v2 update

This commit is contained in:
HellAholic 2024-12-24 19:21:40 +01:00
parent 3eb6db1a7b
commit 79ec595785

View file

@ -9,6 +9,7 @@
# 'Unload' adds code to the Ending Gcode that will unload the filament from the machine. The unlaod distance is broken into chunks to avoid overly long E distances.
# Added extra moves to account for Cura adding a "Travel to Prime Tower" move that can cross the middle of the build surface.
# Added ability to take 'disallowed areas' into account.
import math
from ..Script import Script
from UM.Application import Application
@ -377,6 +378,9 @@ class PurgeLinesAndUnload(Script):
# Add Purge Lines to the user defined position on the build plate
def _add_purge_lines(self, data_1: str):
def calculate_purge_volume(line_width, purge_length, volume_per_mm):
return round((line_width * 0.3 * purge_length) * 1.25 / volume_per_mm, 5)
retract_dist = self.extruder[0].getProperty("retraction_amount", "value")
retract_enable = self.extruder[0].getProperty("retraction_enable", "value")
retract_speed = self.extruder[0].getProperty("retraction_retract_speed", "value") * 60
@ -394,187 +398,249 @@ class PurgeLinesAndUnload(Script):
purge_len = int(self.machine_back - 20) if purge_extrusion_full else int(
(self.machine_back - self.machine_front) / 2)
y_stop = int(self.machine_back - 10) if purge_extrusion_full else int(self.machine_depth / 2)
purge_volume = round((init_line_width * 0.3 * purge_len) * 1.25 / mm3_per_mm, 5)
purge_volume = calculate_purge_volume(init_line_width, purge_len, mm3_per_mm)
purge_str = purge_str.replace("Lines", "Lines at MinX")
# Travel to the purge start
purge_str += f"G0 F{self.speed_travel} X{self.machine_left} Y{self.machine_front + 10} ; Move to start\n"
purge_str += f"G0 F600 Z0.3 ; Move down\n"
# Purge two lines
purge_str += f"G1 F{print_speed} X{self.machine_left} Y{y_stop} E{purge_volume} ; First line\n"
purge_str += f"G0 X{self.machine_left + 3} Y{y_stop} ; Move over\n"
purge_str += f"G1 F{print_speed} X{self.machine_left + 3} Y{self.machine_front + 10} E{round(purge_volume * 2, 5)} ; Second line\n"
# Retract if enabled
purge_str += f"G1 F{int(retract_speed)} E{round(purge_volume * 2 - retract_dist, 5)} ; Retract\n" if retract_enable else ""
purge_str += "G0 F600 Z8 ; Move Up\nG4 S1 ; Wait for 1 second\n"
# Wipe
purge_str += f"G0 F{print_speed} X{self.machine_left + 3} Y{self.machine_front + 20} Z0.3 ; Slide over and down\n"
purge_str += f"G0 X{self.machine_left + 3} Y{self.machine_front + 35} ; Wipe\n"
self.start_location = Location.LEFT_FRONT
elif where_at == Location.RIGHT:
purge_len = int(self.machine_depth - 20) if purge_extrusion_full else int(
(self.machine_back - self.machine_front) / 2)
y_stop = int(self.machine_front + 10) if purge_extrusion_full else int(self.machine_depth / 2)
purge_volume = round((init_line_width * 0.3 * purge_len) * 1.25 / mm3_per_mm, 5)
purge_volume = calculate_purge_volume(init_line_width, purge_len, mm3_per_mm)
purge_str = purge_str.replace("Lines", "Lines at MaxX")
# Travel to the purge start
purge_str += f"G0 F{self.speed_travel} X{self.machine_right} ; Move\nG0 Y{self.machine_back - 10} ; Move\n"
purge_str += f"G0 F600 Z0.3 ; Move down\n"
# Purge two lines
purge_str += f"G1 F{print_speed} X{self.machine_right} Y{y_stop} E{purge_volume} ; First line\n"
purge_str += f"G0 X{self.machine_right - 3} Y{y_stop} ; Move over\n"
purge_str += f"G1 F{print_speed} X{self.machine_right - 3} Y{self.machine_back - 10} E{purge_volume * 2} ; Second line\n"
# Retract if enabled
purge_str += f"G1 F{int(retract_speed)} E{round(purge_volume * 2 - retract_dist, 5)} ; Retract\n" if retract_enable else ""
purge_str += "G0 F600 Z8 ; Move Up\nG4 S1 ; Wait for 1 second\n"
# Wipe
purge_str += f"G0 F{print_speed} X{self.machine_right - 3} Y{self.machine_back - 20} Z0.3 ; Slide over and down\n"
purge_str += f"G0 X{self.machine_right - 3} Y{self.machine_back - 35} ; Wipe\n"
self.start_location = Location.RIGHT_REAR
elif where_at == Location.BOTTOM:
purge_len = int(self.machine_width) - 20 if purge_extrusion_full else int(
(self.machine_right - self.machine_left) / 2)
x_stop = int(self.machine_right - 10) if purge_extrusion_full else int(self.machine_width / 2)
purge_volume = calculate_purge_volume(init_line_width, purge_len, mm3_per_mm)
purge_str = purge_str.replace("Lines", "Lines at MinY")
purge_volume = round((init_line_width * 0.3 * purge_len) * 1.25 / mm3_per_mm, 5)
# Travel to the purge start
purge_str += f"G0 F{self.speed_travel} X{self.machine_left + 10} Y{self.machine_front} ; Move to start\n"
purge_str += f"G0 F600 Z0.3 ; Move down\n"
# Purge two lines
purge_str += f"G1 F{print_speed} X{x_stop} Y{self.machine_front} E{purge_volume} ; First line\n"
purge_str += f"G0 X{x_stop} Y{self.machine_front + 3} ; Move over\n"
purge_str += f"G1 F{print_speed} X{self.machine_left + 10} Y{self.machine_front + 3} E{purge_volume * 2} ; Second line\n"
# Retract if enabled
purge_str += f"G1 F{int(retract_speed)} E{round(purge_volume * 2 - retract_dist, 5)} ; Retract\n" if retract_enable else ""
purge_str += "G0 F600 Z8 ; Move Up\nG4 S1 ; Wait for 1 second\n"
# Wipe
purge_str += f"G0 F{print_speed} X{self.machine_left + 20} Y{self.machine_front + 3} Z0.3 ; Slide over and down\n"
purge_str += f"G0 X{self.machine_left + 35} Y{self.machine_front + 3} ; Wipe\n"
self.start_location = Location.LEFT_FRONT
elif where_at == Location.TOP:
purge_len = int(self.machine_width - 20) if purge_extrusion_full else int(
(self.machine_right - self.machine_left) / 2)
x_stop = int(self.machine_left + 10) if purge_extrusion_full else int(self.machine_width / 2)
purge_volume = calculate_purge_volume(init_line_width, purge_len, mm3_per_mm)
purge_str = purge_str.replace("Lines", "Lines at MaxY")
purge_volume = round((init_line_width * 0.3 * purge_len) * 1.25 / mm3_per_mm, 5)
# Travel to the purge start
purge_str += f"G0 F{self.speed_travel} Y{self.machine_back} ; Ortho Move to back\n"
purge_str += f"G0 X{self.machine_right - 10} ; Ortho move to start\n"
purge_str += f"G0 F600 Z0.3 ; Move down\n"
# Purge two lines
purge_str += f"G1 F{print_speed} X{x_stop} Y{self.machine_back} E{purge_volume} ; First line\n"
purge_str += f"G0 X{x_stop} Y{self.machine_back - 3} ; Move over\n"
purge_str += f"G1 F{print_speed} X{self.machine_right - 10} Y{self.machine_back - 3} E{purge_volume * 2} ; Second line\n"
# Retract if enabled
purge_str += f"G1 F{int(retract_speed)} E{round(purge_volume * 2 - retract_dist, 5)} ; Retract\n" if retract_enable else ""
purge_str += "G0 F600 Z8 ; Move Up\nG4 S1 ; Wait 1 second\n"
# Wipe
purge_str += f"G0 F{print_speed} X{self.machine_right - 20} Y{self.machine_back - 3} Z0.3 ; Slide over and down\n"
purge_str += f"G0 X{self.machine_right - 35} Y{self.machine_back - 3} ; Wipe\n"
self.start_location = Location.RIGHT_REAR
self.start_location = Location.RIGHT_REAR
# Some cartesian printers (BIBO, Weedo, MethodX, etc.) are Origin at Center
elif self.bed_shape == "rectangular" and self.origin_at_center:
if where_at == Location.LEFT:
purge_len = int(self.machine_back - self.machine_front - 20) if purge_extrusion_full else abs(
int(self.machine_front - 10))
y_stop = int(self.machine_back - 10) if purge_extrusion_full else 0
purge_volume = round((init_line_width * 0.3 * purge_len) * 1.25 / mm3_per_mm, 5)
purge_volume = calculate_purge_volume(init_line_width, purge_len, mm3_per_mm)
# Travel to the purge start
purge_str += f"G0 F{self.speed_travel} X{self.machine_left} Y{self.machine_front + 10} ; Move to start\n"
purge_str += f"G0 F600 Z0.3 ; Move down\n"
# Purge two lines
purge_str += f"G1 F{print_speed} X{self.machine_left} Y{y_stop} E{purge_volume} ; First line\n"
purge_str += f"G0 X{self.machine_left + 3} Y{y_stop} ; Move over\n"
purge_str += f"G1 F{print_speed} X{self.machine_left + 3} Y{self.machine_front + 10} E{round(purge_volume * 2, 5)} ; Second line\n"
# Retract if enabled
purge_str += f"G1 F{int(retract_speed)} E{round(purge_volume * 2 - retract_dist, 5)} ; Retract\n" if retract_enable else ""
purge_str += "G0 F600 Z8 ; Move Up\nG4 S1 ; Wait for 1 second\n"
# Wipe
purge_str += f"G0 F{print_speed} X{self.machine_left + 3} Y{self.machine_front + 20} Z0.3 ; Slide over and down\n"
purge_str += f"G0 X{self.machine_left + 3} Y{self.machine_front + 35} ; Wipe\n"
self.start_location = Location.LEFT_FRONT
elif where_at == Location.RIGHT:
purge_len = int(self.machine_back - 20) if purge_extrusion_full else int(
(self.machine_back - self.machine_front) / 2)
y_stop = int(self.machine_front + 10) if purge_extrusion_full else 0
purge_volume = round((init_line_width * 0.3 * purge_len) * 1.25 / mm3_per_mm, 5)
purge_volume = calculate_purge_volume(init_line_width, purge_len, mm3_per_mm)
# Travel to the purge start
purge_str += f"G0 F{self.speed_travel} X{self.machine_right} Z2 ; Move\nG0 Y{self.machine_back - 10} Z2 ; Move to start\n"
purge_str += f"G0 F600 Z0.3 ; Move down\n"
# Purge two lines
purge_str += f"G1 F{print_speed} X{self.machine_right} Y{y_stop} E{purge_volume} ; First line\n"
purge_str += f"G0 X{self.machine_right - 3} Y{y_stop} ; Move over\n"
purge_str += f"G1 F{print_speed} X{self.machine_right - 3} Y{self.machine_back - 10} E{purge_volume * 2} ; Second line\n"
# Retract if enabled
purge_str += f"G1 F{int(retract_speed)} E{round(purge_volume * 2 - retract_dist, 5)} ; Retract\n" if retract_enable else ""
purge_str += "G0 F600 Z8 ; Move Up\nG4 S1 ; Wait for 1 second\n"
# Wipe
purge_str += f"G0 F{print_speed} X{self.machine_right - 3} Y{self.machine_back - 20} Z0.3 ; Slide over and down\n"
purge_str += f"G0 F{self.speed_travel} X{self.machine_right - 3} Y{self.machine_back - 35} ; Wipe\n"
self.start_location = Location.RIGHT_REAR
elif where_at == Location.BOTTOM:
purge_len = int(self.machine_right - self.machine_left - 20) if purge_extrusion_full else int(
(self.machine_right - self.machine_left) / 2)
x_stop = int(self.machine_right - 10) if purge_extrusion_full else 0
purge_volume = round((init_line_width * 0.3 * purge_len) * 1.25 / mm3_per_mm, 5)
purge_volume = calculate_purge_volume(init_line_width, purge_len, mm3_per_mm)
# Travel to the purge start
purge_str += f"G0 F{self.speed_travel} X{self.machine_left + 10} Z2 ; Move\nG0 Y{self.machine_front} Z2 ; Move to start\n"
purge_str += f"G0 F600 Z0.3 ; Move down\n"
# Purge two lines
purge_str += f"G1 F{print_speed} X{x_stop} Y{self.machine_front} E{purge_volume} ; First line\n"
purge_str += f"G0 X{x_stop} Y{self.machine_front + 3} ; Move over\n"
purge_str += f"G1 F{print_speed} X{self.machine_left + 10} Y{self.machine_front + 3} E{purge_volume * 2} ; Second line\n"
# Retract if enabled
purge_str += f"G1 F{int(retract_speed)} E{round(purge_volume * 2 - retract_dist, 5)} ; Retract\n" if retract_enable else ""
purge_str += "G0 F600 Z8 ; Move Up\nG4 S1 ; Wait for 1 second\n"
# Wipe
purge_str += f"G0 F{print_speed} X{self.machine_left + 20} Y{self.machine_front + 3} Z0.3 ; Slide over and down\n"
purge_str += f"G0 F{print_speed} X{self.machine_left + 35} Y{self.machine_front + 3} ; Wipe\n"
self.start_location = Location.LEFT_FRONT
elif where_at == Location.TOP:
purge_len = int(self.machine_right - self.machine_left - 20) if purge_extrusion_full else abs(
int(self.machine_right - 10))
x_stop = int(self.machine_left + 10) if purge_extrusion_full else 0
purge_volume = round((init_line_width * 0.3 * purge_len) * 1.25 / mm3_per_mm, 5)
purge_volume = calculate_purge_volume(init_line_width, purge_len, mm3_per_mm)
# Travel to the purge start
purge_str += f"G0 F{self.speed_travel} Y{self.machine_back} Z2; Ortho Move to back\n"
purge_str += f"G0 X{self.machine_right - 10} Z2 ; Ortho Move to start\n"
purge_str += f"G0 F600 Z0.3 ; Move down\n"
# Purge two lines
purge_str += f"G1 F{print_speed} X{x_stop} Y{self.machine_back} E{purge_volume} ; First line\n"
purge_str += f"G0 X{x_stop} Y{self.machine_back - 3} ; Move over\n"
purge_str += f"G1 F{print_speed} X{self.machine_right - 10} Y{self.machine_back - 3} E{purge_volume * 2} ; Second line\n"
# Retract if enabled
purge_str += f"G1 F{int(retract_speed)} E{round(purge_volume * 2 - retract_dist, 5)} ; Retract\n" if retract_enable else ""
purge_str += "G0 F600 Z8 ; Move Up\nG4 S1 ; Wait for 1 second\n"
# Wipe
purge_str += f"G0 F{print_speed} X{self.machine_right - 20} Y{self.machine_back - 3} Z0.3 ; Slide over and down\n"
purge_str += f"G0 F{print_speed} X{self.machine_right - 35} Y{self.machine_back - 3} ; Wipe\n"
self.start_location = Location.RIGHT_REAR
self.start_location = Location.RIGHT_REAR
# Elliptic printers with Origin at Center
elif self.bed_shape == "elliptic":
if where_at in [Location.LEFT, Location.RIGHT]:
radius_1 = round((self.machine_width / 2) - 1, 2)
elif where_at in [Location.BOTTOM, Location.TOP]:
else: # For where_at in [Location.BOTTOM, Location.TOP]
radius_1 = round((self.machine_depth / 2) - 1, 2)
purge_len = int(radius_1) * 3.14159 / 4
purge_volume = round((init_line_width * 0.3 * purge_len) * 1.25 / mm3_per_mm, 5)
purge_len = int(radius_1) * math.pi / 4
purge_volume = calculate_purge_volume(init_line_width, purge_len, mm3_per_mm)
if where_at == Location.LEFT:
# Travel to the purge start
purge_str += f"G0 F{self.speed_travel} X-{round(radius_1 * .707, 2)} Y-{round(radius_1 * .707, 2)} ; Travel\n"
purge_str += f"G0 F600 Z0.3 ; Move down\n"
# Purge two arcs
purge_str += f"G2 F{print_speed} X-{round(radius_1 * .707, 2)} Y{round(radius_1 * .707, 2)} I{round(radius_1 * .707, 2)} J{round(radius_1 * .707, 2)} E{purge_volume} ; First Arc\n"
purge_str += f"G0 X-{round((radius_1 - 3) * .707, 2)} Y{round((radius_1 - 3) * .707, 2)} ; Move Over\n"
purge_str += f"G3 F{print_speed} X-{round((radius_1 - 3) * .707, 2)} Y-{round((radius_1 - 3) * .707, 2)} I{round((radius_1 - 3) * .707, 2)} J-{round((radius_1 - 3) * .707, 2)} E{purge_volume * 2} ; Second Arc\n"
purge_str += f"G1 X-{round((radius_1 - 3) * .707 - 25, 2)} E{round(purge_volume * 2 + 1, 5)} ; Move Over\n"
# Retract if enabled
purge_str += f"G1 F{int(retract_speed)} E{round((purge_volume * 2 + 1) - retract_dist, 5)} ; Retract\n" if retract_enable else ""
purge_str += "G0 F600 Z5 ; Move Up\nG4 S1 ; Wait 1 Second\n"
# Wipe
purge_str += f"G0 F{print_speed} X-{round((radius_1 - 3) * .707 - 15, 2)} Z0.3 ; Slide Over\n"
purge_str += f"G0 F{print_speed} X-{round((radius_1 - 3) * .707, 2)} ; Wipe\n"
self.start_location = Location.LEFT_FRONT
elif where_at == Location.RIGHT:
# Travel to the purge start
purge_str += f"G0 F{self.speed_travel} X{round(radius_1 * .707, 2)} Y-{round(radius_1 * .707, 2)} ; Travel\n"
purge_str += f"G0 F600 Z0.3 ; Move down\n"
# Purge two arcs
purge_str += f"G3 F{print_speed} X{round(radius_1 * .707, 2)} Y{round(radius_1 * .707, 2)} I-{round(radius_1 * .707, 2)} J{round(radius_1 * .707, 2)} E{purge_volume} ; First Arc\n"
purge_str += f"G0 X{round((radius_1 - 3) * .707, 2)} Y{round((radius_1 - 3) * .707, 2)} ; Move Over\n"
purge_str += f"G2 F{print_speed} X{round((radius_1 - 3) * .707, 2)} Y-{round((radius_1 - 3) * .707, 2)} I-{round((radius_1 - 3) * .707, 2)} J-{round((radius_1 - 3) * .707, 2)} E{purge_volume * 2} ; Second Arc\n"
purge_str += f"G1 X{round((radius_1 - 3) * .707 - 25, 2)} E{round(purge_volume * 2 + 1, 5)} ; Move Over\n"
# Retract if enabled
purge_str += f"G1 F{int(retract_speed)} E{round((purge_volume * 2 + 1) - retract_dist, 5)} ; Retract\n" if retract_enable else ""
purge_str += "G0 F600 Z5 ; Move Up\nG4 S1 ; Wait 1 Second\n"
# Wipe
purge_str += f"G0 F{print_speed} X{round((radius_1 - 3) * .707 - 15, 2)} Z0.3 ; Slide Over\n"
purge_str += f"G0 F{print_speed} X{round((radius_1 - 3) * .707, 2)}\n"
purge_str += f"G0 F{print_speed} X{round((radius_1 - 3) * .707, 2)} ; Wipe\n"
self.start_location = Location.RIGHT_REAR
elif where_at == Location.BOTTOM:
# Travel to the purge start
purge_str += f"G0 F{self.speed_travel} X-{round(radius_1 * .707, 2)} Y-{round(radius_1 * .707, 2)} ; Travel\n"
purge_str += f"G0 F600 Z0.3 ; Move down\n"
# Purge two arcs
purge_str += f"G3 F{print_speed} X{round(radius_1 * .707, 2)} Y-{round(radius_1 * .707, 2)} I{round(radius_1 * .707, 2)} J{round(radius_1 * .707, 2)} E{purge_volume} ; First Arc\n"
purge_str += f"G0 X{round((radius_1 - 3) * .707, 2)} Y-{round((radius_1 - 3) * .707, 2)} ; Move Over\n"
purge_str += f"G2 F{print_speed} X-{round((radius_1 - 3) * .707, 2)} Y-{round((radius_1 - 3) * .707, 2)} I-{round((radius_1 - 3) * .707, 2)} J{round((radius_1 - 3) * .707, 2)} E{purge_volume * 2} ; Second Arc\n"
purge_str += f"G1 Y-{round((radius_1 - 3) * .707 - 25, 2)} E{round(purge_volume * 2 + 1, 5)} ; Move Over\n"
# Retract if enabled
purge_str += f"G1 F{int(retract_speed)} E{round((purge_volume * 2 + 1) - retract_dist, 5)} ; Retract\n" if retract_enable else ""
purge_str += "G0 F600 Z5 ; Move Up\nG4 S1 ; Wait 1 Second\n"
# Wipe
purge_str += f"G0 F{print_speed} Y-{round((radius_1 - 3) * .707 - 15, 2)} Z0.3 ; Slide Over\n"
purge_str += f"G0 F{print_speed} Y-{round((radius_1 - 3) * .707, 2)}\n"
purge_str += f"G0 F{print_speed} Y-{round((radius_1 - 3) * .707, 2)} ; Wipe\n"
self.start_location = Location.LEFT_FRONT
elif where_at == Location.TOP:
# Travel to the purge start
purge_str += f"G0 F{self.speed_travel} X{round(radius_1 * .707, 2)} Y{round(radius_1 * .707, 2)} ; Travel\n"
purge_str += f"G0 F600 Z0.3 ; Move down\n"
# Purge two arcs
purge_str += f"G3 F{print_speed} X-{round(radius_1 * .707, 2)} Y{round(radius_1 * .707, 2)} I-{round(radius_1 * .707, 2)} J-{round(radius_1 * .707, 2)} E{purge_volume} ; First Arc\n"
purge_str += f"G0 X-{round((radius_1 - 3) * .707, 2)} Y{round((radius_1 - 3) * .707, 2)} ; Move Over\n"
purge_str += f"G2 F{print_speed} X{round((radius_1 - 3) * .707, 2)} Y{round((radius_1 - 3) * .707, 2)} I{round((radius_1 - 3) * .707, 2)} J-{round((radius_1 - 3) * .707, 2)} E{purge_volume * 2} ; Second Arc\n"
purge_str += f"G1 Y{round((radius_1 - 3) * .707 - 25, 2)} E{round(purge_volume * 2 + 1, 5)} ; Move Over\n"
# Retract if enabled
purge_str += f"G1 F{int(retract_speed)} E{round((purge_volume * 2 + 1) - retract_dist, 5)} ; Retract\n" if retract_enable else ""
purge_str += "G0 F600 Z5\nG4 S1\n"
purge_str += "G0 F600 Z5\nG4 S1 ; Wait 1 Second\n"
# Wipe
purge_str += f"G0 F{print_speed} Y{round((radius_1 - 3) * .707 - 15, 2)} Z0.3 ; Slide Over\n"
purge_str += f"G0 F{print_speed} Y{round((radius_1 - 3) * .707, 2)}\n"
purge_str += f"G0 F{print_speed} Y{round((radius_1 - 3) * .707, 2)} ; Wipe\n"
self.start_location = Location.RIGHT_REAR
# Common ending for purge_str
@ -646,143 +712,55 @@ class PurgeLinesAndUnload(Script):
else:
goto_str += "Bk"
# Depending on which quadrant the XY layer start is, move around the periphery before coming in to the start position
if self.bed_shape == "rectangular" and not self.origin_at_center:
if self.start_location == Location.LEFT_FRONT:
if goto_str == "LtFrt":
move_str += f"G0 F{self.speed_travel} X{self.machine_right - 5} ; Ortho move\n"
move_str += f"G0 F600 Z0 ; Nail down the string\nG0 Z2 ; Move up\n"
move_str += f"G0 F{self.speed_travel} Y{self.machine_front + 5} ; Ortho move\n"
move_str += f"G0 F600 Z0 ; Nail down the string\nG0 Z2 ; Move up\n"
elif goto_str == "RtFrt":
move_str += f"G0 F{self.speed_travel} X{self.machine_left + 5} Z2; Ortho Move\n"
move_str += f"G0 F600 Z0 ; Nail down the string\nG0 Z2 ; Move up\n"
move_str += f"G0 F{self.speed_travel} Y{self.machine_front + 5} Z2 ; Ortho Move\n"
move_str += f"G0 F600 Z0 ; Nail down the string\nG0 Z2 ; Move up\n"
move_str += f"G0 F{self.speed_travel} X{start_x} ; Ortho move\n"
move_str += f"G0 F600 Z0 ; Nail down the string\nG0 Z2 ; Move up\n"
elif goto_str == "LtBk":
move_str += f"G0 F{self.speed_travel} X{self.machine_left + 5} ; Ortho Move\n"
move_str += f"G0 F600 Z0 ; Nail down the string\nG0 Z2 ; Move up\n"
move_str += f"G0 F{self.speed_travel} Y{self.machine_front + 5} Z2 ; Move\n"
move_str += f"G0 F600 Z0 ; Nail down the string\nG0 Z2 ; Move up\n"
move_str += f"G0 F{self.speed_travel} Y{start_y} Z2 ; Ortho move\n"
move_str += f"G0 F600 Z0 ; Nail down the string\nG0 Z2 ; Move up\n"
elif goto_str == "RtBk":
move_str += f"G0 F{self.speed_travel} X{self.machine_left + 5} ; Move\n"
move_str += f"G0 F600 Z0 ; Nail down the string\nG0 Z2 ; Move up\n"
move_str += f"G0 F{self.speed_travel} Y{self.machine_front + 5} Z2 ; Move\n"
move_str += f"G0 F600 Z0 ; Nail down the string\nG0 Z2 ; Move up\n"
move_str += f"G0 F{self.speed_travel} X{self.machine_right - 5} Z2 ; Ortho move\n"
move_str += f"G0 F600 Z0 ; Nail down the string\nG0 Z2 ; Move up\n"
move_str += f"G0 F{self.speed_travel} Y{start_y} Z2 ; Ortho move\n"
move_str += f"G0 F600 Z0 ; Nail down the string\nG0 Z2 ; Move up\n"
elif self.start_location == Location.RIGHT_REAR:
if goto_str == "LtFrt":
move_str += f"G0 F{self.speed_travel} X{self.machine_left + 5} Z2 ; Ortho move\n"
move_str += f"G0 F600 Z0 ; Nail down the string\nG0 Z2 ; Move up\n"
move_str += f"G0 F{self.speed_travel} Y{self.machine_front + 5} Z2 ; Ortho move\n"
move_str += f"G0 F600 Z0 ; Nail down the string\nG0 Z2 ; Move up\n"
elif goto_str == "RtFrt":
move_str += f"G0 F{self.speed_travel} X{start_x} Z2 ; Ortho move\n"
move_str += f"G0 F600 Z0 ; Nail down the string\nG0 Z2 ; Move up\n"
move_str += f"G0 F{self.speed_travel} Y{self.machine_front + 5} Z2 ; Ortho move\n"
move_str += f"G0 F600 Z0 ; Nail down the string\nG0 Z2 ; Move up\n"
elif goto_str == "LtBk":
move_str += f"G0 F{self.speed_travel} X{self.machine_left + 5} Z2 ; Move\n"
move_str += f"G0 F600 Z0 ; Nail down the string\nG0 Z2 ; Move up\n"
elif goto_str == "RtBk":
move_str += f"G0 F{self.speed_travel} X{self.machine_right - 5} Z2 ; Ortho move\n"
move_str += f"G0 F600 Z0 ; Nail down the string\nG0 Z2 ; Move up\n"
move_str += f"G0 F{self.speed_travel} Y{start_y} Z2 ; Ortho move\n"
move_str += f"G0 F600 Z0 ; Nail down the string\nG0 Z2 ; Move up\n"
elif self.bed_shape == "rectangular" and self.origin_at_center:
if self.start_location == Location.LEFT_FRONT:
if goto_str == "LtFrt":
move_str += f"G0 F{self.speed_travel} X{self.machine_left + 5} Z2 ; Ortho move\n"
move_str += f"G0 F600 Z0 ; Nail down the string\nG0 Z2 ; Move up\n"
move_str += f"G0 F{self.speed_travel} Y{self.machine_back - 5} Z2 ; Ortho move\n"
move_str += f"G0 F600 Z0 ; Nail down the string\nG0 Z2 ; Move up\n"
elif goto_str == "RtFrt":
move_str += f"G0 F{self.speed_travel} X{self.machine_right - 5} Z2 ; Ortho move\n"
move_str += f"G0 F600 Z0 ; Nail down the string\nG0 Z2 ; Move up\n"
move_str += f"G0 F{self.speed_travel} Y{self.machine_back - 5} Z2 ; Ortho move\n"
move_str += f"G0 F600 Z0 ; Nail down the string\nG0 Z2 ; Move up\n"
elif goto_str == "LtBk":
move_str += f"G0 F{self.speed_travel} X{self.machine_right - 5} Z2 ; Ortho move\n"
move_str += f"G0 F600 Z0 ; Nail down the string\nG0 Z2 ; Move up\n"
move_str += f"G0 F{self.speed_travel} Y{self.machine_back - 5} Z2 ; Ortho move\n"
move_str += f"G0 F600 Z0 ; Nail down the string\nG0 Z2 ; Move up\n"
elif goto_str == "RtBk":
move_str += f"G0 F{self.speed_travel} X{self.machine_right - 5} Z2 ; Ortho move\n"
move_str += f"G0 F600 Z0 ; Nail down the string\nG0 Z2 ; Move up\n"
move_str += f"G0 F{self.speed_travel} Y{self.machine_back - 5} Z2 ; Ortho move\n"
move_str += f"G0 F600 Z0 ; Nail down the string\nG0 Z2 ; Move up\n"
elif self.start_location == Location.RIGHT_REAR:
if goto_str == "LtFrt":
move_str += f"G0 F{self.speed_travel} X{self.machine_right - 5} Z2 ; Ortho move\n"
move_str += f"G0 F600 Z0 ; Nail down the string\nG0 Z2 ; Move up\n"
move_str += f"G0 F{self.speed_travel} Y{self.machine_back - 5} Z2 ; Ortho move\n"
move_str += f"G0 F600 Z0 ; Nail down the string\nG0 Z2 ; Move up\n"
elif goto_str == "RtFrt":
move_str += f"G0 F{self.speed_travel} X{self.machine_right - 5} Z2 ; Ortho move\n"
move_str += f"G0 F600 Z0 ; Nail down the string\nG0 Z2 ; Move up\n"
move_str += f"G0 F{self.speed_travel} Y{self.machine_back - 5} Z2 ; Ortho move\n"
move_str += f"G0 F600 Z0 ; Nail down the string\nG0 Z2 ; Move up\n"
elif goto_str == "LtBk":
move_str += f"G0 F{self.speed_travel} X{self.machine_right - 5} Z2 ; Ortho move\n"
move_str += f"G0 F600 Z0 ; Nail down the string\nG0 Z2 ; Move up\n"
move_str += f"G0 F{self.speed_travel} Y{self.machine_back - 5} Z2 ; Ortho move\n"
move_str += f"G0 F600 Z0 ; Nail down the string\nG0 Z2 ; Move up\n"
elif goto_str == "RtBk":
move_str += f"G0 F{self.speed_travel} X{self.machine_right - 5} Z2 ; Ortho move\n"
move_str += f"G0 F600 Z0 ; Nail down the string\nG0 Z2 ; Move up\n"
move_str += f"G0 F{self.speed_travel} Y{self.machine_back - 5} Z2 ; Ortho move\n"
move_str += f"G0 F600 Z0 ; Nail down the string\nG0 Z2 ; Move up\n"
if self.bed_shape == "rectangular":
if goto_str == "LtFrt":
move_str += f"G0 F{self.speed_travel} X{self.machine_left + 5} Z2 ; Ortho move\n"
move_str += f"G0 F600 Z0 ; Nail down the string\nG0 Z2 ; Move up\n"
move_str += f"G0 F{self.speed_travel} Y{self.machine_front + 5} Z2 ; Ortho move\n"
move_str += f"G0 F600 Z0 ; Nail down the string\nG0 Z2 ; Move up\n"
elif goto_str == "RtFrt":
move_str += f"G0 F{self.speed_travel} X{self.machine_right - 5} Z2 ; Ortho move\n"
move_str += f"G0 F600 Z0 ; Nail down the string\nG0 Z2 ; Move up\n"
move_str += f"G0 F{self.speed_travel} Y{self.machine_front + 5} Z2 ; Ortho move\n"
move_str += f"G0 F600 Z0 ; Nail down the string\nG0 Z2 ; Move up\n"
elif goto_str == "LtBk":
move_str += f"G0 F{self.speed_travel} X{self.machine_left + 5} Z2 ; Ortho move\n"
move_str += f"G0 F600 Z0 ; Nail down the string\nG0 Z2 ; Move up\n"
move_str += f"G0 F{self.speed_travel} Y{self.machine_back - 5} Z2 ; Ortho move\n"
move_str += f"G0 F600 Z0 ; Nail down the string\nG0 Z2 ; Move up\n"
elif goto_str == "RtBk":
move_str += f"G0 F{self.speed_travel} X{self.machine_right - 5} Z2 ; Ortho move\n"
move_str += f"G0 F600 Z0 ; Nail down the string\nG0 Z2 ; Move up\n"
move_str += f"G0 F{self.speed_travel} Y{self.machine_back - 5} Z2 ; Ortho move\n"
move_str += f"G0 F600 Z0 ; Nail down the string\nG0 Z2 ; Move up\n"
elif self.bed_shape == "elliptic" and self.origin_at_center:
radius = self.machine_width / 2
offset_sin = round(2 ** .5 / 2 * radius, 2)
if self.start_location == Location.LEFT_REAR:
if goto_str == "LtFrt":
move_str += f"G0 F{self.speed_travel} X-{offset_sin} Z2 ; Move\nG0 Y-{offset_sin} Z2 ; Move to start\n"
elif goto_str == "LtBk":
if goto_str == "LtFrt":
move_str += f"G0 F{self.speed_travel} X-{offset_sin} Z2 ; Move\nG0 Y-{offset_sin} Z2 ; Move to start\n"
elif goto_str == "LtBk":
if self.start_location == Location.LEFT_REAR:
move_str += f"G2 X0 Y{offset_sin} I{offset_sin} J{offset_sin} ; Move around to start\n"
elif goto_str == "RtFrt":
move_str += f"G0 F{self.speed_travel} X{offset_sin} Z2 ; Ortho move\nG0 Y-{offset_sin} Z2 ; Ortho move\n"
elif goto_str == "RtBk":
move_str += f"G0 F{self.speed_travel} X{offset_sin} Z2 ; Ortho move\nG0 Y{offset_sin} Z2 ; Ortho move\n"
elif self.start_location == Location.RIGHT_REAR:
if goto_str == "LtFrt":
move_str += f"G0 F{self.speed_travel} X-{offset_sin} Z2 ; Move\nG0 Y-{offset_sin} Z2 ; Move to start\n"
elif goto_str == "LtBk":
else:
move_str += f"G0 F{self.speed_travel} X-{offset_sin} Z2 ; Ortho move\nG0 Y{offset_sin} Z2 ; Ortho move\n"
elif goto_str == "RtFrt":
move_str += f"G0 F{self.speed_travel} X{offset_sin} Z2 ; Ortho move\nG0 Y-{offset_sin} Z2 ; Ortho move\n"
elif goto_str == "RtBk":
move_str += f"G0 F{self.speed_travel} X{offset_sin} Z2 ; Ortho move\nG0 Y{offset_sin} Z2 ; Ortho move\n"
elif self.start_location == Location.LEFT_FRONT:
if goto_str == "LtFrt":
move_str += f"G0 F{self.speed_travel} X-{offset_sin} Z2 ; Move\nG0 Y-{offset_sin} Z2 ; Move to start\n"
elif goto_str == "LtBk":
move_str += f"G0 F{self.speed_travel} X-{offset_sin} Z2 ; Ortho move\nG0 Y{offset_sin} Z2 ; Ortho move\n"
elif goto_str == "RtFrt":
move_str += f"G0 F{self.speed_travel} X{offset_sin} Z2 ; Ortho move\nG0 Y-{offset_sin} Z2 ; Ortho move\n"
elif goto_str == "RtBk":
move_str += f"G0 F{self.speed_travel} X{offset_sin} Z2 ; Ortho move\nG0 Y{offset_sin} Z2 ; Ortho move\n"
elif goto_str == "RtFrt":
move_str += f"G0 F{self.speed_travel} X{offset_sin} Z2 ; Ortho move\nG0 Y-{offset_sin} Z2 ; Ortho move\n"
elif goto_str == "RtBk":
move_str += f"G0 F{self.speed_travel} X{offset_sin} Z2 ; Ortho move\nG0 Y{offset_sin} Z2 ; Ortho move\n"
move_str += ";---------------------[End of layer start travels]"
# Add the move_str to the end of the StartUp section and move 'LAYER_COUNT' to the end.
startup = data[1].split("\n")
for index, line in enumerate(startup):
if "LAYER_COUNT" in line:
lay_count = startup.pop(index) + "\n"
break
move_str = self._format_string(move_str)
if move_str.startswith("\n"):
move_str = move_str[1:]
startup.append(move_str)
startup.append(lay_count)
for index, line in enumerate(startup):
if "LAYER_COUNT" in line:
lay_count = startup.pop(index) + "\n"
startup.append(lay_count)
break
data[1] = "\n".join(startup)
# Remove any double-spaced lines
data[1] = data[1].replace("\n\n", "\n")