make xray solid color depending on what it occludes

This commit is contained in:
Tim Kuipers 2019-10-22 13:46:39 +02:00
parent 1b2cc7f7a7
commit 82b2f23689
6 changed files with 25 additions and 11 deletions

View file

@ -125,7 +125,8 @@ class SolidView(View):
self._xray_composite_shader = OpenGL.getInstance().createShaderProgram(os.path.join(PluginRegistry.getInstance().getPluginPath("SolidView"), "xray_composite.shader")) self._xray_composite_shader = OpenGL.getInstance().createShaderProgram(os.path.join(PluginRegistry.getInstance().getPluginPath("SolidView"), "xray_composite.shader"))
theme = Application.getInstance().getTheme() theme = Application.getInstance().getTheme()
self._xray_composite_shader.setUniformValue("u_background_color", Color(*theme.getColor("viewport_background").getRgb())) self._xray_composite_shader.setUniformValue("u_background_color", Color(*theme.getColor("viewport_background").getRgb()))
self._xray_composite_shader.setUniformValue("u_error_color", Color(*theme.getColor("xray_error").getRgb())) self._xray_composite_shader.setUniformValue("u_xray_error_dark", Color(*theme.getColor("xray_error_dark").getRgb()))
self._xray_composite_shader.setUniformValue("u_xray_error_light", Color(*theme.getColor("xray_error_light").getRgb()))
self._xray_composite_shader.setUniformValue("u_outline_color", Color(*theme.getColor("model_selection_outline").getRgb())) self._xray_composite_shader.setUniformValue("u_outline_color", Color(*theme.getColor("model_selection_outline").getRgb()))
if not self.getRenderer().getRenderPass("xray"): if not self.getRenderer().getRenderPass("xray"):

View file

@ -28,7 +28,8 @@ fragment =
uniform float u_outline_strength; uniform float u_outline_strength;
uniform vec4 u_outline_color; uniform vec4 u_outline_color;
uniform vec4 u_error_color; uniform vec4 u_xray_error_dark;
uniform vec4 u_xray_error_light;
uniform vec4 u_background_color; uniform vec4 u_background_color;
uniform float u_xray_error_strength; uniform float u_xray_error_strength;
@ -62,13 +63,14 @@ fragment =
if(mod(intersection_count, 2.0) >= 1.0) if(mod(intersection_count, 2.0) >= 1.0)
{ {
float lightness = (result.r + result.g + result.b) / 3.0; float lightness = (result.r + result.g + result.b) / 3.0;
if (hash12(v_uvs) < lightness) //if ( (mod((v_uvs.x / u_offset[8].x - v_uvs.y / u_offset[8].y) * 0.1, 2.0) >= 1.0) == (mod((v_uvs.x / u_offset[8].x + v_uvs.y / u_offset[8].y) * 0.1, 2.0) >= 1.0) ) // diamond pattern
if (lightness > 0.5)
{ {
result = result * (1.0 - u_xray_error_strength) + u_xray_error_strength * u_error_color; result = result * (1.0 - u_xray_error_strength) + u_xray_error_strength * u_xray_error_dark;
} }
else else
{ {
result = result * (1.0 - u_xray_error_strength) + u_xray_error_strength * (vec4(1.0) - u_error_color); result = result * (1.0 - u_xray_error_strength) + u_xray_error_strength * u_xray_error_light;
} }
} }
@ -116,7 +118,8 @@ fragment41core =
uniform float u_outline_strength; uniform float u_outline_strength;
uniform vec4 u_outline_color; uniform vec4 u_outline_color;
uniform vec4 u_error_color; uniform vec4 u_xray_error_dark;
uniform vec4 u_xray_error_light;
uniform vec4 u_background_color; uniform vec4 u_background_color;
uniform float u_xray_error_strength; uniform float u_xray_error_strength;
@ -151,13 +154,14 @@ fragment41core =
if(mod(intersection_count, 2.0) >= 1.0) if(mod(intersection_count, 2.0) >= 1.0)
{ {
float lightness = (result.r + result.g + result.b) / 3.0; float lightness = (result.r + result.g + result.b) / 3.0;
if (hash12(v_uvs) < lightness) //if ( (mod((v_uvs.x / u_offset[8].x - v_uvs.y / u_offset[8].y) * 0.1, 2.0) >= 1.0) == (mod((v_uvs.x / u_offset[8].x + v_uvs.y / u_offset[8].y) * 0.1, 2.0) >= 1.0) ) // diamond pattern
if (lightness > 0.5)
{ {
result = result * (1.0 - u_xray_error_strength) + u_xray_error_strength * u_error_color; result = result * (1.0 - u_xray_error_strength) + u_xray_error_strength * u_xray_error_dark;
} }
else else
{ {
result = result * (1.0 - u_xray_error_strength) + u_xray_error_strength * (vec4(1.0) - u_error_color); result = result * (1.0 - u_xray_error_strength) + u_xray_error_strength * u_xray_error_light;
} }
} }
@ -188,7 +192,9 @@ u_layer2 = 2
u_background_color = [0.965, 0.965, 0.965, 1.0] u_background_color = [0.965, 0.965, 0.965, 1.0]
u_outline_strength = 1.0 u_outline_strength = 1.0
u_outline_color = [0.05, 0.66, 0.89, 1.0] u_outline_color = [0.05, 0.66, 0.89, 1.0]
u_error_color = [1.0, 0.0, 0.0, 1.0] u_error_color = [0.0, 0.0, 0.0, 1.0]
u_xray_error_dark = [1.0, 0.0, 0.0, 1.0]
u_xray_error_light = [1.0, 1.0, 0.0, 1.0]
u_xray_error_strength = 0.4 u_xray_error_strength = 0.4
[bindings] [bindings]

View file

@ -12,6 +12,8 @@
"model_overhang": [200, 0, 255, 255], "model_overhang": [200, 0, 255, 255],
"xray_error_dark": [255, 0, 0, 255],
"xray_error_light": [255, 255, 0, 255],
"xray": [26, 26, 62, 255], "xray": [26, 26, 62, 255],
"xray_error": [255, 0, 0, 255], "xray_error": [255, 0, 0, 255],

View file

@ -190,6 +190,8 @@
"model_unslicable_alt": [172, 172, 127, 255], "model_unslicable_alt": [172, 172, 127, 255],
"model_selection_outline": [12, 169, 227, 255], "model_selection_outline": [12, 169, 227, 255],
"xray_error_dark": [255, 0, 0, 255],
"xray_error_light": [255, 255, 0, 255],
"xray": [26, 26, 62, 255], "xray": [26, 26, 62, 255],
"xray_error": [255, 0, 0, 255], "xray_error": [255, 0, 0, 255],

View file

@ -10,9 +10,10 @@
"y_axis": [64, 64, 255, 255], "y_axis": [64, 64, 255, 255],
"model_default": [156, 201, 36, 255], "model_default": [156, 201, 36, 255],
"model_overhang": [200, 0, 255, 255], "model_overhang": [200, 0, 255, 255],
"model_selection_outline": [12, 169, 227, 255], "model_selection_outline": [12, 169, 227, 255],
"xray_error_dark": [255, 0, 0, 255],
"xray_error_light": [255, 255, 0, 255],
"xray": [26, 26, 62, 255], "xray": [26, 26, 62, 255],
"xray_error": [255, 0, 0, 255], "xray_error": [255, 0, 0, 255],

View file

@ -369,6 +369,8 @@
"model_selection_outline": [50, 130, 255, 255], "model_selection_outline": [50, 130, 255, 255],
"model_non_printing": [122, 122, 122, 255], "model_non_printing": [122, 122, 122, 255],
"xray_error_dark": [255, 0, 0, 255],
"xray_error_light": [255, 255, 0, 255],
"xray": [26, 26, 62, 255], "xray": [26, 26, 62, 255],
"xray_error": [255, 0, 0, 255], "xray_error": [255, 0, 0, 255],