_playing) if (!isSimulationPlaying)
{ {
if (currentPath >= numPaths) if (currentPath >= numPaths)
{ {
@ -172,7 +172,7 @@ Item
} }
// The status must be set here instead of in the resumeSimulation function otherwise it won't work // The status must be set here instead of in the resumeSimulation function otherwise it won't work
// correctly, because part of the logic is in this trigger function. // correctly, because part of the logic is in this trigger function.
is_simulation_playing = true isSimulationPlaying = true
} }
} }