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Take node groups into account when computing the centre of the mesh group
These groups were not considered because they are not sliceable. Their children are sliceable, so I could just use a DepthFirstIterator. However their group computes the AABB correctly also, so taking the AABB of the group is more efficient. Contributes to issue CURA-7118.
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1 changed files with 1 additions and 2 deletions
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@ -5,7 +5,6 @@ from PyQt5.QtCore import QTimer
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from UM.Application import Application
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from UM.Math.Polygon import Polygon
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from UM.Scene.SceneNodeDecorator import SceneNodeDecorator
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from UM.Settings.ContainerRegistry import ContainerRegistry
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@ -398,7 +397,7 @@ class ConvexHullDecorator(SceneNodeDecorator):
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# Find the bounding box of the entire scene, which is all one mesh group then.
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aabb = None
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for printed_node in self._root.getChildren():
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if not printed_node.callDecoration("isSliceable"):
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if not printed_node.callDecoration("isSliceable") and not printed_node.callDecoration("isGroup"):
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continue # Not a printed node.
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if aabb is None:
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aabb = printed_node.getBoundingBox()
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