Platform physics now set the absolute position, instead of transforming in local space

This fixes issues with 3MF, which don't share the same local coordinate space.
CURA-382
This commit is contained in:
Jaime van Kessel 2016-10-28 13:53:24 +02:00
parent 70a33d9dc5
commit 75be8080ec

View file

@ -3,21 +3,22 @@
from UM.Operations.Operation import Operation
from UM.Operations.GroupedOperation import GroupedOperation
from UM.Scene.SceneNode import SceneNode
## A specialised operation designed specifically to modify the previous operation.
class PlatformPhysicsOperation(Operation):
def __init__(self, node, translation):
super().__init__()
self._node = node
self._old_position = node.getPosition()
self._new_position = node.getPosition() + translation
self._old_transformation = node.getLocalTransformation()
self._translation = translation
self._always_merge = True
def undo(self):
self._node.setPosition(self._old_position)
self._node.setTransformation(self._old_transformation)
def redo(self):
self._node.setPosition(self._new_position)
self._node.translate(self._translation, SceneNode.TransformSpace.World)
def mergeWith(self, other):
group = GroupedOperation()
@ -28,4 +29,4 @@ class PlatformPhysicsOperation(Operation):
return group
def __repr__(self):
return "PlatformPhysicsOperation(new_position = {0})".format(self._new_position)
return "PlatformPhysicsOperation(translation = {0})".format(self._translation)