Merge branch 'master' of https://github.com/Ultimaker/Cura.git into master-CURA-1923

This commit is contained in:
Thomas Karl Pietrowski 2016-07-26 18:38:23 +02:00
commit 7ab0332a6d
6 changed files with 126 additions and 93 deletions

View file

@ -80,6 +80,7 @@ class GCodeWriter(MeshWriter):
flat_quality_id = machine_manager.duplicateContainer(container_with_profile.getId())
flat_quality = UM.Settings.ContainerRegistry.getInstance().findInstanceContainers(id = flat_quality_id)[0]
flat_quality._dirty = False
user_settings = stack.getTop()
# We don't want to send out any signals, so disconnect them.
@ -97,11 +98,12 @@ class GCodeWriter(MeshWriter):
flat_extruder_quality_id = machine_manager.duplicateContainer(extruder_quality.getId())
flat_extruder_quality = UM.Settings.ContainerRegistry.getInstance().findInstanceContainers(id=flat_extruder_quality_id)[0]
flat_extruder_quality._dirty = False
extruder_user_settings = extruder.getTop()
# We don't want to send out any signals, so disconnect them.
flat_extruder_quality.propertyChanged.disconnectAll()
for key in extruder_user_settings.getAllKeys():
flat_extruder_quality.setProperty(key, "value", extruder_user_settings.getProperty(key, "value"))

View file

@ -49,11 +49,6 @@ class LayerView(View):
self._solid_layers = int(Preferences.getInstance().getValue("view/top_layer_count"))
self._top_layer_timer = QTimer()
self._top_layer_timer.setInterval(50)
self._top_layer_timer.setSingleShot(True)
self._top_layer_timer.timeout.connect(self._startUpdateTopLayers)
self._busy = False
def getActivity(self):
@ -132,8 +127,7 @@ class LayerView(View):
self._current_layer_num = self._max_layers
self.resetLayerData()
self._top_layer_timer.start()
self._startUpdateTopLayers()
self.currentLayerNumChanged.emit()
@ -165,7 +159,7 @@ class LayerView(View):
else:
self.setLayer(int(self._max_layers))
self.maxLayersChanged.emit()
self._top_layer_timer.start()
self._startUpdateTopLayers()
maxLayersChanged = Signal()
currentLayerNumChanged = Signal()
@ -219,7 +213,7 @@ class LayerView(View):
self._solid_layers = int(Preferences.getInstance().getValue("view/top_layer_count"))
self.resetLayerData()
self._top_layer_timer.start()
self._startUpdateTopLayers()
class _CreateTopLayersJob(Job):
def __init__(self, scene, layer_number, solid_layers):

View file

@ -35,7 +35,7 @@ class SolidView(View):
if not self._disabled_shader:
self._disabled_shader = OpenGL.getInstance().createShaderProgram(Resources.getPath(Resources.Shaders, "striped.shader"))
self._disabled_shader.setUniformValue("u_diffuseColor1", [1.0, 0.28, 0.28, 1.0])
self._disabled_shader.setUniformValue("u_diffuseColor1", [0.48, 0.48, 0.48, 1.0])
self._disabled_shader.setUniformValue("u_diffuseColor2", [0.68, 0.68, 0.68, 1.0])
self._disabled_shader.setUniformValue("u_width", 50.0)