Greatly decrease amount of tickles to the backend for settingOverrideDecorator

This commit is contained in:
Jaime van Kessel 2019-04-15 17:59:27 +02:00
parent abb13e8992
commit 8267ef670a

View file

@ -111,8 +111,9 @@ class SettingOverrideDecorator(SceneNodeDecorator):
def _evaluateIsNonThumbnailVisibleMesh(self):
return any(bool(self._stack.getProperty(setting, "value")) for setting in self._non_thumbnail_visible_settings)
def _onSettingChanged(self, instance, property_name): # Reminder: 'property' is a built-in function
if property_name == "value":
def _onSettingChanged(self, setting_key, property_name): # Reminder: 'property' is a built-in function
# We're only interested in a few settings and only if it's value changed.
if property_name == "value" and (setting_key in self._non_printing_mesh_settings or setting_key in self._non_thumbnail_visible_settings):
# Trigger slice/need slicing if the value has changed.
new_is_non_printing_mesh = self._evaluateIsNonPrintingMesh()
new_is_non_thumbnail_visible_mesh = self._evaluateIsNonThumbnailVisibleMesh()