Make Vector an immutable class.

Contributes to CURA-1504
This commit is contained in:
Simon Edwards 2016-05-10 13:19:53 +02:00
parent f3c16198c9
commit 7aefb67172

View file

@ -67,9 +67,9 @@ class PlatformPhysics:
if not (node.getParent() and node.getParent().callDecoration("isGroup")): #If an object is grouped, don't move it down
z_offset = node.callDecoration("getZOffset") if node.getDecorator(ZOffsetDecorator.ZOffsetDecorator) else 0
if bbox.bottom > 0:
move_vector.setY(-bbox.bottom + z_offset)
move_vector = move_vector.set(y=-bbox.bottom + z_offset)
elif bbox.bottom < z_offset:
move_vector.setY((-bbox.bottom) - z_offset)
move_vector = move_vector.set(y=(-bbox.bottom) - z_offset)
#if not Float.fuzzyCompare(bbox.bottom, 0.0):
# pass#move_vector.setY(-bbox.bottom)
@ -125,8 +125,7 @@ class PlatformPhysics:
if overlap is None:
continue
move_vector.setX(overlap[0] * 1.1)
move_vector.setZ(overlap[1] * 1.1)
move_vector = move_vector.set(x=overlap[0] * 1.1, z=overlap[1] * 1.1)
convex_hull = node.callDecoration("getConvexHull")
if convex_hull:
if not convex_hull.isValid():