Parent added meshes to the parent node instead of creating a group

This requires a small change in PlatformPhysics, or otherwise the added mesh would still drop down.
This commit is contained in:
fieldOfView 2018-03-16 13:22:43 +01:00
parent 8e26d27e80
commit 83168886d6
2 changed files with 5 additions and 38 deletions

View file

@ -71,7 +71,7 @@ class PlatformPhysics:
# Move it downwards if bottom is above platform
move_vector = Vector()
if Preferences.getInstance().getValue("physics/automatic_drop_down") and not (node.getParent() and node.getParent().callDecoration("isGroup")) and node.isEnabled(): #If an object is grouped, don't move it down
if Preferences.getInstance().getValue("physics/automatic_drop_down") and not (node.getParent() and node.getParent().callDecoration("isGroup") or node.getParent() != root) and node.isEnabled(): #If an object is grouped, don't move it down
z_offset = node.callDecoration("getZOffset") if node.getDecorator(ZOffsetDecorator.ZOffsetDecorator) else 0
move_vector = move_vector.set(y = -bbox.bottom + z_offset)

View file

@ -120,49 +120,16 @@ class SupportEraser(Tool):
op = GroupedOperation()
# First add the node to the scene, so it gets the expected transform
op.addOperation(AddSceneNodeOperation(node, root))
# Determine the parent group the node should be put in
if parent.getParent().callDecoration("isGroup"):
group = parent.getParent()
else:
# Create a group-node
group = CuraSceneNode()
group.addDecorator(GroupDecorator())
group.addDecorator(BuildPlateDecorator(active_build_plate))
group.setParent(root)
center = parent.getPosition()
group.setPosition(center)
group.setCenterPosition(center)
op.addOperation(SetParentOperation(parent, group))
op.addOperation(SetParentOperation(node, group))
op.addOperation(SetParentOperation(node, parent))
op.push()
Application.getInstance().getController().getScene().sceneChanged.emit(node)
# Select the picked node so the group does not get drawn as a wireframe (yet)
if not Selection.isSelected(parent):
Selection.add(parent)
if Selection.isSelected(group):
Selection.remove(group)
Application.getInstance().getController().getScene().sceneChanged.emit(node)
def _removeEraserMesh(self, node: CuraSceneNode):
group = node.getParent()
if group.callDecoration("isGroup"):
parent = group.getChildren()[0]
op = GroupedOperation()
op.addOperation(RemoveSceneNodeOperation(node))
if len(group.getChildren()) == 2:
op.addOperation(SetParentOperation(parent, group.getParent()))
op = RemoveSceneNodeOperation(node)
op.push()
Application.getInstance().getController().getScene().sceneChanged.emit(node)
# Select the picked node so the group does not get drawn as a wireframe (yet)
if parent and not Selection.isSelected(parent):
Selection.add(parent)
if Selection.isSelected(group):
Selection.remove(group)
Application.getInstance().getController().getScene().sceneChanged.emit(node)
def _updateEnabled(self):
plugin_enabled = False