Removed 50 ms delay in staring top layer calculation

This commit is contained in:
Jaime van Kessel 2016-07-26 09:55:04 +02:00
parent 785d7cf6d1
commit 76723c2412

View file

@ -49,11 +49,6 @@ class LayerView(View):
self._solid_layers = int(Preferences.getInstance().getValue("view/top_layer_count"))
self._top_layer_timer = QTimer()
self._top_layer_timer.setInterval(50)
self._top_layer_timer.setSingleShot(True)
self._top_layer_timer.timeout.connect(self._startUpdateTopLayers)
self._busy = False
def getActivity(self):
@ -132,8 +127,7 @@ class LayerView(View):
self._current_layer_num = self._max_layers
self.resetLayerData()
self._top_layer_timer.start()
self._startUpdateTopLayers()
self.currentLayerNumChanged.emit()
@ -165,7 +159,7 @@ class LayerView(View):
else:
self.setLayer(int(self._max_layers))
self.maxLayersChanged.emit()
self._top_layer_timer.start()
self._startUpdateTopLayers()
maxLayersChanged = Signal()
currentLayerNumChanged = Signal()
@ -219,7 +213,7 @@ class LayerView(View):
self._solid_layers = int(Preferences.getInstance().getValue("view/top_layer_count"))
self.resetLayerData()
self._top_layer_timer.start()
self._startUpdateTopLayers()
class _CreateTopLayersJob(Job):
def __init__(self, scene, layer_number, solid_layers):