Remove now-useless variable

I just realised that there were two if statements below each other with the same condition.

Contributes to issue CURA-2625.
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Ghostkeeper 2016-11-15 11:15:40 +01:00
parent 9be02fb31f
commit 747ade2382
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@ -104,10 +104,8 @@ class BuildVolume(SceneNode):
root = Application.getInstance().getController().getScene().getRoot()
new_number_of_objects = len([node for node in BreadthFirstIterator(root) if node.getMeshData() and type(node) is SceneNode])
if new_number_of_objects != self._number_of_objects:
recalculate = new_number_of_objects != self._number_of_objects
self._number_of_objects = new_number_of_objects
if recalculate:
self._onSettingPropertyChanged("print_sequence", "value") # Create fake event, so right settings are triggered.
self._onSettingPropertyChanged("print_sequence", "value") # Create fake event, so right settings are triggered.
def setWidth(self, width):
if width: self._width = width