Use MeshBuilder to make convex hull mesh

The convex hull mesh was made without adding colours to the vertices. This was probably causing the convex hull to appear red on some machines, if red is the default vertex colour. Using meshbuilder makes code maintenance easier and allows us to easily set the colour of the vertices. Hopefully this fixes the issue with the red convex hulls.

Contributes to issue CURA-625.
This commit is contained in:
Ghostkeeper 2016-01-21 13:55:11 +01:00
parent 89a4ab0fe2
commit 7e1927434a

View file

@ -5,7 +5,7 @@ from UM.Scene.SceneNode import SceneNode
from UM.Resources import Resources
from UM.Math.Color import Color
from UM.Math.Vector import Vector
from UM.Mesh.MeshData import MeshData
from UM.Mesh.MeshBuilder import MeshBuilder #To create a mesh to display the convex hull with.
from UM.View.GL.OpenGL import OpenGL
@ -25,6 +25,7 @@ class ConvexHullNode(SceneNode):
self._inherit_scale = False
self._color = Color(35, 35, 35, 128)
self._mesh_height = 0.1 #The y-coordinate of the convex hull mesh. Must not be 0, to prevent z-fighting.
self._node = node
self._node.transformationChanged.connect(self._onNodePositionChanged)
@ -43,22 +44,19 @@ class ConvexHullNode(SceneNode):
self._convex_hull_head_mesh = self.createHullMesh(convex_hull_head.getPoints())
def createHullMesh(self, hull_points):
mesh = MeshData()
if len(hull_points) > 3:
center = (hull_points.min(0) + hull_points.max(0)) / 2.0
mesh.addVertex(center[0], -0.1, center[1])
else:
#Input checking.
if len(hull_points) < 3:
return None
for point in hull_points:
mesh.addVertex(point[0], -0.1, point[1])
indices = []
for i in range(len(hull_points) - 1):
indices.append([0, i + 1, i + 2])
indices.append([0, mesh.getVertexCount() - 1, 1])
mesh_builder = MeshBuilder() #Create a mesh using the mesh builder.
point_first = Vector(hull_points[0][0], self._mesh_height, hull_points[0][1])
point_previous = Vector(hull_points[1][0], self._mesh_height, hull_points[1][1])
for point in hull_points[2:]: #Add the faces in the order of a triangle fan.
point_new = Vector(point[0], self._mesh_height, point[1])
mesh_builder.addFace(point_first, point_previous, point_new, color = self._color)
point_previous = point_new #Prepare point_previous for the next triangle.
mesh.addIndices(numpy.array(indices, numpy.int32))
return mesh
return mesh_builder.getData()
def getWatchedNode(self):
return self._node