Fix support blocker on older (legacy) opengl

This commit is contained in:
fieldOfView 2018-05-14 14:29:41 +02:00
parent 757824ae93
commit 7a25841816

View file

@ -25,9 +25,9 @@ fragment =
highp float distance_to_camera = distance(v_vertex, u_viewPosition) * 1000.; // distance in micron
vec3 encoded; // encode float into 3 8-bit channels; this gives a precision of a micron at a range of up to ~16 meter
encoded.b = floor(distance_to_camera / 65536.0);
encoded.g = floor((distance_to_camera - encoded.b * 65536.0) / 256.0);
encoded.r = floor(distance_to_camera - encoded.b * 65536.0 - encoded.g * 256.0);
encoded.r = floor(distance_to_camera / 65536.0);
encoded.g = floor((distance_to_camera - encoded.r * 65536.0) / 256.0);
encoded.b = floor(distance_to_camera - encoded.r * 65536.0 - encoded.g * 256.0);
gl_FragColor.rgb = encoded / 255.;
gl_FragColor.a = 1.0;