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Support colours for rendering the layer view
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parent
4e6322d94e
commit
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1 changed files with 33 additions and 3 deletions
36
LayerData.py
36
LayerData.py
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@ -1,4 +1,5 @@
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from UM.Mesh.MeshData import MeshData
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from UM.Math.Color import Color
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import numpy
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import math
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@ -7,16 +8,22 @@ class LayerData(MeshData):
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def __init__(self):
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super().__init__()
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self._layers = {}
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self._element_counts = []
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def addPolygon(self, layer, type, data):
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if layer not in self._layers:
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self._layers[layer] = []
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self._layers[layer].append(Polygon(self, type, data))
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p = Polygon(self, type, data)
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self._layers[layer].append(p)
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self._element_counts.append(p.count)
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def getLayers(self):
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return self._layers
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def getElementCounts(self):
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return self._element_counts
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class Polygon():
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NoneType = 0
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Inset0Type = 1
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@ -30,11 +37,30 @@ class Polygon():
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self._type = type
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self._begin = mesh._vertex_count
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mesh.addVertices(data)
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self._end = self._begin + len(data)
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indices = [self._begin + i for i in range(len(data))]
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color = None
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if type == self.Inset0Type:
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color = [1, 0, 0, 1]
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elif type == self.InsetXType:
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color = [0, 1, 0, 1]
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elif type == self.SkinType:
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color = [1, 1, 0, 1]
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elif type == self.SupportType:
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color = [0, 1, 1, 1]
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elif type == self.SkirtType:
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color = [0, 1, 1, 1]
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else:
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color = [1, 1, 1, 1]
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colors = [color for i in range(len(data))]
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mesh.addColors(numpy.array(colors, dtype=numpy.float32))
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indices = []
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for i in range(self._begin, self._end):
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indices.append(i)
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indices.append(i + 1)
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mesh.addIndices(numpy.array(indices, dtype=numpy.int32))
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self._end = mesh._vertex_count
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@property
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def type(self):
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@ -43,3 +69,7 @@ class Polygon():
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@property
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def data(self):
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return self._data
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@property
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def count(self):
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return self._end - self._begin
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