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Tone down striped shader colors
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1 changed files with 1 additions and 1 deletions
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@ -35,7 +35,7 @@ class SolidView(View):
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if not self._disabled_shader:
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if not self._disabled_shader:
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self._disabled_shader = OpenGL.getInstance().createShaderProgram(Resources.getPath(Resources.Shaders, "striped.shader"))
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self._disabled_shader = OpenGL.getInstance().createShaderProgram(Resources.getPath(Resources.Shaders, "striped.shader"))
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self._disabled_shader.setUniformValue("u_diffuseColor1", [1.0, 0.28, 0.28, 1.0])
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self._disabled_shader.setUniformValue("u_diffuseColor1", [0.48, 0.48, 0.48, 1.0])
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self._disabled_shader.setUniformValue("u_diffuseColor2", [0.68, 0.68, 0.68, 1.0])
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self._disabled_shader.setUniformValue("u_diffuseColor2", [0.68, 0.68, 0.68, 1.0])
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self._disabled_shader.setUniformValue("u_width", 50.0)
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self._disabled_shader.setUniformValue("u_width", 50.0)
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