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Tweak convex hull node and transparent object shader
Now we render at least a vague hint at lighting instead of nothing at all.
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2 changed files with 13 additions and 23 deletions
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@ -23,7 +23,7 @@ class ConvexHullNode(SceneNode):
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self._original_parent = parent
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# Color of the drawn convex hull
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self._color = Color(35, 35, 35, 192)
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self._color = Color(0.4, 0.4, 0.4, 1.0)
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# The y-coordinate of the convex hull mesh. Must not be 0, to prevent z-fighting.
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self._mesh_height = 0.1
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