mirror of
https://github.com/Ultimaker/Cura.git
synced 2025-07-06 14:37:29 -06:00
Add 'plugins/LayerView/' from commit 'ffcf5c7885
'
git-subtree-dir: plugins/LayerView git-subtree-mainline:bda10b5ce5
git-subtree-split:ffcf5c7885
This commit is contained in:
commit
81aac4a1c1
3 changed files with 104 additions and 0 deletions
51
plugins/LayerView/LayerView.py
Normal file
51
plugins/LayerView/LayerView.py
Normal file
|
@ -0,0 +1,51 @@
|
|||
from UM.View.View import View
|
||||
from UM.View.Renderer import Renderer
|
||||
from UM.Scene.Iterator.DepthFirstIterator import DepthFirstIterator
|
||||
from UM.Resources import Resources
|
||||
|
||||
## View used to display g-code paths.
|
||||
class LayerView(View):
|
||||
def __init__(self):
|
||||
super().__init__()
|
||||
self._material = None
|
||||
self._num_layers = 0
|
||||
self._layer_percentage = 0 # what percentage of layers need to be shown (SLider gives value between 0 - 100)
|
||||
|
||||
def beginRendering(self):
|
||||
scene = self.getController().getScene()
|
||||
renderer = self.getRenderer()
|
||||
renderer.setRenderSelection(False)
|
||||
|
||||
if not self._material:
|
||||
self._material = renderer.createMaterial(Resources.getPath(Resources.ShadersLocation, 'basic.vert'), Resources.getPath(Resources.ShadersLocation, 'vertexcolor.frag'))
|
||||
self._material.setUniformValue("u_color", [1.0, 0.0, 0.0, 1.0])
|
||||
|
||||
for node in DepthFirstIterator(scene.getRoot()):
|
||||
if not node.render(renderer):
|
||||
if node.getMeshData() and node.isVisible():
|
||||
try:
|
||||
layer_data = node.getMeshData().layerData
|
||||
except AttributeError:
|
||||
continue
|
||||
|
||||
if self._layer_percentage < 100:
|
||||
start = 0
|
||||
end_layer = round(len(layer_data.getLayers()) * (self._layer_percentage / 100))
|
||||
end = 0
|
||||
|
||||
element_counts = layer_data.getElementCounts()
|
||||
for layer, counts in element_counts.items():
|
||||
end += sum(counts)
|
||||
|
||||
if layer >= end_layer:
|
||||
break
|
||||
|
||||
renderer.queueNode(node, mesh = layer_data, material = self._material, mode = Renderer.RenderLines, start = start, end = end)
|
||||
else:
|
||||
renderer.queueNode(node, mesh = layer_data, material = self._material, mode = Renderer.RenderLines)
|
||||
|
||||
def setLayer(self, value):
|
||||
self._layer_percentage = value
|
||||
|
||||
def endRendering(self):
|
||||
pass
|
35
plugins/LayerView/LayerView.qml
Normal file
35
plugins/LayerView/LayerView.qml
Normal file
|
@ -0,0 +1,35 @@
|
|||
import QtQuick 2.2
|
||||
import QtQuick.Controls 1.2
|
||||
import QtQuick.Layouts 1.1
|
||||
import QtQuick.Controls.Styles 1.1
|
||||
|
||||
import UM 1.0 as UM
|
||||
|
||||
Item
|
||||
{
|
||||
width: 250
|
||||
height: 250
|
||||
/*Rectangle
|
||||
{
|
||||
color: "blue"
|
||||
width: 250
|
||||
height:250
|
||||
}*/
|
||||
Slider
|
||||
{
|
||||
width: 10
|
||||
height: 250
|
||||
anchors.right : parent.right
|
||||
//anchors.fill: parent
|
||||
//Layout.preferredHeight: UM.Theme.sizes.section.height;
|
||||
orientation: Qt.Vertical
|
||||
minimumValue: 0;
|
||||
maximumValue: 100;
|
||||
|
||||
value: 50;
|
||||
onValueChanged: UM.ActiveView.triggerAction("setLayer", value)
|
||||
|
||||
style: UM.Theme.styles.slider;
|
||||
//Component.onCompleted: {console.log(UM.Theme.styles.slider)}
|
||||
}
|
||||
}
|
18
plugins/LayerView/__init__.py
Normal file
18
plugins/LayerView/__init__.py
Normal file
|
@ -0,0 +1,18 @@
|
|||
from . import LayerView
|
||||
|
||||
|
||||
def getMetaData():
|
||||
return {
|
||||
'type': 'view',
|
||||
'plugin': {
|
||||
"name": "Layer View"
|
||||
},
|
||||
'view': {
|
||||
'name': 'Layers',
|
||||
'view_panel': 'LayerView.qml'
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
def register(app):
|
||||
return {"view":LayerView.LayerView()}
|
Loading…
Add table
Add a link
Reference in a new issue