Merge branch '15.10'

* 15.10: (39 commits)
  Remove unused import in StartSliceJob
  conforming to code style
  fix typo's..
  Adjust initial view to be slightly from the side
  uses a different method to check whether a machine name excists
  Sets the languageComboBox to the default language
  Remove per-group settings for now
  Make sure to send all settings when an object overrides the profile
  Properly emit writeStarted in RemovableDriveOutputDevice
  Add xy_offset setting to list of settings that trigger a disallowed area update
  Properly trigger a reslice when the active instance is changed
  Wizardpages without hack
  Only hides the window when there are no more pages
  Only add layer data node after all processing
  Also account for "xy_offset" setting for the disallowed areas
  JSON: workaround for stutter in spiralize vase: set travel speed to printing speed
  Adds a color for the error-messages
  Shows an error message when a user tries to add a printer with a name that already excists.
  JSON: support bottom stair step height defaults changed so that the bottom distance to the model isn't violated too much
  Try to use Protobuf CPP implementation if it is available
  ...
This commit is contained in:
Arjen Hiemstra 2015-11-13 11:31:29 +01:00
commit 751f58fb02
24 changed files with 593 additions and 263 deletions

View file

@ -38,10 +38,10 @@ class ProcessSlicedObjectListJob(Job):
for node in DepthFirstIterator(self._scene.getRoot()):
if type(node) is SceneNode and node.getMeshData():
if node.callDecoration("getLayerData"):
#if hasattr(node.getMeshData(), "layerData"):
self._scene.getRoot().removeChild(node)
else:
objectIdMap[id(node)] = node
Job.yieldThread()
settings = Application.getInstance().getMachineManager().getActiveProfile()
layerHeight = settings.getSettingValue("layer_height")
@ -54,6 +54,12 @@ class ProcessSlicedObjectListJob(Job):
mesh = MeshData()
layer_data = LayerData.LayerData()
layer_count = 0
for object in self._message.objects:
layer_count += len(object.layers)
current_layer = 0
for object in self._message.objects:
try:
node = objectIdMap[object.id]
@ -73,23 +79,34 @@ class ProcessSlicedObjectListJob(Job):
points[:,2] *= -1
points -= numpy.array(center)
points -= center
layer_data.addPolygon(layer.id, polygon.type, points, polygon.line_width)
Job.yieldThread()
current_layer += 1
progress = (current_layer / layer_count) * 100
# TODO: Rebuild the layer data mesh once the layer has been processed.
# This needs some work in LayerData so we can add the new layers instead of recreating the entire mesh.
if self._progress:
self._progress.setProgress(progress)
# We are done processing all the layers we got from the engine, now create a mesh out of the data
layer_data.build()
#Add layerdata decorator to scene node to indicate that the node has layerdata
decorator = LayerDataDecorator.LayerDataDecorator()
decorator.setLayerData(layer_data)
new_node.addDecorator(decorator)
new_node.setMeshData(mesh)
new_node.setParent(self._scene.getRoot())
if self._progress:
self._progress.setProgress(100)
view = Application.getInstance().getController().getActiveView()
if view.getPluginId() == "LayerView":
view.resetLayerData()