Tone down striped shader colors

This commit is contained in:
fieldOfView 2016-07-25 21:59:37 +02:00
parent 785d7cf6d1
commit 85f53be9e2

View file

@ -35,7 +35,7 @@ class SolidView(View):
if not self._disabled_shader:
self._disabled_shader = OpenGL.getInstance().createShaderProgram(Resources.getPath(Resources.Shaders, "striped.shader"))
self._disabled_shader.setUniformValue("u_diffuseColor1", [1.0, 0.28, 0.28, 1.0])
self._disabled_shader.setUniformValue("u_diffuseColor1", [0.48, 0.48, 0.48, 1.0])
self._disabled_shader.setUniformValue("u_diffuseColor2", [0.68, 0.68, 0.68, 1.0])
self._disabled_shader.setUniformValue("u_width", 50.0)