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CURA-4425 scale image to full size; still has a bug that it is shifted vertically; still need to clean code
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c432646908
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2 changed files with 67 additions and 17 deletions
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@ -1,7 +1,6 @@
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from typing import List
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from UM.Application import Application
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from UM.Logger import Logger
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from UM.Scene.SceneNode import SceneNode
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from copy import deepcopy
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from cura.Settings.ExtrudersModel import ExtrudersModel
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@ -1,13 +1,17 @@
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# Copyright (c) 2018 Ultimaker B.V.
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# Cura is released under the terms of the LGPLv3 or higher.
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import numpy
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from PyQt5 import QtCore
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from cura.PreviewPass import PreviewPass
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from cura.Scene import ConvexHullNode
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from UM.Application import Application
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from UM.Math.AxisAlignedBox import AxisAlignedBox
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from UM.Math.Matrix import Matrix
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from UM.Math.Vector import Vector
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from UM.Mesh.MeshData import transformVertices
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from UM.Scene.Camera import Camera
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from UM.Scene.Iterator.DepthFirstIterator import DepthFirstIterator
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@ -25,18 +29,33 @@ class Snapshot:
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# determine zoom and look at
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bbox = None
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hulls = None
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for node in DepthFirstIterator(root):
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if type(node) == ConvexHullNode:
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print(node)
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if node.callDecoration("isSliceable") and node.getMeshData() and node.isVisible():
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if bbox is None:
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bbox = node.getBoundingBox()
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else:
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bbox = bbox + node.getBoundingBox()
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convex_hull = node.getMeshData().getConvexHullTransformedVertices(node.getWorldTransformation())
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if hulls is None:
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hulls = convex_hull
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else:
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hulls = numpy.concatenate((hulls, convex_hull), axis = 0)
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if bbox is None:
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bbox = AxisAlignedBox()
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look_at = bbox.center
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size = max(bbox.width, bbox.height, bbox.depth * 0.5)
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# Somehow the aspect ratio is also influenced in reverse by the screen width/height
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# So you have to set it to render_width/render_height to get 1
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projection_matrix = Matrix()
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projection_matrix.setPerspective(30, render_width / render_height, 1, 500)
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camera.setProjectionMatrix(projection_matrix)
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looking_from_offset = Vector(1, 1, 2)
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if size > 0:
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# determine the watch distance depending on the size
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@ -46,28 +65,60 @@ class Snapshot:
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camera.setPosition(look_at + looking_from_offset)
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camera.lookAt(look_at)
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# Somehow the aspect ratio is also influenced in reverse by the screen width/height
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# So you have to set it to render_width/render_height to get 1
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projection_matrix = Matrix()
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projection_matrix.setPerspective(30, render_width / render_height, 1, 500)
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camera.setProjectionMatrix(projection_matrix)
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# we need this for the projection calculation
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hulls4 = numpy.ones((hulls.shape[0], 4))
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hulls4[:, :-1] = hulls
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#position = Vector(10, 10, 10)
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# projected_position = camera.project(position)
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preview_pass.setCamera(camera)
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preview_pass.setSize(render_width, render_height) # texture size
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preview_pass.render()
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pixel_output = preview_pass.getOutput()
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# It's a bit annoying that window size has to be taken into account
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if pixel_output.width() >= pixel_output.height():
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print("Calculating image coordinates...")
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view = camera.getWorldTransformation().getInverse()
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min_x, max_x, min_y, max_y = render_width, 0, render_height, 0
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for hull_coords in hulls4:
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projected_position = view.getData().dot(hull_coords)
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projected_position2 = projection_matrix.getData().dot(projected_position)
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#xx, yy = camera.project(Vector(data = hull_coords))
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# xx, yy range from -1 to 1
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xx = projected_position2[0] / projected_position2[2] / 2.0
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yy = projected_position2[1] / projected_position2[2] / 2.0
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# x, y 0..render_width/height
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x = int(render_width / 2 + xx * render_width / 2)
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y = int(render_height / 2 + yy * render_height / 2)
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min_x = min(x, min_x)
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max_x = max(x, max_x)
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min_y = min(y, min_y)
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max_y = max(y, max_y)
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print(min_x, max_x, min_y, max_y)
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# print("looping all pixels in python...")
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# min_x_, max_x_, min_y_, max_y_ = render_width, 0, render_height, 0
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# for y in range(int(render_height)):
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# for x in range(int(render_width)):
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# color = pixel_output.pixelColor(x, y)
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# if color.alpha() > 0:
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# min_x_ = min(x, min_x_)
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# max_x_ = max(x, max_x_)
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# min_y_ = min(y, min_y_)
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# max_y_ = max(y, max_y_)
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# print(min_x_, max_x_, min_y_, max_y_)
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# make it a square
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if max_x - min_x >= max_y - min_y:
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# make y bigger
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min_y, max_y = int((max_y + min_y) / 2 - (max_x - min_x) / 2), int((max_y + min_y) / 2 + (max_x - min_x) / 2)
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else:
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# make x bigger
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min_x, max_x = int((max_x + min_x) / 2 - (max_y - min_y) / 2), int((max_x + min_x) / 2 + (max_y - min_y) / 2)
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copy_pixel_output = pixel_output.copy(min_x, min_y, max_x - min_x, max_y - min_y)
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# Scale it to the correct height
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image = pixel_output.scaledToHeight(height, QtCore.Qt.SmoothTransformation)
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image = copy_pixel_output.scaledToHeight(height, QtCore.Qt.SmoothTransformation)
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# Then chop of the width
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cropped_image = image.copy(image.width() // 2 - width // 2, 0, width, height)
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else:
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# Scale it to the correct width
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image = pixel_output.scaledToWidth(width, QtCore.Qt.SmoothTransformation)
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# Then chop of the height
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cropped_image = image.copy(0, image.height() // 2 - height // 2, width, height)
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return cropped_image
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